
Experience Aloy’s legendary quest to unravel the mysteries of a future Earth ruled by Machines. Use devastating tactical attacks against your prey and explore a majestic open world in this award-winning action RPG!
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
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Reviews
Themes across 98 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
locurita
Very good.
6+0.5=6.5分,其实还行
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Hours played at review time, across 98 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
имба
Horizon Zero Dawn is best described as a game which takes an absurd premise, a world of science fiction robotic dinosaurs and tribal people armed with bows and arrows that hunt them, and then paints that picture in with an absurd amount of worldbuilding, environmental storytelling, and a story that does not loredump but rather helps the player experience the world from the point of view of Aloy, our loveable and sassy protagonist. Combat revolves around preparation and tactically dissecting enemies into less dangerous and more manageable parts with a variety of different tools and elemental attacks. Especially on higher difficulties, this dissection becomes essential. Enemy attacks without this method can become rapidly overwhelming. And knowing which parts to prioritize and which elemental statuses to inflict on your enemies is a core part of the gameplay loop. Exploration is made relatively simple. Finding one of the very tall giraffe-like machines allows Aloy to gain map data, revealing the fog of the map and allowing Aloy to see points of interest in a somewhat far cry-like style. Side quest content is usually found within the various tribal communities, and have many unique voice actors with mocapped or handmade animations. However, the rewards for most of the collect-a-thon content is frankly sub-par for this game. Dialogue is definitely one of the stronger parts of this game. There's a great deal of reactivity in dialogue to Aloy's decisions and even to what order you complete side quest and main quest content, a feature one would find more at home in a Rockstar title like Red Dead Redemption 2. Also, since cutscenes are rendered in game, outfits that Aloy wears will always be reflected, which is great. It's also worth mentioning that the tribal peoples of this far future Earth are depicted incredibly well, with each tribe possessing it's own achievements, wonders, culture, art, and unique dialects with phrases and words that help sell their authenticity. Friendly tribal warriors will also be found in their territories, patrolling and engaging enemies, and engage enemies with tenacity and competence, even on the hardest difficulty. The major negatives are that this game can be especially long for completionists. Hunting Grounds challenges are also very difficult at the highest difficulty, which for most players should absolutely only be played on NG+. Melee combat is also a bit of a wash outside of stealth takedowns in this game. The various helmets and headdresses are a bit goofy looking for my preference, but can be toggled off or on at will. Also, Glinthawks. If you're looking for a good exploration game with a new and different style of ranged combat and a well made world, you can't do much better. 9 destroyed and battered Glinthawks out of 10, would fight robot dinosaurs as a sassy and chatty redhead again.
I enjoyed this game, the combat is not especially deep, but there are many ways of tackling fights. What I mean by that is the depth is in choosing your specific weapon (and/or ammo) strategy and then executing it, rather than a lot of variety and subtlety in using moves/attacks for a given weapon. This is enhanced by the skill tables which let you create a soft "build" approach in your preferred method(s). The story is fine, and reasonably engaging. The open world looks nice and has a decent balance of size and variety/objectives. It's not the greatest game of this type, but its a lot of fun, holds up pretty well in 2026 and is great value on discount.
I recommend this game 100 percent, good graphics, easy to follow and controls are dope
INCRIVEL
SB索尼
Horizon Zero Dawn is one of those games I respected far more than I enjoyed. It's a technically impressive game. The world is beautiful, the machine designs are fantastic, and the production quality is consistently high. Hunting larger machines can be genuinely exciting, especially early on when you're learning their behaviors and weak points. Unfortunately, once that initial novelty wears off, I found the gameplay loop became increasingly repetitive. Scan the machine, highlight its weak points, remove components, dodge, repeat. The mechanics are solid, but the encounters stopped evolving in meaningful ways. My biggest criticism is how little trust the game places in the player. The Focus system solves almost every problem for you. Investigations become "follow the highlighted tracks." Exploration becomes "go to the marker." Climbing becomes "use the highlighted handholds." Very rarely did I feel rewarded for observation or experimentation because the game almost always presented the solution before I had a chance to think. The lack of player freedom also became difficult to ignore. While the world appears open, many missions are extremely scripted. I often tried approaching objectives from different directions or experimenting with alternative paths, only to discover there was exactly one intended solution. Even traversal is tightly controlled through predetermined climbing routes and specific jump points, making exploration feel far more restrictive than the size of the world initially suggests. The open world itself is visually impressive but mechanically familiar. Between long stretches of traversal, repetitive side activities, and similar quest structures, I eventually found myself completing objectives simply because they were on the map rather than because they were interesting. None of this makes Horizon Zero Dawn a bad game. Clearly, many people connect with its world and combat far more than I did. It simply never reached the point where I felt genuinely engaged by its gameplay. I finished the game hoping something would finally click, but instead I came away appreciating the craftsmanship more than the experience itself. If you enjoy highly guided open-world games with spectacular visuals and structured progression, there's a good chance you'll have a much better experience than I did. For me, despite finishing the entire game, it ultimately felt more like following instructions than going on an adventure.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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