
Horror Stories: PLEASE COMPLY is a short interactive horror experience with a dark twist on Maslow’s hierarchy of needs that will leave a long lasting chill down your spine. The only hope of escape its to comply. But how much are you ready to give up for a chance of freedom?
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About

A dark exploration of Maslow’s Hierarchy of Needs
An escape room you’re not sure you should escape
And the question of how far you would go if you thought there was a way out
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
short and ♥♥♥♥♥
really really short "game", gonna give it 7.5/10, there seems to be multiple endings but idk how to get them, for 1.3 euro i think it's good, the "story" is interesting. it's not really a game, it's more of a short movie with a nice tone and nice ending, it's horror in terms of the ending which is really cool, i liked the ending.
a bit boring
As I was watching the Please Comply’s ending credits (it takes 15 minutes to complete the story) and the person responsible for art was mentioned I could not help but think [h3]“Art? What art?”[/h3] If anyone created unique assets for this game, they’d overworked. There is a single room, a door, quarter of a corridor, and a few objects that could have easily been bought. The same thing could be said about the sound effects. [h3]But this is an independent game, right? It’s all about the experience. [/h3] Only, there is just not much to be experienced here. The entire game loop could be summarized as ‘Look at the monitor – do what it says’. Then, there is a knock on the door and the player can look through the peephole and see the writing on the corridor wall that mostly says ‘Don’t do what the monitor tells you.’ By the time the player looks through the hole, the single interactive object behind their back is swapped, the command on the monitor is changed and the loop resets. [h3]So, this game must be all about an important message? [/h3] It is not. The commands displayed on monitor lack even a modicum of subtlety. For example, [spoiler] “This is your family. Abadon them.” [/spoiler] There is no room for imagination or speculation here. Both the message and the outcome are painfully obvious to anyone barely familiar with [strike]Orwell[/strike] cause and effect. Yes! I know there are alternate endings but all they involve is [spoiler]Alt+F4ing[/spoiler] the game in the final moment. Or [spoiler]waiting idly for 20[/spoiler] minutes somewhere earlier. [h3]Look, I love my indie horror games but …[/h3] This thing is… well I guess it DOES barely fulfill the definition of a game. There are [strike]tasks to be performed[/strike] buttons to be pressed and outcomes to be reached, but that is it. It could be argued that the low price-tag justifies the limited experience, but I would argue against. There are so many games in the similar price range that offer the [strike]richer and more complete[/strike] *any* experience. The Boba Teashop, The Sirena Expedition, Exit 8 just to name a few. Anything made by Stranga Games. Anything Chilla Art’s. [h3]Truth be told, I should still have given Please Comply a positive review. [/h3] It served its purpose as I’ve only bought it since it made the game bundled together cheaper than when it was bought on its own. So, after performing some mildly creative brain gymnastics I could probably assume that I’ve got paid for finishing this game. And I’ve managed to do so as the game I’ve actually wanted was getting downloaded. Still, I’ve found nothing of interest to be taken out of those 15 minutes spent here. In the end, if someone asked me to play this game justifying it with a -70% discount, I’d still have responded by pointing out the fact that How Fish is Made is free. As always, do with it what you want and, as always, [h3] Try to have a wonderful life. [/h3]
E ne oldu şimdi?
Este es de esa clase de juegos que son más una "Experiencia", no hay enemigos, no hay meta, simplemente debes explorar el entorno e interactuar con el, pero incluso dentro de este ámbito, el juego no es muy interesante, dura unos 15 minutos y si te apuras, menos, no hay nada relevante, no hay nada de misterio y tiene algo que vaya "más allá" que lo haga destacar.
This is a game about choices and compliance, but with the understanding that doing nothing is a choice, and in a game setting doing nothing seems counter-intuitive to the staple of being an active participant in whatever you are playing. It is a short game (15-20mins), but I view this a prelude to what the studio will go on to make and for that (and to support them) the price point is less than a cuppa and feels more than adequate for the work that obviously went into this project.
I feel scam, I finish it in 5 minute
While the game is short and linear, it is suitably unsettling. An off-kilter, rather than outright horror, experience. I really enjoyed it, and I'm looking forward to the next game in the series.
me termine el juego en 11 minutos una basura una pena que no lo probe antes para pedir rembolso demasiado tarde
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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