
The classic visual novel 'HimaNatsu' from the critically acclaimed developer Makura is available in English for the first time! Weave a cheerful yet sometimes painful tale of promises and redemption together with the Oboshiro Choir Squad in this never-ending summer vacation.
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Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一百定价很贵吗,成本太高没办法 低清晰,还有码,对比友商算碾压 美元贬值我涨价,孝子成群不让骂 先拉黑,在揭发,加八分钱干加妈
[h2]赞美盛夏里向日葵的记忆[/h2] 《向日葵教会与长长的暑假》,作为枕社一众作品中属相对小清新之一作,剧情以轻快的回乡日常为基调,虽本身并无太多值得分析细挖的部分,故事底蕴却颇有引人回味的感动。配乐上依旧是松本文纪一贯高水准的编曲,即使游戏中大量重复使用主旋律的改编曲作为bgm也没有让整体显得乏味枯燥,反倒是在类似曲子缓慢放松的旋律中令游戏渐渐进入一种慢节奏的叙事氛围里面,更是为故事增添了几分舒适与惬意。 纯粹,是我对这部作品本身的最大嘉奖,单是纯粹地讲述了一个平凡完整的温馨故事,却是来去匆匆当下不少人竭力追求的完美结局,我想所谓平淡的小确幸便是这般光景吧。日常中有陪伴,有欢笑,有感动,有幸福,另外带点枕味的民俗提味,种种结合成一部独特的夏之风物诗。或是时光荏苒,催人感悟良多,与旧朋老友相聚同乐,唯日后才显弥足珍贵。这亦何尝不是一种青春文学呢 [b] 朋友,你还好吗 都会的繁忙与喧嚣,想必你每天都生活的兢兢业业吧 不妨稍作驻足,使你的翅膀休息片刻吧 回到记忆的村庄里,在无垠的蓝天下 让海角盛开的向日葵,短暂成为你心中的避风港 [/b] 9/10 奔波日子里的一剂良药
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Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had already played the original HimaNatsu using machine translation, so this review is mainly meant to explain what you should expect from the game rather than comment on the quality of the English release. HimaNatsu is a story about summer, memories, time, and the people we leave behind. Its philosophy is pretty grounded (though not the core focus). Instead of trying to present some grand philosophical system it uses ideas about time, death, memory, and moving forward to give its characters and setting emotional weight. The game's greatest strength is probably its atmosphere. Oboshiro feels like a real place, with its countryside, church, legends, and long summer days creating a strong sense of nostalgia. The writing also has a literary quality that becomes apparent during the more emotional sections, with recurring imagery and ideas about flowers, memories, and the passage of time. I did have some complaints though. The routes are uneven, with some being considerably weaker than others. The slice of life sections can drag, and sometimes the supernatural elements can feel awkwardly integrated. (And some people’s expectations weren’t met with the ending) -How it differs from other SCA works- SCA did not write all of HimaNatsu. If you're coming to HimaNatsu because of Sakura no Uta (which has yet to officially release in English) or Subahibi, don't expect another work on that level of philosophical density. HimaNatsu contains philosophical and literary ideas, but they are mostly used to explore its emotional themes rather than becoming the central focus. Subahibi in particular is built around philosophy, perception, language, and existential ideas in a way HimaNatsu simply isn't. HimaNatsu’s themes are much more focused on people, memories, nostalgia, and the passage of time. Its setting, atmosphere, and strongest routes is where it shines. If you go in expecting another Subahibi or Sakura no uta you will probably be disappointed. Overall, I think it’s a great visual novel as long as you go in with the right expectations.
Жёлтый цветок подсолнух, жёлтые цветы подсолнухи
虽然很想在开头骂上一句这价格怎样怎样,但转念一想,我的爱、我的深情、我的心安处都在这里,所以倒也少些戾气吧。 [spoiler]——赞美盛夏里向日葵的回忆。 朋友啊,你还好吗? 身没有崩坏吧?心没有磨损吧? 因为你是个担心许许多多,却对自己疏忽大意的人啊。 都会的喧嚣,匆忙,你一定每天都生活的兢兢业业吧。 不懂得懈怠的你,想必已经身心俱疲了吧。 朋友啊,让你的翅膀休憩片刻吧。 回到那个回忆的村庄吧,让一望无垠的蓝天,海角盛开的向日葵,再一次浮现在你的心胸吧。 你听到了吗?那钟声。每天在上你敲响的,祝福村子新的一天的声音。 你敲响的那钟声,现在也在我的心中回响。 时过境迁,人们背井离乡,夏季的钟声也消失了。小小的村中教会,也要合并进旁边城里的大教会。 朋友啊,我希望。可以再一次与你祈福。致这小小的教会小小的十字架,致这深远的回忆。但愿,这个夏天的回忆,可以充满了我们对未来的希望。朋友啊。我期待着你的归来——。[/spoiler]
14 years of waiting is finally OVER!
草帽小子来了😋
I've already read this in JP, although I rather re-read it in English too. HimaNatsu is a story about simple life, about simple people. Sca-Ji, and Makura in general has a certain reputation that inherits philosophical element within the complex nuance and narrative circling around the fandom, and it bloomed even in modern internet memes that even the much younger generation knows of some odd parts of weirdly manipulated expression by how they understand the ugliness of model masculinity that Takuji tried to portray. To me, HimaNatsu was the attempt for Makura to dislodge themselves with such perception, but that doesn't mean you won't face a particularly interesting narrative in HimaNatsu. A story doesn't need to be philosophical to have philosophical elements. After all, philosophy are just ideas that came from life. Life imitates art. Art imitates life.
Игра от авторов мне так так так.
A huge moment, since Himanatsu is the first game by Makura to receive an official English translation (if we don't count ATRI, since it was a collaboration project between Makura, Fronwing, and ANIPLEX.EXE) And while this isn't a SCA-DI's solo project, the creator of Subahibi and Sakura no Uta was a producer, wrote the text for one route (Yomi), created the plots for two routes (Yomi and Hina), and contributed to the common route, so his influence was pretty significant overall Some of you might be worried that this is just a moege, but that's definitely not the case. Take something like Ruka's route, and you'll get a ton of suspenseful drama that doesn't end within five minutes. Of course, you'll still get a lot of comfy scenes, but the overall mood is closer to something like, I don't know, Little Busters and Grisaia than Yuzusoft Speaking of which, the common route *is* very comfy. Having a little child among the main cast helps a lot, making it feel especially wholesome and simply fresh. Also, it stops the story from becoming horny way too often, something Sakura no Uta is guilty of, so in this respect, Himanatsu is in a leading position, since it doesn't annoy you nearly as much as its successor does (surprising, right?) Overall, the game also features routes written by the creators of ATRI (Hina's route) and H2O: Footprints in the Sand (Ruka's route), so make sure to take a look at them if you like these creators. That said, Yomi and Hina are arguably the main part of Himanatsu, so it wouldn't be fair to skip them in the first place And, of course, a Makura game wouldn't be a Makura game without its recognizable coloring and background music. They're as gorgeous as they are in Subahibi and Sakura no Uta and add a lot to the atmosphere So yeah, don't sleep on Himanatsu simply because it's less famous than Sakura no Uta. While it's not perfect, some parts of it are easily better and more fleshed out, so it's still a treat for any fan of the team (no wonder SCA-DI said that scenario writers Konno Asta and J-Sairo taught him a lot when it comes to writing games like this one) [url=https://x.com/ErogeAreAlive/status/2097993371469901843]—Visual Novel News, @ErogeAreAlive[/url] [url=https://store.steampowered.com/curator/45863634-Visual-Novel-News/lists/]Find other notable visual novel releases you might be not aware of[/url]
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