
Play as your favorite Vtubers from Hololive! Fight, explore, and clear your way through armies of fans and save them from their mind-control in this unofficial free fan-game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Japanese
Engagement
Reviews
Themes across 423 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Good
Advent update when...
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $99.9K | 258 | 75% | $14.99 | |
| $3.9K | 34 | 88% | $4.99 | |
| — | 0 | — | — | |
| $12.1K | 191 | 96% | $2.99 | |
| $3.3K | 43 | 93% | $4.99 | |
| $2.5K | 27 | 96% | $3.99 |
Hours played at review time, across 424 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its fun
您好,陌生人,請問可以給貓貓一些Steam點數嗎? 他已經10年沒吃飯了 __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
It's vampire survivors but with Vtubers. It's free It's genuinely fun and well balanced. You don't need to know a single Vtuber to play the game. Though, how all the items and abilities reference each of the girls does add to the entertainment. It has a tiny jump-man segment in the holo-house area. It also has (fake money) gambling at the casino What more could you want?
10/10 — Absolute ♥♥♥♥♥♥♥ peak. I've only played about 8.4 hours so far, and somehow HoloCure has already become one of those games that just makes me genuinely happy whenever I boot it up. The gameplay is insanely fun. At first it looks like a simple survivor-style game, but then you start realizing just how many mechanics, characters, weapons, collabs, builds, upgrades, side systems, secrets, and little interactions are packed into this thing. Every run gives me something new to mess around with, and there's constantly that feeling of “wait, I can do THAT too?” And somehow, despite having so much going on, it never feels bloated. Everything fits together ridiculously well. Experimenting with builds is satisfying, unlocking new stuff feels rewarding, and the amount of variety between characters makes me want to keep trying everyone. But what really gets me is how much heart this game has. You can genuinely feel how much love went into it. The animations, references, character details, music, jokes, tiny interactions — all of it feels made by people who deeply care about what they're creating. Even outside of the actual combat, the game is just weirdly cozy and heartwarming. I went into HoloCure expecting a fun free game to mess around with. Instead I got one of the most charming, addictive, ridiculously content-packed games I've played in a while. And the fact that THIS IS COMPLETELY FREE is honestly insane. 8.4 hours in and I already know I'm nowhere near done with it. Absolute ♥♥♥♥♥♥♥ peak. Please play HoloCure. 10/10.
일본어만 알아들으면 은근히 괜찮. 너무 과해진 뱀서와 달리 뱀서 초기 난이도 정도로 플레이 가능. 인디/냐겜 쪽 까지 포함해서 뱀서류 게임들이 우후죽순 나왔었는데 그런 아류작들 중에 가장 틀에 갖히지 않고 자기색 있는 것 같음. 일본쪽 게임이다 보니 PC보단 콘솔 패드조작을 기준으로 만들어진 느낌이 많이 들고 2D 탑뷰 슈팅게임에 자주 들어가는 이동/공격방향 나누는 컨트롤을 자연스럽게 넣어놨음. 캐릭터 별 고유무기, 능력으로 캐릭터별 차별점을 크게 주고 무기/아이템/고유스킬을 따로 캐릭터 고유무기 위주로 사용하거나 고유무기 능력을 깎아서 다른 무기들을 강화하는 식의 선택지도 어느정도 가능. 단점으로는... 지속적인 업데이트가 있는 게임이 아닌 단순 팬게임이다보니 게임 볼륨이 작아 무기/아이템의 선택폭이 매우 좁아서 쓰던 무기/아이템을 계속 쓰게 됨. 그것을 캐릭터/고유스킬로 보완하긴 하지만 그럼에도 아쉬움은 남는 듯. 또, 캐릭터벌 고유능력이 있고 그 수가 많다보니 캐릭별 밸런스 같은건 애초에 포기한 느낌이 많아서 딱 사기캐릭이 정해져 있음. 예시) 하코스 벨즈: 캐릭터 고유스킬이 모든 무기 4배 크리티컬 및 크리티컬 확률 증가 팬게임이 아니라 단순 아류작으로 판매형태로 나와서 볼륨을 좀 키웠으면 오히려 좋았을 것 같은 아쉬움이 있음.
El juego es bastante entretenido y la música me encanta. Sin importar cual sea tu oshi de Hololive (o incluso si no conoces Hololive), habrá un personaje que te va a encantar a la hora de jugar los distintos escenarios. No he utilizado demasiado la casa, pero hasta ahora ha sido divertido acomodar cosas dentro la casa y es otro lugar donde gastar el dinero que ganes en el modo normal de juego.
Very fun game, regardless if you're a vtuber fan or not
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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