
KILL YOUR GOD. BECOME WORTHY. Horripilant is a chilling idle incremental dungeon crawl through the horrors of a forgotten underworld.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 7 → 6/day in the week after.
About
Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld. Combining idler, puzzle and autobattler elements, you'll fight, mine, and think your way through the depths of a forsaken dungeon. With each step you'll grow stronger, but beware; every boon has its burden.
You awaken. An old, battered knight, lost in the darkest corners of an abandoned dungeon, with no memory of how you got there. The stench of decay permeates the thick air. The walls seem to whisper your name.
A strange tree catches your eye. Barely a sprout, growing in defiance of the dark. The voice demands you hit it. A twig breaks off onto the ground. The first of many.
Distorted moans echo from an empty staircase. Beckoning you. You must go down. It is your purpose...
Encounter bizarre characters, solve cryptic puzzles, and survive the horrors that lurk in every shadow. Will you escape this living nightmare, or will it consume you?

Incrementally gain and collect materials.
Combat horrific foes over 1000 floors in the dungeon.
Solve puzzles and explore the depths of your camp.
Upgrade your gear to venture deeper.
Meet God
Become worthy
Repeat, adapt, and survive. The depths need you, and you, them.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.59−30% | 2.9Kreviews | 92% | — | $934K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Experiência digna de um jogo gratuito de celular da Playstore, joguei por 68 horas, e quando voltei, meu save sumiu. Não vale mais que 5 pila. NOTA: 3/10
Store page makes this look so much more intimidating than it really was. This idle game is a really quick adventure. Good atmosphere and music Good enemy art I liked it enough to play through a second time to get achievements
prettygood
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 26 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Polish, Spanish - Latin America, Italian, Ukrainian +1 more
Hours played at review time, across 396 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its just so peak
very sane clicker
Horripilant is not a game I like. It is an expression of the developer that you can call artistic, weird, crazy, psychedelic with some touches of horror and a deeper message about the cycle of life. My experience is a game where you solve puzzles, sometimes beyond the reach of the game screen, but is mostly a trial-by-clicker adventure. You are guided through the story with a few hints given in dialog by strange objects who have a face. I got stuck several times because the world wasn’t believable, which made the puzzles illogical. In particular, I found the lack of alternative solution dissappointing and frustrating. (spoiler about how the game/story mechanic works) [spoiler]For example: “Hint: Something sees your eyes.” I tried to hide my eyes by placing my cursor over the tiny eyes in the knight mask, but that did not count.[/spoiler] Horror elements don’t go beyond the image on the homepage. I also found it difficult to empathizes with the knight (you). It is simply a big mask with tiny eyes and it remains completely non-functional throughout the game. The lack of immersion diminished any impact the ending might have. Between the puzzles, Horripilant is a very poor incremental grinder game. You click on a tree (or stone or metal chunk) to get resources. You upgrade a few sets of gear with +x% and grind by means of an auto-battler through some repeating monsters to get meat. Meat is used to increase the wood/stone/metal capacity (and to buy a pet that hardly makes any difference). And the grinding cycle repeats. You can reborn to convert crystals you obtain besides the meat from killing monsters to level up… or better said make the next grind longer by increasing resource income grow by x2 or x3. That’s it. Almost no interaction between grind and story except for a few passages where you need x amount of resources to proceed and that you magically find story items when passing monster level 450 or 600, and one or two exceptions (spoiler for when getting stuck with a ghost: [spoiler]Consumables have a few uses outside fighting monsters.[/spoiler]). Horripilant has a few ideas, for example how it deals with auto-clickers. Apart from that it was a waste of my time staring at a tree till hitting 10 billion wood for the 30ths time (and it is not that I don't like incremental games).
never have I downloaded an idle game and played it for 25 hours straight to beat it. ts so peak.
Probably my favorite incrimentel/idle game I've played. It has some fun puzzles and an excelent atmosphere.
Extremely good ♥♥♥♥. Never felt like a puzzle was too unreasonable, and the idle resource management gameplay was fantastically enjoyable. Can't recommend it enough.
almost an idle but cool story and art
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $108.8K | 353 | 59% | $7.99 | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $934K | 2.6K | 69% | $14.99 | |
| $933.5K | 1.1K | 81% | $19.99 | |
| $933.3K | 7.4K | 87% | $5.99 | |
| $933.1K | 2.7K | 84% | $12.34 | |
| $935.2K | 1.2K | 87% | $24.99 | |
| $935.5K | 1.6K | 57% | $29.99 |