
Hollow Floor is an exploration-based single-sitting Metroidvania inspired by VVVVVV and REDDER. Hollow Floor is a relaxed game that is full of secrets and hard challenges that can be tackled at any moment in the game or completely ignored.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
能力设计优秀,小而精
整体是设计是好的,但是每次到那个捡球挑战的部分都会让我觉得烦躁到恶心,把三四个低容错关卡拼在一起,死了要全部重来的感觉真的不怎么样
Muy chulo
It's a definitive thumbs down for me. The game is simplistic, extremely easy (even with all the coins), and not interesting in the slightest.
Super fun, short game with some challenging platforming. Took me two hours.
This game sucks @ss.
If you love games where you die a lot, this game is for you! Simple mechanics, an awesome soundtrack, Metroidvania-style backtracking, hidden passages, and great replay value (improve your score by reducing time and deaths) :)
平台跳跃手感跟Recursed差不多,在大世界里面操作得倒是还算精确,偶尔吃个金币就像蔚蓝吃颗草莓略有挑战,本来手感没什么问题,但作者非常没有自知之明地设计了平台跳跃挑战关,玩起来非常屎,还非常恶意的要求玩家一命不死才能到下一个存档点……即便如此我还是把三个挑战关都过了,有这个毅力干什么都能成。初见谜题创意和地图设计水平也很不错,“不能跳跃”天然产生了很多单向通道,可以玩出很多地图花样,让人浮想联翩,而这项限制首次发生改变的时候也令人惊喜,但后期还是黔驴技穷了,玩家可以[spoiler]无限跳[/spoiler],作者又不针对[spoiler]无限跳[/spoiler]做出限制,等同于游戏失去了内容。游戏的隐藏金币就硬藏,一点巧思都没有,是我见过最偏离任天堂的游戏。游戏可以随时回到起点手动通关,游戏目标只有收集金币,然而游戏后期没有内容,临近全收集查漏补缺之时忽觉放弃尾段更合适。
good.
this is a good metroidvania!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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