
Blast your hovercycle through the enemy's crushing forces under a bright blue sky! Dodge enemy fire, attack huge mechanical targets, and score critical pistol hits in this new style of forward-scrolling arcade action. This is VR Arcade Shooting.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Some techno-fiddling later, and I'm finally able to play. And hoo boy, what an experience it is. The gameplay is tight as I'd expect from a game like this, even looking past the crushing difficulty, and the music is a real head-banger. I'm thankful that I finally got to play this.
Pretty great arcade aesthetic, even down to the difficulty
fast pew pew. yes.
I don't write reviews often. When I do, you can expect to find them as great examples of poorly aged opinions. However, this game forced me to speak up. At the time of writing, I've only put in about 30 minutes of playtime, which is less than ideal for a review, but unfortunately I don't know if I have the willpower for more attempts. First, I want to start with the game's pros. This game has an excellent presentation and an absolutely amazing soundtrack from the few tracks I heard. The soundtrack is a large part of why I decided to try this game, and I'm looking for more interesting and innovative VR titles. I've been looking at old rail shooters like Star Fox lately, and I even backed a kickstarter project in that vein recently. A friend of mine showed me Horizon Vanguard's trailer and I immediately got my hopes up. However, I was quickly disappointed. I don't complain about difficulty often. I've beaten some difficult games, Mega Man Zero and Dark Souls to name a few. I understand rail shooters in particular have a history of being notably difficult, especially those in the arcade bullet hell subgenre. I also understand playing towards the nostalgia from that era. However, right from the start, Horizon Vanguard reintroduces us to several antiquated design ideas that, coupled with the VR presentation, culminate into a very frustrating experience overall. Perhaps the first thing you'll notice is the Shield system rather than an HP meter. You only get a few hits before your hoverbike explodes. While this by itself I can forgive, the lack of regenerative pickups or alternative means to get shields back (at least in early levels) is frustrating. Coupled with this is the game's lack of lives and checkpoints. If you fail, you have to start the entire level over. Or in Arcade mode, the entire game. I spent 30 minutes trying and failing to clear the first mission and just couldn't. It appears you can earn the option to start a run with more credits later, but this doesn't help you early when you're trying to get started. Perhaps part of the reason why this game is so difficult to me is the controls. I'm using a standard HTC Vive setup. This means using wands that have touch pads. This means, to move your vehicle within the movement radius, you have to use a touchpad like a controller's D-pad. This is very uncomfortable and, if you're like me and play traditional controls more often, you'll quickly find yourself overshooting and flying into bullets you think you've dodged. If you are using a more up-to-date VR system that has analogue sticks, you may have an easier time than I did, but be warned of the touchpad controls. Adding onto these is an incredibly busy level design philosophy. Literally the first obstacle you are tasked with avoiding is horizontal, moving boxes. These can be trickier to avoid than it sounds, requiring you to have a good sense of your speed and your position. This is followed shortly by having to aim distant switches to open gates. They quickly throw in massive pillars you have to avoid crashing into, sometimes obscuring those switches. This is all while expecting you to focus on enemies in front of you for your vehicle's lasers to shoot down, and enemies above and around you to blast with your handgun. Eventually the game adds bullet hell elements to this, prompting you to look at your radar to determine your actual position. This game is a multitasking nightmare. An admittedly really COOL AND AWESOME multitasking nightmare, but one nonetheless. As it stands now, the difficulty is not scaled in a way that entices inexperienced players to try to improve. I can't imagine how frustrating the later levels are. The game could seriously benefit from having additional difficulty options. I'm not suggesting anything baby-easy, but a mode with checkpoints and more shield recovery options, for example, could make this game significantly more enjoyable, so one doesn't feel like they're wasting 30 minutes trying to clear the same level from start to finish. Perhaps the controls are easier in flatscreen mode, but the VR aspect is what really sells the game and I cannot imagine the aiming controls being as fluid without the motion controls. I regretfully cannot recommend this game to anyone other than rail shooter and bullet hell purists, and VR enthusiasts. I may make another attempt at the game to see if there's anything else I can do to improve my experience, but I just don't know. I want to enjoy the game, but it's just too frustrating. EDIT 8/18/2020: The developer offers a solution for Vive users that may improve the experience. Please read the developer's reply to this review if you are attempting to play the game with an older Vive model and are encountering the difficulties I had.
I'm not a big fan of bullet hell shmups but this is a great take on the genre.
天現寺ひろみなりきりゲー アケゲーライクな作りが好感触 サクサク動作するのも良い 自分にはAIM力がなさすぎて空中の敵が倒せない 大型の敵が弾幕撃つ時にレーダー見て弾幕避けるモードになるがこういうの無しで弾幕避けれる様になりたい
This is what I imagined future video games would be like when I was a kid dumping quarters into arcade machines in the 90s. It's easy to jump in, challenging to get far - but that's great because it's not demanding more coins whenever I die. I picked this up in early access and thought it was already pretty strong, but with more varied levels and unique boss fights, it really shines.
A fun arcade shooter played from a first-person perspective. A good amount of challenging levels and a high degree of replayability.
I got this game because I got tired of most VR games which just seem to be variations on shooting things with a gun, or hitting things with sticks. I'm a big fan of shoot 'em ups and was curious to see how they would play in first person VR. Turns out it doesn't work so well. The main problem I found is that you are only able to look at a small portion of the field at a time. In a top-down shoot em up, you can see everything 360 degrees around the ship. In this game, you can only see within a 45 degree cone of vision. The result is being hit by things that you can't see. Even it you constantly swing your head around, you will still not be able to see everything at once. That being said, a lot was done to mitigate this problem, but it isn't enough. A solution to this would be to make the play field narrower, and to not have enemies appear on the edge of the field or approach from behind. Other Cons -needs more power ups -should be able to heal -gun feels weak, rate of fire too slow -graphics are very basic, lacks style, looks like programmer art Pros -music is cool - an attempt at an original genre of game, innovative
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Suicide Guy Deluxe Plus | $7.9K | 505 | 80% | $0.89 |
| Hidden Dogs | $7.9K | 69 | 99% | $5.99 |
| 狩魔之旅:万界仙踪 | $7.9K | 68 | 75% | $4.99 |
| Portrait of a Torn | $7.9K | 66 | 86% | $6.99 |
| Zombie Apocalypse Survival Simulator | $7.9K | 119 | 99% | $1.19 |
| Invisible Cock: They never saw it cumming! | $7.9K | 56 | 55% | $9.99 |