
Holder of Place is a Roguelike Auto-Battler Card game. Recruit different follower cards, arrange them, watch them fight ever-stronger enemies. Along the way, unfold a dark science-fantasy tale of a ruined kingdom, meet strange characters, and visit exotic locations.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a long dead kingdom, a young dragon has unleashed a primordial gloom that swallows anything it touches. Your quarry lies now in the heart of the kingdom; Can you endure the monsters that lurk and halt the spread of the dark?
Gather your companions. Hold tight your faith. Acquire new strengths and venture into the endless night.

Holder of Place is a roguelike auto-battler card game. Each run you are sent deeper into a strange and fading realm, where you alternate between intense combat encounters, strategic follower choices, and unpredictable event opportunities — all leading up to a final confrontation against the Dragon.
Along the way, you meet random casts of followers with unique traits, and must decide who to RECRUIT into your party. You ARRANGE them so that they open up different paths of synergies and strategies. You WATCH them fight waves after waves of increasingly difficult adversaries, beasts, past nemeses, and sometimes... even yourself.
Wanderer, roam through dreadful dreams, ancient battlefield ruins, arcane cult enclaves, and beyond. Unearth darker secrets — about your past life and lost love in the kingdom, and the true origins of the Dragon.

Fast paced auto-battler gameplay
Recruit from 150+ unique followers and trinkets
Explore the ruins of a dark science-fantasy world
Challenge yourself in the ever-changing Reliquary Mode
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The visuals and atmosphere are really interesting. The gameplay is cool, and it's incredibly satisfying when you manage to pull off an effective combo. Unfortunately, I have to leave a negative review because I lose all my save data every time I uninstall and reinstall it.
Resource utilization and Decision making at its finest in the shape of a Roguelite. Meta progression and RNG is simple, and straightforward. Upper difficulty of the game isn't just making a winning build (Floor 50) but refining your strategy and ability to understand what your weaknesses are and how to exploit the enemies' weaknesses. The (optional) endless mode after Floor 50 is the true end game. Game is exceptionally brutal with the relics, difficulty modifiers that can define your strategy. The game is usually fair, and unmerciless about one bad decision. Sometimes you'll lose because RNG said "no". But you can, and will do better next time. And next time, the Dragon will Die. Average gamerun is about 1-1.5 hours for a "Win", longer as you have to spend more time preparing between fights. Fights are autobattles so positioning and unit choice is everything. Bosses are fair, and usually give you a selection between two so you can avoid the boss that ends your run. Said bosses tend to gatekeep the item that really empowers your build, of course. Graphics and Aesthetic is "Scifi Eldritch Dark Souls". Lore is good. Developer is responsive and competent, and I haven't come across any major bugs. Game respected me enough for me to 100% it, and I will actively 100% it in the future if I have to. Hoping for more and highly recommend, don't hesitate to customize the run for fun. There's a lot of options for that including customizing relic effects you've beaten the game with while under.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game isn't the most replayable, but it is quite fun and the artwork and worldbuilding are absolutely phenomenal. I genuinely think it's worth the price for the card art alone. Was satisfying enough 100%ing to get all the lore nuggets.
Solid autobattler
The game is very good, just, short. You will run out of the sense of awe and exploration fairly quickly and get into a "slog" of having to grind out Relics and what Journal entries you have left. Despite that, it's incredibly fun for what it is worth.
Fun solo roguelite
its aight
This game lets you make a lot of bees and dogs and bullets and I find that TERRIFIC achievements come in after the game is closed and sometimes it lags a lot, but it's okay <3
A fun little game and as others already mentioned, it's not the next Slay the Spire but still worth it. What I enjoyed the most: - Art, BGM and Atmosphere - Game Lore - Controlled Randomness [spoiler]Faith controls what cards are offered[/spoiler]
Great aesthetic, design and worldbuilding, nice sounds, and good gameplay loop, various build combos, what more could you ask for from a deckbuilding roguelike. And i really liked the writing, it's artsy.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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