
A babysitting job gone wrong has left Anna Turner trapped in an unfamiliar and uncanny home. Discover the horrors within and figure out a means of escape before it's too late in House of the Vigil.
Modeled estimate, not a reported figure. How we estimate →
Media

About
House of the Vigil is a short (25-35 minute) isometric horror narrative with an aesthetic evoking the GBA and PS1 era of gaming. It incorporates exploration elements, point-and-click sequences and a sinister atmosphere for a terrifying and classic-feeling experience.
A babysitting job gone wrong has left Anna Turner trapped in an unfamiliar and uncanny home.
Worst of all, she has lost track of Ben, the child she was meant to take care of.
What was meant to be a night of easy cash has turned into a nightmare. Now she must navigate the home and the horrors within it. Can she find where Ben has gone and escape?


A story driven horror experience with point-and-click and environmental investigation sequences.
Decipher the mystery of the home you're trapped in, interacting with its inhabitants and objects.
All original assets inspired by isometric game classics and late 90's puzzle games.
All original soundtrack.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This was a great game, especially for an indy developer's first game. It is short and still managed to jumpscare me. Great story and cannot wait to see what else Zap comes out with in the future!!
👍
Great game in general, AMAZING first game! Really looking forward to future projects from this dev!
im sorry for the developer but your game is really waste of time .. need more buzzles maybe a bit harder i was about to stop playing after the first 5 min .. i took a long break and come back and finished it it was boring the story felt to me that you didnt even invest in it good luck
This is an awesome first game for the dev! The atmosphere had me on edge the whole time. It's short and sweet but it is very well done!
For the price, and the content, it actually was an impressive first game. I wish the text was either faster, or that the player had the option to speed it up, and moving to a new room where the player was at the top of the room moved it down to where you could only see a portion of it all, and that was a little annoying, but honestly not a bad game overall. Good luck with future projects.
Great first game! Classic mechanics and straight forward story. I don't do horror but enjoyed this experience. I hope you continue to produce other content! I look forward to trying it out!
This was a quick, intuitive look into the mind of a fugly slut. DON'T TRUST HER. Literally, don't trust her. That's all I can say. This was actually really fun for an indie game. Nostalgic, well-developed, BUG FREE, which so important. He is so talented, my entire chat exploded with swooning and wishing he was theirs. 10/10 no notes.
Scary Scuffed Games #429 https://twitch.tv/DitoMido Bisherige Reviews Archiv: https://rsg.ditomido.de/archive Vorgeschlagen von: tony1fcm House of the Vigil war ein interessantes erstlingsprojekt mit schönem Nostalgiefaktor. Ein isometrisches 3D Spiel mit Retro Point & Click Elementen und sehr stark komprimierten Sounds wie man es von früher kennt. In entwa 10-15 ist man durch, aber dafür kostet es auch nur einen Euro. Das einzige wirkliche "Rätsel" war für den Nummercode, sonst waren es leider eher nur fetchquests. Also okay, aber an und für sich jetzt nicht merklich besonderes. Rating: Dito: 2.8/5 Chat: 3.5/5 Gesamt: 3.15/5
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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