
The year was 1999. Something happened that shook the world and it all ended up in the 2nd Dust district of Hong Kong. Big Pharma, Influential Political figures, OP-SEC Corporations, webs of spies with absence of allegiance. The truth is there, its all documented. Just have to connect the dots...
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Hong Kong Obscure: Ein sinnfreies und frustrierendes Erlebnis Überblick: Hong Kong Obscure versucht, ein mysteriöses Abenteuer in einer düsteren Version von Hongkong zu bieten, scheitert jedoch kläglich daran, ein unterhaltsames und nachvollziehbares Spielerlebnis zu liefern. Grafik: Die Grafik ist in Ordnung und fängt die neblige, düstere Atmosphäre der Stadt gut ein. Visuell ist das Spiel durchaus ansprechend, was jedoch den Frust über das restliche Spielerlebnis nicht wettmacht. Gameplay: Das Gameplay ist ein kompletter Schwachsinn. Niemand weiß, was er machen soll, da es keinerlei klare Anweisungen oder Ziele gibt. Man irrt planlos durch die Welt, ohne eine Ahnung, was als nächstes zu tun ist. Es fühlt sich an, als ob das Spiel für Leute gemacht wurde, die auf Drogen sind – chaotisch und völlig sinnfrei. Story: Die Handlung ist genauso verwirrend wie das Gameplay. Es gibt keine klaren Erklärungen oder Entwicklungen, die einem ein Gefühl von Fortschritt oder Verständnis vermitteln. Stattdessen bleibt man die ganze Zeit über verwirrt und frustriert. Benutzerfreundlichkeit: Die Steuerung ist sperrig und unpräzise, was das ohnehin schon frustrierende Erlebnis noch weiter erschwert. Es gibt keine hilfreichen Tutorials oder Einführungen, die den Einstieg erleichtern würden. Das Interface ist ebenfalls schlecht gestaltet und nicht intuitiv. Fazit: Hong Kong Obscure ist das erste Spiel, bei dem ich absolut keine Ahnung hatte, was ich überhaupt machen soll. Trotz akzeptabler Grafik ist das gesamte Spielerlebnis frustrierend und sinnlos. Es macht keinen Spaß und fühlt sich an, als wäre es für ein völlig anderes Publikum gemacht. Ich habe das Spiel umgehend wieder umgetauscht. Tz, sowas brauche ich nicht. https://www.youtube.com/watch?v=CfmkiUeiLDw&t 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] and discover more reviews from me.
Update after a month of my final reiteration : The game hasn't received any new update, and, I don't know if it will in the future (despite the dev playing the role of an ever evolving agency of important and confidential mysteries), so, take my statement of the game evolving with the community-with a grain of salt. Something to also consider, is that, even If his role holds true to the game world, a thriving community is also necessary to make it happen. My final reiteration : I will personally not continue playing the updated steam version of the game, since, I love it for the dreamscape, and, not for the dream chase the developer wants to create within it. In summary, if you like chasing, and putting all your energy into something you may feel is of the upmost importance, go ahead. I think this game can become a very direct way of experiencing that. But, if you like a walking simulator, and, a dreamscape for you to meditate in, like me, then, you'd be better getting the previous version of the game outside of steam. It is more aking to a dreamscape, as, like I mentioned, and, as the developer intends, this one will become more and more of a dream chase, than a dreamscape. That's all from me. -Before my experience below, I want to say that, while I enjoy the atmosphere, thoroughly, I do think the work it takes to create a world like this, while creative, is simply not worth the price. As a work of art, I would be content with 3.99. 4.99 for the sake of earnings, given that 19% is taken as tax. 7.29, on sale, is too much. P.S. I understand now that the game will evolve as the community grows... and, that puts the price more into perspective, although somewhat misleading, since, the content that will come, is not here yet. Making it a blend of early access, but, not really. Taking that into consideration, I think 4.99 and higher as the game becomes more populated would be better. Or, 5.99, and higher if the game is really going to be backed up with a lot of ins and outs to be lost in moving forward. Most new players won't understand that it's a movement, so, I'm basing it purely on if the dev has decided to keep it so. Back to my review : I played the game outside of steam, before buying it here. This is what I expressed after seeing the screenshots and trailer : This sort of freedom in concept and game development kind of reminds me of PS2 games. It's a nice throwback. I like when devs just enjoy creating what they create, for themselves. Although I realize that my second statement is more geared towards dev experience nowadays, since, back then, people had a lot to lose for simple creations. Shows how much more passion there used to be. I'm beggining to see some of that passion ever so gently creeping back in through the indie world of games. After around an hour of playing : I'm loving it. The atmosphere is mysterious and void (I managed to glimpse the outside of the map), while delivering synchronous sounds to the landscape. A real dreamscape. Thank you After a few hours : I haven't gotten the chance to try the flashlight, or, find the phone, or the ghost kid, although, I enjoy it for the presence it brings. I would've REDACTED the game by REDACTED it, but, given that it's just a dreamscape, although well made, I can't REDACTED to REDACTED the current REDACTED for it. I would gladly REDACTED the developer REDACTED as a thank you if there is a place for me to do that. :3 Some experience later : The more I play, the more I notice little details. It's a very intelligent design. As of now, I'm still enjoying it. The phone, ATM, and, VERY IMPORTANT DOCUMENTS, don't really grab my attention, since, I've already learned to enjoy the dreamscape. I find myself walking, and exploring a lot. And sometimes I stay still, taking in the meaninglessness of it all. It's beautiful. P.S. I'm eager to play with VR. If I can afford it in the future. Edit : I wanted to venture into the meaning of the phone, documents and whatnot, and, to be honest, I hesitated at first, since, I had a hunch that it would be a game of cat and mouse that never ends. Curiosity got the best of me though, and I went down the path of restlesness. It was tiresome, and meaningless, just as it already is. Helpful for the minds that can't stop seeking. I appreciate that. For me too. I preffered the void over the water. Kind of makes it less mysterious. Nevermind, I see more detail. I preffer the void, but, it's not just water. Flashlight is nowhere to be found on the steam version of the game.
This is a really neat experience, even without VR, but it feels mostly like a tech demo. Experience the trippy world of Hong Kong Obscure, find the nearest phone and get your objective, a timer starts, which also gives you a direction where you find said objective. Bring it back to the phone, rinse and repeat. you are armed with a flashlight, only with it you can see things that stay otherwise hidden. You can shoot balls around which feel like fireworks and are needed to dispose of some entities. Switching from the gun to the wire allows you to attach yourself to a frisbee you can throw and all the neon signs you can find. Its very fun to do so. Now I call this a tech demo because you have a few toys to play around with and repetitive objectives, and shows you what it can, but does not really do a lot with it, and the city is a ghost town. You could add minigames, shooting ranges, or parkour courses for the wire, theres a lot that could be implemented, which is maybe the case in the future. But it being a tech demo is not a bad thing at all, its still very enjoyable, if not a bit pricy. Lets see what the future holds. Thank you Instert No Coins, for providing me with a copy, much appreciated! [b] Horror/Surrealist centered Curator: [url=store.steampowered.com/curator/43071910/] KuriKuration[/url] [/b]
[h1] OVERVIEW [/h1] A really neat and out of the box game idea, with nice graphics. The game could be interesting for anyone the first hour or two, but if you don't want to get deep into secret/easter egg hunting don't buy it *yet*. If you like secrets and lores that you have to piece together, and walking simulators, this game is for you! Developer says it will be updated and the we'll get more information about the lore as the game updates. [h1] RATING [/h1] ---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☑ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 [i] I will update my review accordingly as the game receives more content [/i]
Hong Kong Obscure is paid VR walking simulator. It worked on my Index and HTC Vive system, sounded ok, played ok, looked ok. Wandering around at night in a strange city (Hong Kong). Maybe buy, if you like walking simulators. I got a free key for this from the Steam Curator program. [url=https://store.steampowered.com/curator/23133713-VIVE-VR/]ViVE VR curator group[/url]
H.K.O. is, to it's fault and merits, a true statement to the word "obscure". The game is hard to understand; objectives, history and when and whys, but it doesn't retract from how good it looks. Hong Kong looks absolutely menacing while empty and devoid of life, making it far creepier than it should. The lantern provides a kind of glitch effect that is nothing but short of impressive. Runs perfectly well on Steam Deck as you can see by pressing the link below: https://youtu.be/E0uWwJgz77I
冇解釋噃 點玩㗎
Interesting game with a lot of potential. Awesome, mysterious, encapsulating world with mysteries abound. Very addicting and fun movement. The game somewhat relaxes you but yet keeps you on the edge of your seat. Overall pretty cooool!
Playing in VR (Quest3, VD), amazing enviroinment. Sincerelly as I played the first time yes I was amazed by the ambience, a neon light glowing HongKong city that looks stunning but I had no clue of what to do. It seemed that your belt gadgets were just toys to use randomly and see the effect; basically game looks like just a walking simulator. But I wanted to dig and understand better if there is something to do. As you start the game you are in your home base where you have two screens: a map with some dots (this seems unuseful as you cannot carry it out) and a list of documents found to print, a number of documents to look for (this part is not very clear). At first I just walked ramdomly and found a couple of documents but the game was all here? I spent some more time and here a few things I did for now (spoilers, I try to put some game mechanics): [spoiler] first I switch my torch on and leave it (it will follow your sight): it will show hidden things; about other tools there is a kind of shooting stick, a frisbee (can be thrown or shot) and a white glow artifact that at first I could not find a use. Well this is like a magnet elastic hook that can be gripped to light signs and floating balls in the sky: I could jump up and move like spiderman also watching the city from above: amazing (the torch must be on). The frisbee itself is a hook for this magnetic cord: through it where you want to go and grapple by the white artifact! By jumping I was also able to appreciate the details of the buildings and see that there's a house behind every window! Another mystery found are the kind of electronic men shapes that walk in the city, if they bump you will be transferred to another location; I followed one and shot by the stick: a document was left there /this was done more times now and it seems to work). Interaction with ATM machines gives more documents; interactions with phone still a mistery [/spoiler] Well more mysteries are around but gameplay is really enough for me who mostly love to be immersed and overtaken by the experience lived in VR. A very positive opinion also consideing the support of developers and the low list price. At high settings the game is PC demanding; I use in game standard quality, medium on VD on a RTX3070 and things are smooth.
For the devs: I ran into an error when starting up the game (the game crashes in VR or Non-VR), which reads: "LowLevelFatalError" and mentions D3D12Util.cpp Line 868, currentqueue.device->getdevice()->Getdeviceremovereason() failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RH\Private\D3D12Submission.cpp:910 with error 887A0006. The strange thing is that initially the game worked fine, and was enjoying the glow of the city lights and interesting music. Please fix this issue ASAP!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| 100 Cats Belgrade | $743.8 | 63 | 90% | $0.69 |
| Last Escape | $743.1 | 60 | 68% | $0.49 |
| Nyasha Valkyrie | $742.7 | 116 | 75% | $0.99 |
| Tankex | $741.8 | 58 | 76% | $0.69 |
| OMNIMUS | $741.5 | 55 | 87% | $0.97 |
| Interstellar Logistics Inc | $741 | 55 | 82% | $0.79 |