
A metroidvania with: Both arcade and exploration areas - Use finite subweapons for advanced movement - Difficulty from casual up to souls-bourne-ring - Customize with equipment - Build your Town - Complete Quests - Having trouble on a stage? There are infinite lives; no game overs here!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into a land infested by the massive Horde of Viscount
Traverse through both classic-vania stages and regions with exploration where you use subweapons for your advanced movement. Be wary, you only have a limited amount of these subweapons. Instead, you must plan your actions wisely. Use the Dash Knife to attack your enemies from far away? -or perhaps use it to flee?
The fun doesn't stop there:
Any Ending for Main Story Quest takes 10 hours, but 25 hours for all endings, 40 hours for 100%, then 80 hours for the map randomizer rogue-lite mode.
Build the town back to its former glory using materials from your adventure.
Accessibility with difficulty levels available from casual up to souls-bourne-ring.
Traverse treacherous classic arcade stages and exploration areas.
The equipment you find drastically changes how your character plays such as: shoot fireballs, shake the earth when you jump, Make the environment explode, and even more dramatic features.
Trade with various merchants in a no economy system
Complete quests to improve the town and new loot
Craft powerful subweapons to mow down hordes!
Level up different stats using the materials you find while exploring the world
Having trouble on a stage? There are infinite lives, no game overs here!
Complete the game to unlock the hidden map and item randomizer roguelite mode!
Can you unlock all four endings?
Composer: Enjoyer_of_Cake
Cover Art: AvongaleArt
Minimum Requirements Benchmark: Gheeotine
Everything Else: Swiggins Studios
Genres
Reviews
A beautiful ode to everything Game Boy. Definitely worth a pick-up if you are a fan of Classic Castlevania, or Metroidvania, or even any game where careful crafting can turn a daunting superboss into a chump.
Very fun and classic game that you can easily sink hours into!
fun old school banger
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Developed by Swiggins Studios and released in 2026, Horde of Viscount is a retro inspired side scrolling metroidvania, combining modern tastes with classic mechanics, creating an experience that feels both novel and familiar. With graphics clearly inspired in the fourth generation of handheld consoles, the game presents itself in a charmingly simple way, yet that imposed limitation doesn’t decrease the amount of details presented in the stylized characters, items and settings. The game has a few different inclusions, from a classic metroidvania style that you transverse different settings, fighting enemies, there is an item gathering side that builds up different places for story progression, and as presented in the game description, a rogue lite mode after initial completion. Learning the interaction between the sub weapons and movement is imperative to explore the maps and get all the necessary items to progress. The game can be controlled using keyboard, controller and a touch control. Of all methods, I couldn’t test the touch controls, but the others felt responsive and well explained in game. Another interesting point that shows true effort and care for the project is the soundtrack, that follows the same line of inspiration and self-imposed limitations, creating something truly special. Considering all the points presented previously, I can highly recommend Horde of Viscount, even more so considering the customization options to better fit the difficulty to every player, allowing for harder challenges at your own pace and choice. If this style of review drew your attention, consider visiting [url=https://store.steampowered.com/curator/44722081/] [u]Backlog log[/u] [/url] my curator page.
This game brings me back to Game Boy, but with a ton of modern QoL additions. It's good fun with adjustable difficulty.
If you can forgive a warts and all devotion to the aesthetic of an original Gameboy display there's a surprisingly engrossing Metroidvania here. An emphasis on item collection for crafting, secondary weapons with movement effects, and progression and powerups tied to equipment mechanically differentiate and make this game surprisingly deep. A medley of options to improve accessibility also impresses. Good thing too, because the gam will tend to grate, especially in the early hours. As far as specs are concerned, I ran this game successfully on a Sandy Bridge Celeron G460 with a single core and no graphics card. You would have to go out of your way to try to make a machine that couldn't handle this game. https://youtu.be/JCa3XJklEnM?si=xR7NecEN-guznwDB
I should've written this review like two months ago. Instead, I'm doing it tonight. To be clear: I have Platinumed this game, possibly the only person to have done so at this time? I have 99 hours in it. I have played the randomizer. I have streamed the game many many hours. I completed an any% speedrun today. I've put the game in an Archipelago, and completed it. There is SO MUCH in this game, it's absurd. You are just not going to find a solo coded indie game for 5 bucks that has so much depth, so many different ways to play. It's a monochrome work of art, the music is whimsical and fitting, and the developer is a gem of a human being. He takes feedback, implements fixes, adds new functionality, and interacts with the playerbase. I have not been this impressed with a developer since Hello Games turned around No Man's Sky....but the difference is THIS GAME WAS GREAT FROM THE GO. The randomizer is a pretty new addition and scalable from a small compact experience to "LOL GOOD LUCK, SEE YA IN EIGHT HOURS OR MORE." When I played the demo, I spent HOURS on it. The demo, ya'll. I purchased it the next morning. I'd already gotten 5 bucks of entertainment out of it, what did I have to lose? What I found was a game that would've 100% felt right at home on a legit Game Boy, except the scale of it is far far beyond anything the Game Boy could've done. The weapons are also your movement tools, and the objectives/challenges for each stage and difficulty provide you with equipment to augment your abilities. Picking and choosing from that set of equipment can dramatically change how you navigate the game and how you fight enemies, but it's all at your disposal, and you can very much "find your own way" to play the game that suits you, regardless of skill level. Multiple difficulty modes that range from absolute beginner gamer to metroidvania-platformer-veteran, and rewards that make you want to try it all. This is a STELLAR game, and I cannot recommend it enough. I rarely ever leave reviews of games. I even more rarely want people to play a game I personally love, as much as I hope that more people experience this gem of a game. I was lucky to have seen a fellow streamer I knew through a mutual FF14 stream just happen to play this, and decided to try it, and I'm so glad I did, because it's honestly the game I'm playing the most right now...and when the main contenders for my attention are Super Metroid or Horde of Viscount, and Horde of Viscount wins more often than not.....that should make it clear how much I love this game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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