
Challenge yourself to see how long you can last against endless waves of enemies, and discover hidden areas by completing tasks. Use the souls of your slayed enemies to unlock permanent upgrades to help you survive longer each run.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Great game
I do not recommend
Replayable
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 26 reviews with recorded playtime.
Dev has a base attack issue and is fixing it right now, found him in another game and was a play tester at random haha
2D-экшен-рогалик с элементами выживания. Плюсы: Уникальная механика — атаки расходуют выносливость, нет автоатаки; Разнообразие улучшений — души врагов открывают новые способности; Пиксельная графика — создаёт атмосферу ретро-игры. Минусы: Ограниченное управление — возможность атаковать только в направлении движения; Однотипные уровни — мало разнообразия в дизайне локаций; Повторяемость контента — быстрая потеря интереса из-за однообразия. Итог: HordeFighter 2D — для любителей 2D-экшена и рогаликов. Привлекает уникальной механикой атак и возможностью улучшать персонажа, но может разочаровать ограниченным управлением и однообразием уровней.
The gamplay and controls suck, It's hard to kill Skellies above and below the character. Doesn't go hard.
免费 有成就 没中文 2D 部落战士 挑战自我,看看你能在无尽的敌潮中坚持多久,并通过完成任务探索隐藏区域。 使用你击杀敌人获得的灵魂,解锁永久升级,帮助你在每一轮挑战中活得更久。
- Need Key rebinds on keyboard or give good controller mapping. - Make trees semi-transparent when behind. - Make the first level on the list by default after the player did the tutorial. - Zero dmg on basic attack at level 1 is not satisfying on a progression scale. - Looks too much like a cheap ass clone ripoff.
Scaling issues with upgrades. Base movement speed is WAY too slow. Sprint isn't mapped to an xbox controller by default. This isn't ready yet.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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