
This game is fast-paced arcade hockey style game about learning the mistakes and techniques!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
ENG: Currently i can't recomented this game because, this game not have currently all features that i wish for or wanted. I can't recomented this a game because of that. FIN: Tällä hetkellä en voi suositella peliä koska, tässä pelissä ei ole kaikkia niitä ominaisuuksia vielä joita haluan ja toivon. En voi suositella peliä tämän takia.
⠀
Paid 50Cents, Gave me and a friend a good laugh, Lasted about 15 minutes. Good flash game but nothing to waste your money on
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Trends
Modeled estimate over time.
Hours played at review time, across 32 reviews with recorded playtime.
Very fun game to play! Definetly check it out! 5 stars!
NHL = no online multiplayer with friends VNHL = online multiplayer with friends In conlusion: way better than actual NHL EA bad, Slavomír Jurkovský good
VNHL 2022 is an abandoned low poly 3D Unity based ice hockey game. The quality was deplorably low and the development cycle misguided (the game even switched from being a Flash style 2D game to a Unity Asset flip style 3D game). My review here is for the 3D Unity version. There's no graphics tweaks, no way to improve the poor visuals. The low poly 3D assets look like they're flipped, and the quality of them is very poor. Gameplay is on par with the rest of the technical execution, as poor as the lazy visuals are. The developer did the right thing by removing this from Steam.
Bu oyun, hataları ve teknikleri öğrenmeyle ilgili hızlı tempolu bir arcade hokeyi tarzı oyundur!
Funny game to play between afk stuff in other games :D
Great game,really fun to play
The idea is simple, but I just don't like the controls.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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