
Highway to the Moon is a fast-paced scrolling arcade shooter where you take control of Jacob Helaway, stunt man and thrill-seeker extraordinaire, as he makes his way to the Moon in pursuit of the interstellar criminal known only as the Moon Man.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
[h1]Описание:[/h1] Вертикальный скролл шутер. Это не треш, это инди... Плохое инди, почти как треш. Но не треш. Сама игра не понравилась. Едешь, стреляешь, собираешь бонусы... Все как всегда и ничего особо завлекающего нет. [h1]Оценка: 5/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компани
Highway to the Moon is an arcade scrolling shooter. Here you will feel yourself in a few years younger, and remember the days of our consoles. At the time, these games delights Player 8/16 bit consoles. I decided a little to recall those days and play. Everything is done in the old style, which is quite pleased me. The objective of the game is simple: get to the moon on the highway and catch a criminal known as the Moon Man. As always, we have to start the bike and weapons. And throughout the game we kill everything that moves on the highway. We have to start 5 lives, so forget about lose and happy play. Using the Phase Shifter, Jake can phase in and out of existence, becoming intangible and unaffected by physics. This allows him not only to fly over gaps in the road but also to pass through bullets unharmed. Using this ability in conjunction with a myriad of powerful and unique weapons, Jake might just get to the Moon Man first. -Use the Phase Shifter to dodge enemy attacks and cross gaps in the road. -Lay down waves of destructive force with all sorts of varied and unique weaponry -Fight complex and engaging Bosses -Customize your gameplay experience using the Reality Alternator -Unlock new weapons, characters, and more as you play! By the way the most important thing for me is that the game is compatible with any computer . In order to play it , we do not have to have a super - computer. Ok. Now time to estimation and i think 6.5-7/10 is good to this game. I reccomend to all play this game and remember all good days what you was have at younger.
Оригинальный и интересный скролл-шутер. Только здесь мы будем не как обычно лететь на самолете, или вертолете, или звездолете - здесь мы будет ехать на мотоцикле. Ну и как положено нам нужно всех хyярить по полной программе. Игра очень легкая, так как вам дается изначально 5 жизней, но если они закончатся, то начнете с контрольной точки. Так же не большой сложности придает игре, то что вы не в небе, а едите по дороге, а она постоянно обрывается, поэтому вам нужно следить не только за козлами, которых вы ебaшите, но еще и за дорогой. В игре присутствует очень много достижений, любителям добывать достижения как раз на руку и коллекционные карточки. Графика в игре пиксельная, а-ля 8-ми битная приставка Sega, и музыка соответствующая к графике и самой игре. Ниже вы найдете пятиминутное видео гемплея - лучше 1 раз увидеть, чем сто раз прочитать) https://www.youtube.com/watch?v=o7pYxgtYHA8
还行吧。 Not Bad.
The game itself is decent, it is a scrolling twin stick shooter, the graphics and overall polish of the game are a little on the cheap side, but nothing that can't be overlooked. The premise is simple enough, one stick moves, one strick aims and you have a shot, super shot(that charges pretty quickly), a dash, and a phase. When you are phasing you are totally invincible but you cannot damage enemies so you will phase through bullets and have to phase back in in order to damage the enemies. Each level is decently long, roughly 20-25 minutes and have several bosses with an end boss consisting of several phases. I enjoyed my short time with this game, but I cannot recommend it because of one simple fatal flaw: no save feature. The game has 5 levels, the 2 I played each took about 25 minutes, so assuming you don't die(and assuming all levels are roughly the same length) you could beat the game in roughly 2 hours. I did not know there was no save feature when I started, so I played campaign, beat the first level and went off to do other things. I came back later, hit campaign and was put back to level 1, I noticed there was a level select option so I checked that out. Level 1 and 2 were unlocked, no big deal, I figured I could start at level 2 and go from there. So I select level 2, play through the whole thing and upon beating the level I am put back in the level select screen with nothing else unlocked. At that point I lost all desire to play this game. This is 2017, there is no excuse to not have a save feature in a game like this. I played the game for about an hour, did not die once, and all of that progress just seems wasted.
Highway to the Moon, developed and published by Vernacular Games, is a frenetic and eccentric arcade shooter that feels like a fever dream of speed, chaos, and cosmic ambition. At its core, it tells the tale of Jacob Helaway, a thrill-seeking stuntman who embarks on a literal highway to the moon, pursued by an array of bizarre antagonists that include rival gangs, government agencies, alien enforcers, and otherworldly powers. The game embraces absurdity as part of its identity, blending over-the-top storytelling with high-velocity gameplay and a distinctly indie sense of humor. It doesn’t take itself too seriously, yet beneath its loud and colorful veneer lies a demanding and skill-based experience designed for players who crave constant motion and challenge. The gameplay fuses classic side-scrolling shooter mechanics with endless-runner energy, constantly propelling the player forward through waves of enemies, shifting terrain, and obstacles that test reflexes and precision. Jacob rides along a “highway” suspended in a surreal cosmic space, firing at enemies while dodging collapsing sections of road and incoming projectiles. The central mechanic that defines the experience is the Phase Shifter—an ability that lets the player phase out of existence for brief moments, allowing Jacob to pass through bullets, enemies, or gaps in the road. This tool becomes essential for survival and forms the backbone of the game’s risk-reward rhythm. Properly timing a phase can feel exhilarating, as it often means the difference between a narrow escape and total failure. The game’s constant barrage of hazards requires players to maintain rhythm and situational awareness at all times, rewarding both muscle memory and split-second judgment. Beyond its core mechanic, Highway to the Moon introduces an assortment of weapons, enemies, and boss encounters that keep the momentum unpredictable. The arsenal is diverse enough to encourage experimentation, with each weapon offering trade-offs between power, speed, and energy consumption. Boss fights inject variety by shifting pacing and forcing players to adapt, whether through bullet-hell patterns or platforming sequences that test mastery of phasing and movement. The inclusion of unlockable upgrades and a “Reality Alternator” system adds light progression elements, allowing players to customize the experience and inject replay value. While the structure is primarily linear, the combination of these mechanics ensures that no two runs feel quite the same, especially as the game grows increasingly chaotic with each new level. Aesthetically, Highway to the Moon wears its indie roots proudly. The visuals are minimalist but vibrant, with neon colors, shifting backgrounds, and a pulsing energy that matches the intensity of the gameplay. The music, an energetic mix of electronic beats and retro-inspired sound effects, drives the pace forward, keeping the adrenaline high even when the difficulty spikes. The presentation has an intentionally rough, hand-crafted quality that fits the game’s offbeat tone. It may not boast the polish of larger productions, but its stylized presentation has personality, capturing the sense of rebellious adventure that defines Jacob’s insane lunar road trip. The interface is clean and functional, ensuring that players can focus on action rather than distraction, though some moments verge on sensory overload due to the sheer amount of movement on screen. Highway to the Moon’s intensity is both its greatest strength and its biggest obstacle. The game demands constant attention and quick thinking, punishing hesitation or imprecision with immediate failure. New players may find the difficulty curve steep, especially in early stages when mastering phasing and shooting simultaneously feels overwhelming. The lack of extensive tutorials or gradual onboarding means that much of the learning process happens through trial and error. Yet for those who embrace the challenge, the game’s responsiveness and tight controls make mastery immensely satisfying. Every close call and successful run creates a sense of flow that recalls the best of arcade classics—simple to understand, but endlessly difficult to perfect. What makes the game stand out is its eccentric personality. The world of Highway to the Moon is unapologetically strange, populated by exaggerated villains and absurd scenarios that feel ripped from a comic book fever dream. The humor is irreverent, the dialogue tongue-in-cheek, and the pacing relentless. It’s a love letter to an earlier era of gaming when narrative coherence mattered less than pure excitement. However, the experience is not without flaws. The limited visual variety across stages can make long sessions feel repetitive, and occasional clutter in the visuals can obscure critical hazards, leading to frustration. Some technical issues, such as performance dips or awkward camera movement during certain boss fights, hint at the game’s small-scale production, though they rarely detract enough to break the experience. Highway to the Moon ultimately succeeds by leaning into its own chaos. It’s a game that prioritizes velocity and instinct over story or complexity, providing a pure shot of arcade-style adrenaline wrapped in an unconventional premise. While it may not appeal to players who favor polished presentation or narrative depth, it offers a unique and surprisingly addictive challenge for fans of reflex-driven shooters and offbeat indie creations. Beneath its humor and absurdity lies a core of tightly tuned mechanics that reward skill and persistence, making every successful leap and dodged projectile feel hard-earned. It is a rough but spirited ride—an homage to the era of arcade madness that knows exactly what it wants to be and races toward the moon without ever hitting the brakes. Rating: 6/10
kendi halinde bir shoot em up yapım, bu türde çok oyun var tutunmak içinde iyi olmak şart maalesef
This is a vertical scrolling 2D retro pixel twin stick bullet hell shmup with a futuristic highway/motorcycle theme. The game does not display correctly in 16:9, being limited to what looks like a 5:4 aspect ratio, which would be fine if my PC was in an arcade cabinet... but it isn't. Not sure how many people have their PCs in arcade cabinets with 5:4 CRTs, but Vernacular Games seems to think that's a lot of people. They are wrong. Fixed controls, fixed resolution, ugly retro pixel graphics all top off this shovelware mess that isn't worth playing, let alone buying. Hopefully they did make enough money from selling this in bundles to buy a 16:9 monitor.
This one is hard to rate for me. The game is decent and has some nice ideas. It tries a few new (to me at least) elements and succeeds at times. The quality however is pretty bad in my opinion. It just doesn't seem polished at all. Because of the price tag, I won't recommend this one unless you're really looking for another SHMUP and can grab it for cheap.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Running Ninja | $563.1 | 62 | 52% | $0.49 |
| Queen of Seas 2 | $564.7 | 76 | 72% | $0.49 |
| 乌鸦 - Crows | $564.7 | 76 | 39% | $0.49 |
| Space Force | $565.1 | 54 | 61% | $0.54 |
| Omae Wa Mou Shindeiru | $565.1 | 54 | 63% | $4.99 |
| Geolosys | $560.5 | 52 | 83% | $0.77 |