
A fast-paced multiplayer shooter where you customize your robot, zoom around with a jetpack, and battle with various weapons. Master the arenas, surprise your enemies, and enjoy the nonstop action!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
A high-speed 2D multiplayer shooter where you design and customize your robot. Gear up, jetpack around, and race to victory!
Holodrive is free to play, and you don’t need to spend a dime to keep things fair. You can collect all combat items just by playing! Dive into Deathmatch or try one of the three team-based modes, including the new Cocoball, for a cluckin' good time!

When Holocorp made the Dummies, they intended them to be the ultimate companion robots—man's new best friend. Who knew they’d end up obsessed with blowing each other up in style? Now, decked out in flashy gear and armed with guns and wild power-ups, these robots battle it in crazy arenas to prove who's the best. What could go wrong?

The action in Holodrive is fast, strategic, and packed with explosions! You'll quickly get into the groove of blowing each other up, and when you do, you'll respawn in no time to keep the chaos going. Use the map to your advantage—teleport into the thick of the fight or duck behind anti-bullet barriers to surprise your enemies!

You can carry up to 7 weapons at once. Scavenge weapons and ammo as you navigate the levels, or grab them from the enemies you take down. Score new weapons by opening packs, crafting them, or snagging the free weapon that rotates every 3 days!

Every Dummy comes with a jetpack, letting you zip around the arena with speed. The fast-paced action is enhanced by ramps and power-ups placed strategically, adding an element of surprise that can instantly change the game.

Customize everything from your hat to your jetpack! Open Holopacks to get complete sets like Shinobi or Ninja, or mix and match parts to make a bold fashion statement that stands out in the arena.

Stats
Languages: English*, Portuguese - Brazil, Spanish - Spain, Arabic, Turkish, French, Russian, German, Dutch*languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Kısa sürmeyen güzel bir oyun boyutuna göre ideal bir yapım olmuş.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] This is a complete nightmare... a toxically priced Playstation 4 game shoved on Steam as an afterthought and infested with as many nasty cash grab monetization methods the developer could think of. It's a really crap 2.5D platformer shooter/brawler (with jetpacks, nobody cares) that failed very hard. The game seems to be using skins and themes stolen from other properties (Rivals of Aether, Tron etc) but there's no evidence these are properly licensed use of those intellectual properties. This could be a case of for-profit copyright infringement and it's deeply concerning. Another reason to avoid this, but wait, there's so many more. This is a dead PvP game. Why did "Holodrive" fail? Time for a video game autopsy. [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. The market for PvP games is crowded and the player base is limited. This game never reached "critical mass", didn't "go viral", and didn't offer anything to differentiate itself enough. Even with no upfront cost, it failed to appeal to gamers for several reasons. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. Because this is designed for consoles, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. In terms of visuals, this features fairly low quality low poly 3D graphics which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. On the important matter of pricing and value for gamers, there's a lot going on here with monetisation, so this really shouldn't be considered a truly free product because of that. There's no initial download price, but the developer was charging $10 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. It doesn't stop there, this game is also infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. Even after that, you're expected to pay up THIRTY FIVE BUCKS to unlock content through DLC purchases. The game should not be considered completely unlocked until you empty your wallet for the developer. This is misleading and predatory pricing on a product falsely marketed as "free". All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
К сожалению, игра мертва, но было весело
esta mortal !!! muy entretenido
É bom pra jogar enquanto espera na fila do banheiro de uma rodoviária. Nota 8
Jogo divertido, da pra passar um tempo.
Esse jogo aqui é um que deixa saudades.
fun with friends
Amazing game! Really fun!!!
Dead end !
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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