
A fun human fusion puzzle game, merge people to sacrifice them and feed their souls to the Monolith.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Experiencia sinistra e brutal. Sangue e vísceras para todos os lados. Characters designes únicos e criativos. Gameplay viciante que te deixa sempre com vontade se juntar mais almas para alimentar o misterioso Monólito bizarro.
Fun fusion game that does not require perfect placement. The goal is simple: merge humans to fulfill the monolith bouncing around on the right side of the screen. Each merge reduces the total by one, and the goal is to sacrifice 666 souls. In comparison to similar games, the gameplay is easier. Humans have freely moving hands and legs, therefore you are not limited to concrete shapes. Another significant aspect is that each merge causes a little explosion, which pushes pieces around and occasionally blows up smaller humans. This can frequently result in a single arm or leg flying into another piece on the opposite side of the container. Sometimes a small piece can even make it to the bottom and create a lucky merge. Various humans that can show up during a merge. Each color has a few possible faces, and some reward you with a unique achievement.
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[h3]One of the best works as a reinterpretation of "Suika Game"[/h3] As for its gameplay, I have to say it's so enjoyable. Dennis has succeeded in solving some problems from the original Suika. The origin has cute looks but the gameplay is strict. Of course, we feel good in the first few attempts, however it often gets too hard to play enjoying. Whereas Hitobashira takes a different way. Indeed that has odd looks but the gameplay is so easy to have fun. Compared to the origin, we can merge the pieces (humans) more easily in Hitobashira. It seems like they have a bigger collision detection. Additionally, when you merge the pieces, they get a small explosion. With this, sometimes we can overcome difficult situations. In short, Hitobashira's situations tend to change at any timing. You don't have to give it up in the middle. Because of the weird motif, that might be bought by only a few players and difficult to recommend for your friends or children, however, its gameplay is worth challenging. I guess it has the potential for a massive hit. Last, I'll note a phenomenon. When we merge the pieces, sometimes fallen humans get to move. I'm not sure if it's a kind of bug or not. But I'd like to say it brings complexity and unpredictability in a good way. The soul of them might make it to do. I think it doesn't need to be fixed.
This game is the best thing i have ever played in my life and i loved learning about the secret of the monolith
[h1]血生臭いスイカゲーム[/h1] 果物の代わりに人が降ってきます。 画面の右半分には激しく動き回るモノリスが居て コイツに666のソウルを食べさせるのが目標となります。(難しくて私はまだ成功してません) スイカゲームなので同じ色の人をくっつけて大きくしていくわけですが 見た目が人になっているだけではなく くっつけたあとに動かしてコンボしたり... 血が噴き出して、画面に溜まって、挙動が変わったり... 同じ色ならくっつけたときの爆発で消せたり... 爆発で消え切らずにちょっと残ったり... ヒューマンスイカならではの要素でコンボの爽快感とランダム性と戦略性を生み出していてとても面白いです。 癖の強い見た目を乗り越えて、是非遊んでほしい作品です。 スコアランキングもありますよ!
O MELHOR JOGO DO MUNDO! OBRIGADO SINNED GAMES!!!
I am quite angry about how good this game is. I like Suika and Suika clones way too much and this game is a great innovation on the genre. Visually, Hitobashira reminds me of a few things, like Yume Nikki, Yume 2kki, Cruelty Squad, LSD: Dream Emulator, and more. I love all of these, and always welcome more weird psychedelic over-stimulation epileptic death-sentence games! It's just so. Weird. And I love that. Suika is usually supposed to be slow and calming, but not this one. It's loud, weird, colorful, and hellish. The character designs? if you can call them that? Is great. I love that it's all randomized, except for a few, and that they're tied to the achievements instead of score. My only issue with this game is that it seems to not have a volume slider? That's it. That's all I want. This game is perfect otherwise.
when the game might hijack your pc and the dev might lowk have a giantess fetish but you dont mind cause they chill about it
你去下載任何一款手遊,都比這好玩 算是2048毫無邏輯版本 物理引擎毫無邏輯 一旦發生combo 還不能操控你正在落下的方塊
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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