
"Hist Maker" is an element synthesis puzzle solving game with some levels which has the function of historical education. When you are in the turbulent flow of time and see for yourself that the history of humanity is torn apart, only the historical knowledge and logical ability in your mind can help us to reshape this world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hist Maker is a very ugly game. Looking at the screenshots alone, I would never install and play something like that. These also makes you think this game is available only in Chinese, but there is an option to change language to English. So for some reason I just had to try it out and well, it looks like there is something interesting after all. Remember Doodle God, or any other game where you mix stuff to get some new stuff? Hist Maker is that kind of game, and it's mixed with interesting historical facts you learn while playing. I know it won't sound exciting for many people, but if you feel like playing something different, a game kinda relaxing and easy to handle, why not.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
每次进游戏都是问卷界面,无法跳过,提交网络错误,要不就是一堆日语还是不进游戏。 直接选重看教程可以游戏,但是不管玩到哪里,只要退出游戏再进又是问卷,选择重看教程后连进度都没有了。 这么恶性的bug什么时候修复?
创史者Hist Maker — почти Дудоль Годс. Только китайца-эдишОн и в шакальном исполнении. Ну и без ачив и прочего. ➕ ✓ можно почитать исторические факты про развитие цивилизаций в ходе мировой истории. ➖ - настолько убогое исполнение, что плюс выше даже не искупается. - ну и да, перевод на инглиш в стиле гуголь-транслейта 10-летней давности. Как итог: но зато сколько положительных обзоров однако. 5 из 10 https://steamcommunity.com/sharedfiles/filedetails/?id=1276836226 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=http://store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
虽然我觉得点赞的评测不会被认真看,我还是没有点不推荐,毕竟免费游戏用爱发电 这个游戏,我只能说, 僵硬。 为了所谓的事件走向和引导,把很多莫名其妙的东西都设定成元素,合成方法也不够宽容,元素利用率不高,这是元素合成玩法的核心机制上的问题。特别是部分公式枯燥重复是最为僵硬的,对,我说的就是黄帝的一连串儿孙,当时我离直接右上角叉出去就差了一点点。 划分阶段关卡,可历史是能强行切开的吗,特别是当每一阶段都特别短的时候。历史是连绵不绝前后勾连的,很多东西到了产生的时机具备了相关的元素,却不能够水到渠成的产生(比如给出了沙漠地区却不能产生政权),这让人感觉划分关卡更像是制作能力不足,降低设计难度的手段而已。把大量各种各样的东西都当做元素给出来更加剧了这一冲突,关卡内涌现大量元素,阶段间却用关卡切割开,比如枯燥的让人合成五帝尧舜一串,却又突然不能继续合成下去了,就特别典型地体现出这一点。好像是为了突出事件和人物把事件和人物都做成元素,但又想不出很好的合成路径合成他们,于是只能搞出儿子辈这种枯燥的外挂强行合成出来,但又要用关卡切割这一外挂。关卡纵向太短,横向却太臃肿元素太多,又是虚胖,合成路径不够多,元素利用率低。 这提的都是核心机制问题,不提ui和美术问题,合成惊喜感不高,不宽容的合成路径却令人烦恼,庞杂的各种元素却令人迷茫,从根本上影响游戏性。那么教育性呢?重复且无脑的合成路线给人印象不深却容易混乱,一些人和事之间的关系不如去搞一张树状图来的清晰又易记。 以人物和事件入元素是一个idea,但结果可见不是个很理想的点子,划分关卡更暴露了设计上的能力不足,没有流畅的体验。
Good game, but ugly UI and messy english translation.
强制作问卷调查,丑陋的UI,玩法上好像就是搞合成 优点大概是免费
欺负我历史盲。。。调查问卷问题没一个我知道的
这种游戏做出来只能算是小打小闹,我期待着更加优秀的能够引人入胜的游戏。
不知不觉玩了两个小时,这就是所谓的在知识海洋里徜徉的体验吧。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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