
Hit Confirmed is an arcade survival game and scoring.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote] Hit Confirmed is a Unity Asset flip, what Valve calls a "fake game". The "developer", beans rolls, took the [url=https://assetstore.unity.com/packages/templates/systems/bullet-95635]Bullet[/url] Unity Store tutorial/demo/game asset pack from the real developers, Lucas Lopes, changed the name, and dumped the result onto Steam. They're attempting to scam people into buying this, so they can get your money for someone else's work. beans rolls has shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab. Here's some examples so you can see for yourself: [list] [*] "Spinner Breaker" = [url=https://assetstore.unity.com/packages/templates/packs/spin-breakout-121962]Spin Breakout[/url] developed by SgLib Games [*] "Starveling Way" = [url=https://learn.unity.com/project/2d-roguelike-tutorial]2D Roguelike Tutorial[/url] developed by Unity Technologies [*] "Twin Balls" = [url=https://assetstore.unity.com/packages/templates/packs/twin-balls-122425]Twin Balls[/url] developed by SgLib Games [*] "Wavy Trip" = [url=https://assetstore.unity.com/packages/templates/packs/wavy-trip-73917]Wavy Trip[/url] developed by SgLib [*] "Sniper Game" = [url=https://assetstore.unity.com/packages/templates/systems/advanced-sniper-starter-kit-7593]Advanced Sniper Starter Kit[/url] developed by Hardworker Studio [*] "Winding Road" = [url=https://assetstore.unity.com/packages/templates/packs/shape-change-complete-game-142295]Shape Change Complete Game[/url] developed by Ragendom [*] "Connect the Dots" = [url=https://bupisource.com/product/flow-free/]Flow Free[/url] developed by bupisource.com [*] "Branches" = [url=https://assetstore.unity.com/packages/templates/packs/branches-64026]Branches[/url] developed by SgLib Games [*] "Badlands Racer" = [url=https://assetstore.unity.com/packages/templates/x-racer-35344]X-Racer[/url] developed by Deer Cat [*] "Bouncy Cube" = [url=https://assetstore.unity.com/packages/templates/packs/bouncy-cube-2d-full-2d-hyperbcasual-game-with-ads-integrated-196935]Bouncy Cube 2d[/url] developed by Game HUB [*] "Moon Defense" = [url=https://assetstore.unity.com/packages/templates/moon-defense-game-kit-free-65147]Moon Defense Game Kit - FREE[/url] developed by Azureda Games [*] "Air Strike" = [url=https://assetstore.unity.com/packages/templates/systems/air-strike-starter-kit-13420]Air Strike Starter Kit[/url] developed by Hardworker Studio [*] "Neon Arena" = [url=https://assetstore.unity.com/packages/templates/packs/neon-space-fighter-shooting-asteroids-and-spaceships-endless-sci-107048]Neon Space Fighter[/url] developed by Aleksa Racovic [/list] The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, "Bullet" is just a simple Flappy Birds style mobile app with a bullet instead of a bird, and doesn't have any merit as a proper, fully fledged PC game, so a copy+paste of it can't be recommended. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips are an insult to both PC gamers and to professional game developers who create genuine, high quality PC games. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have. Don't reward this morally bankrupt, unethical behaviour from beans rolls.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Это самая луТШая игра в мире!!!!!!!!
뚤어버리는 총알 내구도가 좋은 총알로 다 뚫어버리는 게임입니다. 총알을 발사한 뒤 이를 상하로 높이를 조절하면서 나아가게하고 중간에 있는 적들을 뚫어버리면서 점수를 획득할 수 있죠. 적을 관통할때에는 총알의 내구도가 조금 줄어들지만 벽 등 단단한 녀석을 뚫을때에는 내구도가 많이 줄어듭니다. 총알의 내구도가 0이 되면 끝나게 되기에 최대한 벽에 충돌하지 않으면서 적들만 노려야합니다. 해드샷을 노려 고득점을 노리기도 해야하기에 꽤나 컨트롤이 필요한 게임이죠. 아쉬운 점 -간단란 업그레이드 기능이나 월드 랭킹 같은거도 개발되면 나쁘지 않았을듯한대 (총알 내구도, 점수 부스트 등) -적들이 조금 반복적임
ㅤㅤㅤㅤㅤㅤㅤ
GOTY
Farklı bir bakış açısı takdir ettim. Ama sevdiğim bir tarz değil.
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Получил игру по глупости. Оказалась лучшая игра в мире. настолько, что не способен играть в нее больше 2 минут.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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