
You wake up to a horrible smell, and whispering vents in your apartment. Something's wrong.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best short horror games, has multiple endings
short fun game, love the low poly look, ambient noises made it very spooky. multiple endings, concierge is suss tho
A very good game.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a first person adventure/interactive novel game where you're stuck in your apartment, the power goes out and weird things start happening. The game is presented with very low poly, deliberately low resolution graphics as a cop out for higher quality graphics. I think this would work a lot better if the games graphics were better quality.
Great little experience. Had genuine thrills, thanks.
Great Indie Horror and for such fair price it's a must buy.
got bored, ran in circles with nothing to do. Not scary
esse jogo é mt bom pode comprar vlw é nois
*****THIS REVIEW HAS SPOILERS***** The game takes it's graphical cues from the PS1 era. Some may find that endearing, others not so much. The core game play is basically a walking simulator. You walk around and gather clues to proceed. Even if you know you will need something ahead of time on a subsequent play through, you can not do it while out on another quest. It can only be completed in turn. You also do not physically fight anything. You are simply exploring until the last level and then running in the dark confused, turning cranks in puzzle fashion to escape. And you will spend the most time in that level, as it is the only level to feature something that can actually harm you. And you'll be so lost you wont know where to go until you memorize the layout or understand how to avoid the creature, if it's even possible to avoid. It might just be blind luck and randomness. If it's on sale for a $1, I'd say go for it. But I wouldn't pay more than that. There are a couple of endings, but the play through is exactly the same, just your very last final choice makes the difference and really not even a difference at that. Personally I really enjoyed the beginning and the creepy atmosphere of the "human" world. I wish we could have stayed longer or ventured more into that. The "lights of the city" having disappeared and the one security guard on the take, as it were, was more interesting to me, then the rest of the game combined.
[h1]Concievably written by somebody with a condition of the same name[/h1] Okay, that was probably uncalled for. But [i]Hollow Head[/i] certainly isn't the most narratively coherent of experiences. After just over half an hour of gameplay, you find yourself unceremoniously booted back to the main menu, supposedly having 'completed' the game. There's no credit roll to speak of, just an abrupt cut. At first, I thought I'd made a mistake, and reloaded the final chapter just to make sure I hadn't encountered a bug of some sort. Nope. Hollow Head is an experience that will last the average player 30-40 minutes of their time, and it doesn't leave the player with much more than a feeling of bewilderment. The initial build is intriguing, but nothing seems to have any particular payoff. Eerie events bear no narrative purpose, being little more than standalone creepy moments. The 'riddles' that the game throws at you can be solved within seconds, and the large body of gameplay involves running back and forth through dimly lit corridors, which - after 15 minutes of doing so - becomes monotonous rather than unnerving. There are upsides, namely: [olist] [*]The game is at least functional. [*]The graphics imitate an outdated style in a relatively tasteful fashion. [*]The sound design is passable. [/olist] Otherwise, it's way too short and doesn't do anything particularly interesting when it comes to gameplay. If the puzzles had been more thought out, they might have warranted a playthrough, but the retro stylings aren't enough to hold this game up by itself, and that's sadly pretty much all this game has. 3/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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