
Challenge yourself to see how long you can last against endless waves of enemies, and discover hidden areas by completing tasks. Use the souls of your slayed enemies to unlock permanent upgrades to help you survive longer each run.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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- Need Key rebinds on keyboard or give good controller mapping. - Make trees semi-transparent when behind. - Make the first level on the list by default after the player did the tutorial. - Zero dmg on basic attack at level 1 is not satisfying on a progression scale. - Looks too much like a cheap ass clone ripoff.
love it
to bad that u cant atack up and down..
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Hours played at review time, across 27 reviews with recorded playtime.
HordeFighter 2D is a straightforward 2D action roguelike focused on surviving relentless enemy waves while gradually turning a vulnerable fighter into a more capable combatant. Developed and published by Teelur Games, it combines horde survival, persistent progression, pixel graphics, exploration, and RPG-inspired upgrades within a deliberately compact structure. Rather than relying on a complicated storyline or lengthy tutorials, the game quickly establishes its central objective: stay alive, eliminate enemies, collect useful resources, improve your capabilities, and see how much farther you can progress on the next attempt. Combat revolves heavily around movement and positioning. Enemies continue to place pressure on the player from different directions, making awareness of the surrounding battlefield just as important as dealing damage. Remaining stationary or allowing opponents to surround the character can quickly end a promising run. This creates an increasingly frantic rhythm as enemy numbers rise. The mechanics are easy to understand, but surviving longer demands better timing, smarter movement, and more careful management of available offensive abilities. The relatively simple approach makes the game accessible while still providing enough pressure to keep its short sessions engaging. One of its more important systems is persistent character progression. Defeated enemies provide souls that can contribute toward permanent improvements, ensuring that a failed run does not necessarily feel wasted. Returning stronger after investing accumulated resources provides a satisfying sense of advancement and encourages another attempt. This structure works especially well for players who enjoy gradually overcoming difficulty through a mixture of improved personal skill and increasingly powerful character statistics. Even when a run ends badly, there is often a feeling that some progress has been made toward improving future attempts. Individual runs also contain progression milestones through skills that become available after reaching certain levels. Unlocking additional capabilities while surviving creates short-term objectives beyond simply staying alive. Unfortunately, the selection remains relatively small, which limits the amount of meaningful build experimentation. A strong roguelike normally benefits from numerous abilities, upgrades, combinations, and character archetypes that encourage radically different approaches between runs. HordeFighter 2D establishes the foundations for such a system, but its current scope does not offer enough variety to consistently produce dramatically different experiences. Exploration adds another dimension to the otherwise straightforward horde-survival formula. Certain objectives can lead to hidden locations, encouraging players to pay attention to their surroundings instead of treating every environment purely as an arena. This is a useful design choice because continuous enemy waves can become repetitive without secondary goals. Discovering additional areas provides a modest sense of adventure and gives players something to pursue alongside character progression. Environmental variety is still fairly limited, however, and the available locations reinforce the impression that the game represents an unfinished foundation rather than a fully expanded roguelike. The pixel-art presentation suits the uncomplicated nature of the experience. The top-down perspective makes it reasonably easy to identify nearby enemies, monitor approaching threats, and determine possible escape routes when the battlefield becomes crowded. Visual effects generally serve gameplay rather than distracting from it, which is important in a survival game where readability can determine whether the player escapes an encounter. The overall dark atmosphere gives the game some personality, although greater enemy, environmental, and animation variety would help strengthen its visual identity. Replay value comes primarily from improving permanent statistics, attempting longer runs, exploring available areas, unlocking abilities, and pursuing achievements. The game includes a substantial collection of Steam achievements relative to its modest size, providing completion-focused players with additional objectives. Its free-to-play nature also lowers the barrier to entry considerably. Players can experience the central mechanics without needing to justify an upfront purchase, making it easier to recommend as something to experiment with for fans of small-scale indie survival games. The most significant issue is its Early Access condition and uncertain development momentum. The project's stated ambitions have included features such as additional characters, skills, upgrades, improved interface elements, cooperative or multiplayer functionality, leaderboards, and potentially greater community functionality. Those additions could significantly expand the experience, particularly because additional characters and skills would address the current shortage of build diversity. However, the lengthy absence of substantial development activity means the existing game should be evaluated for what it currently offers rather than what its original plans suggested it might eventually become. Steam Deck compatibility is best described as Playable rather than fully certified. HordeFighter 2D does not carry an official Steam Deck Verified designation, so players should not interpret its relatively lightweight 2D presentation as a guarantee of flawless compatibility. Its simple top-down gameplay and modest technical demands make it conceptually suitable for handheld play, but users may encounter differences in controller behavior, interface usability, or general compatibility depending on the current Proton environment. Anyone specifically purchasing or downloading it for Steam Deck should therefore approach it as an unverified experience rather than a formally supported handheld title. HordeFighter 2D ultimately delivers a functional and accessible survival loop that can be enjoyable in short sessions. Fighting through growing enemy crowds, collecting souls, improving permanent attributes, discovering areas, and gradually reaching farther provides a satisfying foundation. Its weaknesses are mainly related to limited content, restricted build diversity, and uncertainty surrounding future development. There is enough here to entertain players who appreciate simple horde survival games, particularly given the free entry point, but it lacks the variety and refinement required to compete with deeper examples of the genre over extended playtime. Rating: 6/10
☀️
免费 有成就 没中文 2D 部落战士 挑战自我,看看你能在无尽的敌潮中坚持多久,并通过完成任务探索隐藏区域。 使用你击杀敌人获得的灵魂,解锁永久升级,帮助你在每一轮挑战中活得更久。
Обзор https://youtu.be/IoAjIhy4Fnw
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