
It's time to start working towards that ultimate goal of enlightenment, faith and money…lots and lots of money! Become the ultimate tycoon - create, customise, and manage your own cult whilst listening to funky music. Welcome to Honey, I Joined a Cult!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Honey, I Joined a Cult is a tycoon/management game where you must build and expand your base, supervise your cultists and resources, and increase your faith, funds and following!
MANAGE YOUR CULT
Effective management is at the heart of every money-making enterprise and your organisation is no exception! Being snappy dressers isn't enough, your cult must run like a well-oiled hypno wheel. Set schedules for your cultists, develop their skills, level them up and manage food and maintenance systems. Assign tasks to your cultists based on a priority system. So who said that micro-management doesn't work?!
BUILD A BASE FOR YOUR CULT
Every great cult needs great interior design. Place, design, and decorate rooms to keep your cultists happy. There is a whole host of weird and wonderful room options and objects, each with a vital role to play in your cult. From polygraph rooms, discombobulator, and spirit chambers to energy spas and the dreaded ministry of alteration.
CUSTOMISE YOUR CULT
A cult is only as good as its name (and its followers!). Choose yours wisely when picking for your cult, cult leader, the Divine Being that they worship, the Holy Room in which they prove their dedication and the followers that will become the cultists of tomorrow! Make your cult your own by deciding on:
*A funky symbol
*An epic uniform to impress would-be followers
*An imposing hat to make other cults jealous
*A strange relic to worship and adore
CARE FOR YOUR CULT
Cultists have needs too and you'll have to ensure that all of yours are fed, watered and having lots of fun! You must take care of your cult's physical and mental well-being to allow them to be the best cult members they can possibly be! It is as they say, cult is only as strong as the cultists!
LEAD YOUR CULT
Your cult leader can be very demanding. Whether it's recruiting specific followers or building certain rooms, be sure to bend to their every whim. Not fulfilling demands will lower their mood and a displeased leader won't be able to perform effective sermons. Cultists can be sent on missions in the local town. Whether it's gathering resources, unlocking new tech or just a demand from your leader, the Covert Ops room is the perfect place to plan!
GROW YOUR CULT
Use all your charms to recruit new followers, who will bring in resources and eventually climb through the ranks to become full cultists. Discontented followers will simply leave, so be sure to turn that frown upside down!

Follow us, join the community and chat with the devs. Look in the external links to join our Twitter and Discord We're always listening – let’s achieve greatness together!!!
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of the games i like to play, but get bored really fast due to all the waiting.. still i give a thumbs up since it's not a bad game and had fun for a few hours. + Artwork / Design is nice + Music is great + I love the customization options for your cult + Good humor + General gameplay is fluid and easy to learn - Balancing of Time, Ressources and Progress is not good - I spend more time with waiting, than actual playing the game - The menues could be combined sometimes, to have a better overview If the balancing gets adjusted and the waiting times reduced or filled with something to do, this game could be great and therefore i hope future patches can fix this.
2026年9月17日、いまだに吹き出しの一文字目が欠ける不具合が残っています。 が、これは locale_jp.json をメモ帳などで開き,日本語に翻訳された部分の先頭の " の後に半角スペースを挿入する事で解決します。("テキスト"→" テキスト") 自分の場合、吹き出しに入るセリフっぽい部分だけ処理して2時間ほどかかりました。その価値が有ると思えたならやってみると良いと思います。 ついでに未翻訳の部分(11番目のカルト教団の部分?)を自力で翻訳する事も可能なので、中途半端に英語が残っている事にイラっとしたら一手間かけてみると幸せな気分になれるかもしれません。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese, French, Italian, Korean, Polish, Portuguese - Portugal, Traditional Chinese, Turkish +1 more
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Probably my favorite single-player game rn
Oyun Rimworld Ve Prison Architect Karışımı Çok Eğlenceli Hoş Bir Oyun
fun for all ages 7/10 tacos attictive time flay by
game seems fun, but the tutorial doesn't explain much of the game or what things do, it mostly just explains basic features and the controls.
익숙한 맛들이 합쳐져 있습니다
i sold my soul for this game
又很肝又很无聊 操作也很繁琐
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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