
A metroidvania with: Both arcade and exploration areas - Use finite subweapons for advanced movement - Difficulty from casual up to souls-bourne-ring - Customize with equipment - Build your Town - Complete Quests - Having trouble on a stage? There are infinite lives; no game overs here!
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About
Step into a land infested by the massive Horde of Viscount
Traverse through both classic-vania stages and regions with exploration where you use subweapons for your advanced movement. Be wary, you only have a limited amount of these subweapons. Instead, you must plan your actions wisely. Use the Dash Knife to attack your enemies from far away? -or perhaps use it to flee?
The fun doesn't stop there:
Any Ending for Main Story Quest takes 10 hours, but 25 hours for all endings, 40 hours for 100%, then 80 hours for the map randomizer rogue-lite mode.
Build the town back to its former glory using materials from your adventure.
Accessibility with difficulty levels available from casual up to souls-bourne-ring.
Traverse treacherous classic arcade stages and exploration areas.
The equipment you find drastically changes how your character plays such as: shoot fireballs, shake the earth when you jump, Make the environment explode, and even more dramatic features.
Trade with various merchants in a no economy system
Complete quests to improve the town and new loot
Craft powerful subweapons to mow down hordes!
Level up different stats using the materials you find while exploring the world
Having trouble on a stage? There are infinite lives, no game overs here!
Complete the game to unlock the hidden map and item randomizer roguelite mode!
Can you unlock all four endings?
Composer: Enjoyer_of_Cake
Cover Art: AvongaleArt
Minimum Requirements Benchmark: Gheeotine
Everything Else: Swiggins Studios
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Very fun and classic game that you can easily sink hours into!
7.5/10 Would recommend Pros: -Really solid game overall -Works great on Steamdeck -Graphics are reminiscent of the original GameBoy -The gameplay is very straightforward and provides little barrier to entry on easy mode -There’s some replayability, if you’re interested enough to go back and play again. Cons: -I have learned I’m not very good at following written directions, which I’d how this game communicates. -The achievements are annoying to 100%. I’m not sure I’ll be able to hundo this game. -I have some real issues with jumping games because I’m an idiot with no hand eye coordination. If you are good at that, it’s no big deal. In Summary: Every dollar you spend on a game should be at least 1 hour of entertainment. This game is an absolute steal for the price and I would recommend it to anyone who wants a good little game with a healthy dose of gameboy nostalgia.
fun old school banger
This game brings me back to Game Boy, but with a ton of modern QoL additions. It's good fun with adjustable difficulty.
If you can forgive a warts and all devotion to the aesthetic of an original Gameboy display there's a surprisingly engrossing Metroidvania here. An emphasis on item collection for crafting, secondary weapons with movement effects, and progression and powerups tied to equipment mechanically differentiate and make this game surprisingly deep. A medley of options to improve accessibility also impresses. Good thing too, because the gam will tend to grate, especially in the early hours. As far as specs are concerned, I ran this game successfully on a Sandy Bridge Celeron G460 with a single core and no graphics card. You would have to go out of your way to try to make a machine that couldn't handle this game. https://youtu.be/JCa3XJklEnM?si=xR7NecEN-guznwDB
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