
A treacherous dungeon, locked rooms on the Witch's path to freedom. Use magic energy to guide lost souls, perform the liberating ritual. Overcome dangerous obstacles. Fight tiny creatures in this dark precision platformer. Escape your doom, but remember: too much power is dangerous.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Chained, the Witch awoke in the deep dark of the dungeon. The ritual is her only hope. Her prison is full of danger, she must move carefully and find her lost sisters. The souls of witches from the past remain behind, unable to escape this doom without help. The Witch must set them all free.
The Witch must guide the souls of her sisters to enchanted candles. In this final liberating moment, the sisters will use their remaining power to summon keys.
Magic gives the Witch much precision in controlling her movements. Use her special abilities to move through all the 40 locked rooms.
The dungeon has many traps. Some quite visible, some hidden. Some ferocious little creatures crawling out of the deepest darkest holes. The Witch must be careful with her movements, don't let any harm reach her.
Every performed ritual leaves behind some of the lost sister's power. The Witch might be closer to escaping, but she also gets closer to an uncontrolled and devious mind.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
I wanted to like this game, since it looks neat and is from a genre I enjoy. But it just doesn't feel good to play and has so many little quirks which are pretty frustrating. Probably the complaint that kept popping up most, the little orbs that you have to get to the objective for the level don't behave in any kind of consistent manner. Most of the time they bounce off a surface, but sometimes they'll hit something and slide along it (at least for a bit) instead. The first time it happened I thought "Oh, maybe that's what that difference surface texture indicates" but nah. It might be intended to happen there, but it happens other places that have no visual tell. The other complaint is that they seems to have put in this bit of... impact to landing from jumps. I'm not sure if it's a deliberate design choice or just due to it being an unoptimized game, or what, but you don't seem to be able to smoothly jump, land, and go right into another jump. For a precision platformer, that feels awful.
This charming (puzzle) platformer, admittedly inspired by Hollow Knight, adds a new layer of challenge to the genre with the addition of its racket-like mechanic. With a difficulty level that leans towards the likes of Celeste and Super Meat Boy and a curious storyline, this game provides a gratifying experience!
Honestly, the amount of reviews posted over a three day period that describe this game as charming, beautiful, and challenging, should have been evidence enough that this game wouldn't be that great. The biggest problem for me is the orb getting stuck somewhere, or too close to a flameball, or whatever the enemies are, for me to move it, so I have to restart the level. There are plenty of great platform games on Steam, but this isn't one of them.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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