
Higurashi When They Cry is a sound novel. The music, backgrounds and characters work together to create a world that is the stage of a novel for the user to read. They laugh and cry and get angry. The user takes the point of view of the protagonist to experience the story.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
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Stats
Languages: English, Japanese, Simplified Chinese
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 6.8Kreviews | 96% | — | $0 |
| Free | 171ratings | 88% | — | not modelled |
Engagement
Reviews
Themes across 327 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
拖了好几天终于打完第一章了!打通就能全成就,对全成就党很友好😋其他的章节等大包史低的时候再买嘻 steam的基础版好像没有配音和cg,需要去打07mod才能有更好的体验,当然游玩时间也会变长,毕竟要听配音嘛ww阿b上有教程捏。我是先打完mod再玩的,所以体验还不错,就是有的cg太吓人了......还会有jumpscare呃啊【虽然我本人最喜欢的是主机版立绘,但是太吓人了!后面的章节都是靠重制版立绘玩完的TvT 第一章鬼隐篇内又分为12个章节,大概 是从第[spoiler]8[/spoiler]章的时候游戏氛围变得不太对劲了【毕竟寒蝉的年龄比我都大了,应该也不算剧透,很有名的[strike] 致郁 [/strike]治愈作品 主要讲述了男主角前原圭一搬家后在雏见泽的生活,和同学/社团好友们的温馨日常。在某一天遇到了奇怪的人,听他说了奇怪的话后,剧情开始往奇怪的方向发展了...... 最后!梨花酱真可爱😭梨花酱真可爱😭梨花酱真可爱😭梨花酱真可爱😭梨花酱真可爱😭
Takes a while to really get into the story but when it starts to pick up it carries the momentum all the way through to the end. Does a really good job at setting up the core of the next 7 chapters, and when I went and revisited this after finishing everything the recontextualization you have makes it even better. As everyone else does, I recommend the 07 mod patch so you can get the scuffed original audio, which does a much better job for the setting imo.
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 329 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best 15 hour long PowerPoint presentation I've ever played. They should add the Hinamizawa map to Among Us.
While the slice of life segments can become a little drawn out, it does its job of setting the stage for an intense horror story. The mundane life in Hinamizawa is sprinkled by the bizarre and the disturbing and it will surprise you with how far it can go at times. Excellent writing, good art and good music. This is a must-read for fans of the genre.
…So this was bad. Very bad. The first half is bad and the second half is bad too. Let’s go through this. The first six or so chapters are a pretty blatantly misogynistic harem story. Standard for anime-inspired works to be fair, but it doesn’t make it better. The main character is awful and the main female character Rena is a horrible caricature of a girl, with the remaining characters being stock at best. I’d especially like to highlight ch5 (of chapter 1), the game of President, which manages to be a low point for even this story, with its utterly agonizing horror show of the worst anime tropes and blatant pandering to male fantasy. Maybe the rest I can somewhat tolerate, but this should not exist. The remaining chapters somehow manage to degrade the quality further. The story shifts into essentially one long action scene, which is very jarring pacing-wise, but this is not the worst problem. What really hurts is how obviously lazy the writing is: once they start to introduce actual plot, it totally gives up the pretense of caring about plausible character motivations and actions, and instead fully embraces having everyone behave is nonsense contrived ways to justify an obvious end goal. Like the infuriating [deer in headlights](https://tvtropes.org/pmwiki/pmwiki.php/Main/DeerInTheHeadlights) horror trope, the story cannot justify keeping the mystery as long as it does, or having the events unfold the way they do, so what do they do instead? Simply pad the writing with the main character constantly complaining about wanting to know the answer to the mystery, but never putting in more than one newton of effort into solving it. Of course, without this padding the duration of the second half would be way unbalanced compared to the first, so you’re killing two birds with one stone! And killing my interest in the story too. The writing is extremely repetitive: if there’s a minor plot detail you’ll be reminded of it three times, a character trait you’ll be reminded of 15 times, a major plot detail thirty. No, it doesn’t elaborate or develop on these ideas each time, you’re just reminded of them again and again, in case you forgot I suppose. Because of this the writing is extremely low-density, taking several pages to painstakingly go over what a better writer would have done in one; not to mention that it has very few creative ideas to begin with. You’re really digging for scraps here – I don’t think there was a single time I thought the story described something in an interesting or original way. It only gets worse when it tries to build tension, because that’s when the eye-rolling over-dramatism comes in that plagues the second half. Here’s just one example of what I mean, from ch8. I wasn’t exactly starved for choice here, but I think it illustrates my point well. > “…but they don’t know if it’s from the curse or if this was an Onikakushi…” > […] > Come to think of it… I remember Mion saying at the beginning that they didn’t know if it was from the curse, or if it was a case of Onikakushi. > It seems that the curse and being demoned away are different things, and they were “phenomena” that were paired together. So just to be clear, what the author thought was necessary here was: 1. Communicating that Onikakushi and curses are different in dialogue 2. Having the narrator remark that this was communicated approximately 20 lines later 3. Having the narrator explicitly explain that Onikakushi and curses are different to the reader, just in case you didn’t get it yet If this was released in the last few years, I might have doubted its authorship, because the only time I’ve seen text quite this repetitive is reading output of a large language model. This is a visual novel, so I suppose I should address its audiovisual aspects. Admittedly, from it being described as a “sound novel” I had the expectation it would attempt to use sound to create atmosphere. But that was misplaced: it just uses occassional stock SFX over a generic VGM soundtrack that I had to turn off in the end because it was too annoying. The visuals were low-budget but passable; they just kind of existed, and neither added nor took away from the story. So, not good. I can imagine liking the first half if you’re into run-of-the-mill slice of life and have a high tolerance for anime ♥♥♥♥♥♥♥♥, but I can’t really imagine liking the second half outside of a _The Room_-style so-bad-it’s-good sort of thing. If you like your main characters to have convincing character motivations that exist to do more than further a plot, don’t read it. If you like your prose to be creative and original, don’t read it. If you like stories to treat you like you have a memory longer than 5 minutes, don’t read it. If none of those things matter to you and you just want slice-of-life then horror-action slop… well, I’m sure there are better options that don’t melt your brain, but it sure exists. I’m just going to leave this review with a full, unedited, excerpt from the story. This is actually a passage that somebody wrote down and thought it was worth publishing. > *chew chew* ""Hmm…"" > It seems my prediction was right. > My tongue touched something. > It didn't feel like something edible, so I reached in with my fingers and grabbed it. > …What……What was this? > Before I could fully comprehend what it was, I threw away the rest of the mochi I was eating as fast as I could! > It slammed against the wall, causing the bean jam to splatter. > Then, after sticking for a moment, it slid down to the floor. > …I was dumbstruck by my own actions. > What was I doing…!? > Rena had gone out of her way to make it for me… How could I!? > Dumbstruck, I looked down at the hand that performed such a vile act… then I remembered what I had taken out of my mouth… > At first I thought it was a hair. > Even though it was shorter than Mion's, Rena's hair was still quite long. And it wasn't this short. > It was also a bit too hard to be hair. > It was thick enough to roll around on my tongue. > …There was a bit of a metallic sheen on one end of it, ah yes, there was a hole for where thread goes through, like it was a sewing needle… > Yes, that's right… > It looked very much like a sewing needle… > …Exactly like one. > …The end was pointed as well. Quite sharply. > …It really did look just like a sewing needle. > Huh? > …What did I mean by, ""looked very much like a sewing needle,"" just a bit ago…? > …I couldn't answer. > But a voice inside me already knew… and let me know by chattering my molars together. > …I couldn't stave off the terror welling up inside me… > Suddenly, I tasted something metallic and felt a prickling pain at the back of my throat. > …I stuck my finger in the back of my mouth and felt around to see if I was bleeding. > …Suddenly, I felt the urge to vomit. > The sharp taste of bile irritated the back of my throat. > I clasped both hands over my mouth and, after writhing in agony… I was somehow able to hold back the nausea. > I was finally able to breath normally again, but this time my heart was intensely throbbing. > …Then, it finally registered… …Exactly what was mixed in with the mochi. (Yes, it was in fact a sewing needle. I don’t know why they thought that was interesting enough to only actually reveal much later.) I rest my case.
HIGURASHI WHEN THEY LAAAAAARP!!!!!!!!
its peak...
氛围感超级棒,日常也不枯燥,蕾娜酱可爱捏
If you like the anime and enjoy Visual Novels, this is the game for you. Otherwise, stay away.
Не дайте обманчивому визуальному стилю и затянутому комедийному началу ввести вас в заблуждение. Это глубокая, мрачная и ментально давящая драма о потере доверия, одиночестве и безумии. Самое жуткое здесь то, насколько правдоподобно показано разрушение человеческих отношений под влиянием страха и недосказанности. Игра залезет вам под кожу, заставит чувствовать дискомфорт, безысходность и искреннюю жалость к персонажам. Здесь нет привычных скримеров, но атмосфера беды, которая неумолимо надвигается на Хинамидзаву, пугает сильнее любого монстра.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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