
Hover Skate is a physics based hoverboard simulator for VR with over 250 skateboard tricks to learn and master.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Skate3 + Tony Hawks + Vr =Hover Skate VR
[h1]Shows lots of promise, already good fun[/h1] Will be updating this short review as the game comes along. Please correct me if there is anything I've missed etc. Great game for Early Access, Developer has talent and seems to give a damn. Support the dev and keep this game going. Pros: ++ Impressive for early access. [i]Developer has skills yo.[/i] ++ [b]Oculus Touch[/b] support added + Graphics are nice and polished, nothing over the top and nothing boring. + Flip and grind mechanics are great considering the early access stage. + UI is quite polished, works as good as it looks too (heaps good). Cons: - Needs an [b]'auto restart on bail'[/b] option, better yet a [b]'get my board back and keep going'[/b] button. -- No [b]slow motion[/b] option, this would reduce nausea for those affected and also be nice for learning the mechanics. -- Board is very picky about where you place your feet to start, would be better if it were a button instead?
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
Feels like what you expect with a vr skate game. physics are good controls do take some getting used to but definately feel right when it comes to tricks. sound is good it has some track that are reminscent of old 2d skate games. levels are good but limited atm and fell on the rails, you can only go one way, only suggestion /change id like to see is opening up the levels more and letting people actually go left and right and move more freely in anopen area. when i loaded the school i was expecting to bbe able to skate around the school, not just a stair case in front of it, but early access means this can change and may open up the possibility for more aerial stunts with bowls and half pipes. custimization is great so far and it looks like there is more to come. looking forward to see where this game gos. also this game was free from a raffle but i think its worth the support. theres something with potential here. also to the dev look into vive tracker support with wireless i could see it being a big hit. aka trackers on your shoes
The only game that gives me motion sickness. Be warned.
Very confusing, the play area seems backwards, choosing to be regular stance makes you roll fakie. This game is strange and as much as I wanted to play it more I just could not wrap my head around wtf was going on. I'd recommend to try (like i would almost any other game) thanks to the refund system, but I would keep your expectations low.
This is one of the worst VR games I have ever played. The tutorial makes zero sense at all and didn't even describe how to do anything
when i click play the screen is just black
I enjoy the game, but the latest version isn't working for me. It never loads into the HMD. I can see it on my desktop window, as if it's loaded and working, waiting for me to set the rail height. But it never loads to HMD
I've had this game on my wishlist for over a year, and I finally caved and bought it at full price simply because I need more skateboarding experiences! Hover Skate VR is unplayable. There are so many glitches that prevent me from enjoying anything this game has to offer, and it appears the game hasn't had an update since last year, over 6 months ago. The game shows some promise, mind you. If the single dev could just work on it more and offer us larger play spaces and more free-roaming and exploration as well as better movement mechanics, it could be a good game for VR demos at least. The board-flipping mechanic needs some work, but it kind of works. It just has some glitch issues, like times when the board just flies away for no reason or completely vanishes and renders the game unplayable. The levels could be a lot bigger! People have this crazy notion that VR games have to be small. That's simply not true! I want to use the movement mechanics to rotate my board rather than strafe. I want to explore an entire skate park freely rather than running a line of grind spots and teleporting back to the beginning of them. I want more of a reason to challenge myself and others. Currently, the leaderboards are for whoever gets the highest combo, which is just grinding a single spot from what I can tell. I can infinitely grind and just wait for the points to accrue. I ultimately refunded the game because I simply could not play it. The board kept disappearing and not coming back. Consistently, after several restarts. I know it's in EA, but it's been in EA limbo for a while. I was hoping the game was at least playable by now... but it isn't. This review featured on RoomScale VR curator page: https://store.steampowered.com/curator/29257834-Roomscale-VR/
Challenging and fun game, if you skateboard you will like it and should probably get it.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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