
Embark on an adventure in a fantasy world where you can collect items, build towns, and live the slow life of your dreams - these are the main features of this RPG game! Beyond the standard RPG gameplay, there are various other elements to enjoy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, English*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不咋地,大部分时间刷刷刷,刷完也没啥特别的,挺浪费时间的,不如别的黄油爽点。
打寶 做裝備 解任務 城鎮建設 H的部分其實不太重要... 可惜就是UI都不是做得太好 譬如做裝備的時候沒有顯示有沒有持有這裝備了? 裝備類型太多 要選到要的按很多下等等 還有優化也是 不管是進地圖 換裝備等都會明顯的LAG 不過整體還是好玩 雖然我攻略到最終的地圖打BOSS失敗後我就放棄遊戲了... 不過這時候也都等級99 部分屬性9999了 還是推薦
只要進入H模式就會跳出錯誤訊息,並且無法關閉,補丁重安裝了幾次,我認為沒有必要浪費時間繼續試錯了,這就是個不完全的遊戲,等遊戲能正常運行我再給好評
满星是五星的话我给四星,这个游戏的一大爽点是主角不断的刷ap提升能力,但怪的数值上升的也快,比较需要肝ap。还有就是这游戏的有些迷宫开启不看攻略比较难开,很多迷宫的开启都需要特定种族居民若干个。没事干的时候记得多和居民对话,别像我一样在28级的时候才开出推荐等级大概十几级的迷宫
最喜欢当町长了
배급사 홈페이지를 통해서 패치를 적용하면, 그렇고 그런짓이 모자이크 없이 나온다. 영지발전 + RPG가 섞인 게임이며, 생각보다 많은 노가다량을 요구한다. 재료를 모아서 집을 짓고, 마을에 거주할 인원을 모으면서 진행하는 게임이다. 할 것도 많고, 잘만든 게임이지만, 야겜에서 많은 노가다량을 요구하는건 싫은 사람은 추천을 못하겠다. 주인공이 후타나리 인 점도 호불호 갈릴 요소로 생각 든다. 세이브 에디터 온라인 사이트에서 돈, 능력치 수정이 가능하니, 캐릭터 장비나 레벨을 올리는게 귀찮은 사람은 이걸 이용하면 된다. 아이템도 수량 조절은 가능한거 같던데 안해봄.
Great classic RPG. Mediocre adult game. Grow your town and talk to everyone to progress. Read the Discussion area for the bug fix to make the game playable in the first place.
Home and Dungeon is a fantasy action RPG developed by Manufacture and published by OTAKU Plan that successfully combines dungeon exploration with town management and life simulation. Rather than focusing solely on defeating monsters and collecting treasure, the game introduces a more meaningful objective by placing players in charge of building a welcoming settlement for people who have been rejected because of their heritage. This combination of combat, crafting, and community-building gives the adventure a distinctive identity that stands apart from more conventional RPGs. The story centers on Shiro, a half-elf adventurer who encounters Ryuna, a young woman born to an elf and an orc. Because both races view her as an outsider, she has nowhere to belong. Determined to change that reality, Shiro begins establishing a village where everyone can live without prejudice. This simple but heartfelt premise provides a strong narrative foundation for the game's progression, as every new building, resident, and facility reflects the player's efforts to transform a lonely frontier into a flourishing community. The narrative emphasizes hope and cooperation, making the journey feel more rewarding than a typical quest to save the world. Exploration forms the backbone of the gameplay. Players venture into dangerous dungeons filled with monsters, gather valuable materials, uncover equipment, and strengthen their character through combat. The action is approachable while still offering satisfying progression, rewarding careful preparation and consistent upgrades. Loot collected during expeditions is never just a means of increasing combat power; it also contributes directly to the expansion of the settlement, creating a satisfying gameplay loop where every successful adventure benefits both the protagonist and the growing town. One of the game's greatest strengths is the variety of activities available outside combat. Crafting allows players to forge equipment using resources collected from their travels, while merchants provide alternatives for those who prefer purchasing gear instead of making it themselves. Gathering materials, preparing food, upgrading facilities, and interacting with townspeople all become meaningful parts of daily life. The game rarely forces players into a single playstyle, encouraging them to prioritize whichever activities they enjoy most. Whether someone prefers nonstop dungeon crawling or a more relaxed pace centered around town development, the systems support both approaches equally well. The settlement itself evolves into the heart of the experience. As additional residents arrive, new buildings and services become available, gradually expanding the range of options at the player's disposal. Watching an empty area transform into a lively village gives a constant sense of accomplishment that extends beyond character levels and equipment upgrades. Every improvement reinforces the feeling that the player's actions are creating lasting change, making progression feel tangible instead of purely numerical. Visually, Home and Dungeon embraces colorful pixel art paired with anime-inspired character designs that suit its light fantasy atmosphere. The environments are inviting, and the character illustrations add personality to the cast. Although the presentation is built upon familiar RPG Maker foundations, the artistic direction remains appealing and complements the game's relaxed pacing. The soundtrack and interface also contribute to a comfortable experience, allowing players to alternate naturally between exciting dungeon expeditions and peaceful moments spent improving their settlement. The game also includes optional mature content intended for adult audiences. While these scenes are present, they do not overshadow the core experience, as the primary appeal comes from its engaging blend of action RPG mechanics, town-building, crafting, and life simulation. Players interested mainly in exploration and progression will still find a substantial amount of gameplay independent of its mature elements. Home and Dungeon succeeds by offering far more than a standard dungeon crawler. Its combination of action combat, meaningful settlement development, flexible progression systems, and heartfelt storytelling creates an experience that remains engaging over many hours. The freedom to choose how to spend time, whether battling monsters, gathering resources, crafting equipment, or expanding the village, keeps the adventure fresh and rewarding. Although its presentation may appear modest compared to larger-budget RPGs, the depth of its interconnected systems and its emphasis on building a place where everyone belongs make it an enjoyable and memorable fantasy adventure. Rating: 8/10
many bug for English patch
good game, similar to rune factory in all the good ways. need community fix tho, game lags and have some major fixes without it otherwise
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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