
Experience Aloy’s legendary quest to unravel the mysteries of a future Earth ruled by Machines. Use devastating tactical attacks against your prey and explore a majestic open world in this award-winning action RPG!
Modeled estimate, not a reported figure. How we estimate →
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | — | 128.3Kreviews | 88% | — | not modelled |
| $49.99 | 1.5Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 472 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy buen juegos de mundo abierto
Horizon Zero Dawn — une histoire que je voulais connaître jusqu’au bout J’ai lancé Horizon Zero Dawn attiré par son univers et ses machines. Je suis resté pour Aloy et son histoire. On découvre tout en même temps qu’elle : son passé, ce qui est arrivé au monde et surtout pourquoi il est devenu comme ça. Et plus j’avançais, plus je voulais connaître la suite. Les graphismes sont magnifiques, l’univers est génial et on finit vraiment par s’attacher à Aloy. Certains boss m’ont fait galérer, mais ça valait toujours le coup de s’accrocher parce que derrière, il y avait encore un morceau de l’histoire à découvrir. Et pour moi, le meilleur signe qu’un jeu a réussi son coup, c’est simple : J’ai terminé l’aventure. J’ai pris The Frozen Wilds. Puis j’ai acheté Forbidden West. Je voulais juste continuer l’histoire. 10/10 — je suis venu découvrir le monde d’Aloy, finalement je n’avais plus envie de le quitter.
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Hours played at review time, across 474 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved this game, the vibe, the main character (Aloy) and the mechanics. Our main character lives in an 802,701 AD styled world akin to H.G. Wells the Time Machine (i.e. Aloy -> Eloi) where the modern world is now ruins and fossils centuries in the past. The game itself is colourful, beautiful, setting up a world incredibly unique and I even see similarities of its impact on design of the world and enemies in Palworld or Monster Hunter Wilds to even Rimworld Biotech Expansion. As a game itself it stands alone as solid interesting and fun. What really stood out was the Gone Home style background story that unfolds over time, made possible by the Focus device Aloy found in the forbidden ruins, and its from these revelations we find along the way that was the standout of the game as Aloy finds the truth and the history of the world. It's a love letter to the field of archaeology and also forces us to think and re-examine our own biases against the past (how a merchant overanalyses a coffee mug even attributing it for ritual purposes will never not be funny to me), But the story itself is complex, thoughtful and was the only thing making me want to play this game through to the end. Even though we as Aloy are the main character, I felt like this game is one of the strongest arguments in video game form advocating for open source knowledge and understanding and how all efforts to conceal and bury the truth will not only be in vain but also hurt generations to come. Future generations need our lesssons today to learn and improve as well as illustrating the consequences of our (in modern times) actions - what is important, what is unimportant, how future generations will see us today and the world we tried to create for them, that the best way forward is truth and openness. The main story itself was strong in the first act when Aloy was a child up to the proving trials while being raised by Rost. The main story after Aloy inevitably leaving the valley (the tutorial area) was alright as Aloy rallies her allies but Rost should have played a bigger role (Fallout 3 style) because Rost could have introduced emotional stakes for Aloy making the main storyline more compelling. But the archaeology backstory held the story part of the deal and gave the game the narrative and moral weight needed to make this a great game and story. Or if you like this primitive cybperpunk colourful world, this game is for you too. But its the backstory that stands out that I remember to this day, foreshadowing a world we now see ourselves in where AI agents and whispers of ASI play a bigger part of our lives and what will happen if we are not careful.
was alright tbf
Beautiful visuals in the game, not a super long story which makes exploring so much more enjoyable.
Muito bom, não vejo a necessidade de comprar a versão remasterizada, os graficos dessa versão já são maravilhosos.
É mt legal e desafiador em versões mais dificeis, da pra so jogar pela diversao ou explorar a história, recomendo mt
超級浪費時間戰鬥時視覺極差,工具欄戰鬥時用難使用,目指導有時自動失去,打怪難度極不合理,唔怕玩到爆血管掟爛手制鍵盤的!!!!!
czujke to mi w pracy wypierdala jak pale i sram
Beautiful game, Characters are really good. landscapes are amazing and the story is really interesting.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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