
High Strangeness is a hybrid of 8 and 16 bit games - a 12 bit adventure. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
nice !
кто с мипеда, сосите)
На Любителя. А Здесь будет кошка, люди, которые будут пролистывать страницу, могут погладить ее. /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Trying to explore mysteries feels like an old film - a bit lost and strange. My attempts to understand it are like searching for missing keys in a dark room with a blindfold!
değişik bir yapım olumlu yada olumsuz diyemedim çok arada kaldım pixel grafik retro ryo oynnaış idare eder fazla basit yapısı var ama saçmalıklarda var ama hafif merakta ettiriyor
💋
rather disappointed. with the name, presentation and the cheeky "12-bit" gimmmick, i expected it to be a more lackadaisical /fun/ adventure. i was actually surprised by the bits of humor in the beginning before the first "boss" fight - that seems to have been the only part i enjoyed. the tone and story quickly turned to a super serious one... not to rag on them (because i actually find them quite good) but i can only assume this is the case so as to add (more(?)) gravity to the hand-drawn images; if it had maintained its goofy wit, one might think it's expected of the audience to laugh at the art. it's a pretty lame "youre the chosen one despite ignorance" story with Prometheus-esque trappings. towards the end of the game you end up with an artifact that supes up your abilities - it automatically unlocks every upgrade which you didnt buy yourself. combat is only necessary if an enemy is blocking your path. there is not much of a point, especially considering how short the game is. the main character didn't even know that that red planet is called Mars?! oh my. game. what?! (there was no indication that youre supposed to assume the earth the game starts in is one seperate from ours)
Great game, a lot of nostalgia surronding after play this one. Great story/suspense plot, gameplay are great (zelda style), the graphics and sound fits 100% and bring you back to the 8-16bits Era.
可惜了这么好的游戏...除了故事单薄一点之外,场景一级棒,16bit和8bit视角切换游戏互动很有意思,可玩度也是不错,另外,可以上网搜一下本游戏的原声带,也是为这部游戏加分的 这是一部良心之作,请告诉我我不是中国大陆唯一一个买了这个游戏的人!
When I initially saw the 11 Positive reviews for this game, I thought to myself, "Wow, this is either overlooked or not that big of deal." It is overlooked. I'm still pretty early in thg game but having a blast. Fun story, difficulty is fair. B++
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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