
An open-source VR software platform to help people build virtual reality spaces to host up to 500 people at once. The Internet for VR is here.
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Languages: English**languages with full audio support
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Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] William Gibson meets Burning Man [/h1] Cyberspace, the matrix, the metaverse, the net, or whatever you wanna call it - this magical place so many of us have been dreaming about ever since reading William Gibson for the first time - is finally here. A space virtual enough to enable everybody to express one’s true self detached from real life’s flaws or restraints in looks, age, gender or heritage while still being physically perceptible enough to convey a truly immersive experience in terms of sensation as well as emotion. It's called High Fidelity and luckily it's not in the least as dystopian as the cyberpunks' dark visions. Au contraire High Fidelity embodies a wonderful open sourced and minded atmosphere similar to the the burner spirit that brings tens of thousands of like minded people back home to Black Rock City every year. The virtual version of the playa (minus the dust) really exists as do the greeters who give newcomers a warm welcome when they first stumble into this totally new and bewildering environment and help them to adjust to - and have fun in this overwhelming experience. Also the experience as such is quite similar to Burning Man and for sure as difficult to put into words: amazing, empowering, fascinating, mind blowing, awesome, simply just beautiful, you name it... This is owed to the great community whose members (also quite burner-like) multiply each other in creativity and know-how, thus unleashing a limitless potential of artistry and knowledge. And High Fidelity definitely incorporates everything that's fun in VR: - the hmd-controlled flying feels fantastic - as does the catapult effect of the grappling gun - you can see your own body and hands, which makes the experience much more believable and guarantees great fun in activities like dancing or painting - there are all kinds of ever more amazing games and applications like mini golf, table tennis, chess, bows and arrows, bowling, whiteboards, voxel painting and even the walkable innards of a cell which make comprehending bodily functions so much more entertaining Everyday somebody invents something new, and every user is welcomed to contribute to - or just enjoy this pool of imagination coming to life. The next chance we get to witness a whole world evolve like this (imho) will be when a prototype of a brain-computer-junction is developed, and this might still take some time. So I highly recommend getting into High Fidelity asap to have the fun of a lifetime - being part of this brand new universe blooming into existence :-)
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have tried so hard to get this working correctly and i just cant. Too many crashes and loss of connection to the the welcome area. Im so annoyed because i really want it to work for me but it has just made me angry.
I really, really wanted to like this going into it. Then I loaded into the starting tutorial world and I was hit by nauseating lag. I switched worlds. Still laggy. I changed the graphics options. Still laggy. I entered the developer settings, turned off AA and even reduced the resolution scale to 2/3. Still laggy, and now it was like I'd smeared vaseline on my lenses. So I did a complete clean uninstall. Would you believe it still lagged. Same story with the oculus store version after I did yet another clean install. Nothing I could do would make this run at a half decent frame rate. Everything felt slow and clunky and weighted down by lag, to the point where I started feeling sick. Genuinely motion sick. For context, I have a pretty iron stomach as far as thats concerned, and even 20 fps VRChat lobbies dont make me the slightest bit queasy (nor have I ever felt queasy ain approximately 2,000 hours of that game, nor in any other VR games I've played). This though made me want to throw up after less than an hour. Between the lag, the perpetual "loading content" message and the fact that everything had a weird haziness to it that made it look much lower res than it actually was (even with native resolution scaling), it just wasn't a fun experience at all. For that reason I just cannot reccommend it whatsoever.
After many hours on High Fidelity, I can no longer recommend the platform in its current state. If you just want to meet and talk with people, there are plenty of other choices, but to say this platform cannot do it wouldn't be accurate. If you want to dress your avatar up with stuff from the marketplace, it's flimsy, but doable while being at the mercy of content creators. If you want to create, this is where things fall apart. If you come from Second Life, be prepared to have your jaw drop on the lack of content protection. I don't mean that it's bad or doesn't work, but that there isn't any at all! Even simple checks to see who is requesting what is not even acknowledged, and this is with High Fidelity's own system (self hosted items are naturally screwed but that's mostly up to the owner to manage anyway). Sure, you can certify your items to prove its authenticity, but without a proper setup, there is no real way to truly enforce this. And there is zero protection for avatars (you know, your identity?), as I just once again tested after reporting this months ago. Okay, so creating things and avatars isn’t your jam. Maybe you want the build a giant world full of whatever comes to mind. While High Fidelity’s biggest strength is the ability to self host, it’s also its greatest weakness. You have to become a server administrator over night to get your world running and if you are looking for Linux support, I hope you don’t want proper port management unless you build and launch yourself (and it your server isn’t Ubuntu, good luck). Don’t want to run your own heat generating server? You can use a partnership with High Fidelity and Digital Ocean, where they’ll manage updates for you! Now if only I didn’t go through a single day of hearing that idea failing where updates don’t work, which means you can’t access it due to protocol versions and are STILL paying for the server itself while High Fidelity futzes around trying to get it working. All that, by the way, is ignoring the fact the vulnerability issues on the platform is outstanding. Simple things like certified and uncertified item separation is left to the winds of ignorance and have been demonstrated to be disastrous over a year ago. Today, as of writing, this is still an issue and will only continue to get worse and harder to solve until someone steps in and just fixes it (or just destroys a person’s world, whichever comes first). Their goal was to build a system where everything was based on trust, but back on planet Reality, this doesn’t work. You have to assume the script will do something it says it will and nothing else. A pill that says it will make the world be pretty colors? Better hope it doesn’t log you out instead, even if it appears certified. That is, if you can prank someone, because the entire system is barren. The only times you see people come in large numbers is when money is involved. Possibility to win a new Vive? Avatar contests worth $10,000? Marketplace bonuses for submissions? Of course money will drag people in, but the amount that stay is low and barely noticeable. Sure, you can host a world that doesn’t show up to others and requires unique knowledge to get in, but even those numbers are low. High Fidelity had potential, and my earlier, original review reflected it. Even without my rose tinted glasses, I could give High Fidelity some merit in its accomplishments. But after things started to decline, I was neither able to recommend nor dismiss the platform as a whole, and removed my review. With all that said, I asked myself if I would show friends and family this, and I did find myself saying I could. However, when it came to friends I know, who focus on content creation, I cannot recommend it anymore; not until the large number of exploits and content protection concerns are actually addressed.
I tried to join the bingo event but from the confusing, unfocused UI, to the avatars randomly T posing and glitching out, I left after a few minutes.
Hey, neat! It's an actual spiritual successor to Second Life that Project Sansar would not be. There's some potential here for good stuff, but let me make one thing absolutely clear... This app starts up broadcasting sound from your microphone to other people on the internet. Let me repeat. THIS APP STARTS UP - BY DEFAULT - DIRECTLY BROADCASTING SOUND FROM YOUR MICROPHONE ON YOUR COMPUTER TO BE HEARD BY OTHER PEOPLE ON THE INTERNET. This usually results in a blast of screeching feedback but at the very worst, personal info and conversations being unwittingly broadcast to dozens of people. What is wrong with you, High Fidelity Inc? Fix this immediately!
The best virtual world-building simulator conceivable. You can import any 3d model and code using standard coding languages. The graphics are limited to the abilities of the artist, only. No templates, no restrictions. It blows my mind that this is even possible. There is no hoping this takes off, because nothing can beat this, and I'm confident future incarnations of this will be the best option in the genre.
A good way to gauge the state of "High Fidelity" is to check out their youtube channel. If you watch the early Discussion and assembly videos, there is a respectable group of people gathered. Only once did they ever get close to "500 avatars in one location", an event that promised cash prizes for the best avatar. The most recent developer meeting, posted May 16th, could only muster 8 avatars, not including the 2 hosts. As of May 17th, there was 6 total people online, including myself and a High Fidelity employee at the greeting area. I wonder how much they're getting paid to wait for the next sucker to show up. Remember folks, at one point this thing had 70+ million dollars invested in it.
High Fidelity, eh? Perhaps the staff should take their own word, and have some commitment towards making the game better, because what I saw was nothing. Nobody hanging out, nowhere to go using the "Goto" function, the sheer lag of the game and the disappearances of objects when I look at them, and the supposed security holes I've read about. If the staff aren't gonna show some loyalty to their own game, why should we? We're not the ones capable of making the game a more stable, and newbie-friendly environment. They need to get their heads out of the clouds, and get stuff done, or this game will rot in the grave it dug itself. I'm actually ashamed to have installed this on my PC. There are better things I could spend my time and storage on.
First things first, i was told about this game in vrchat by some people that started a conversation about how the unity engine is a terible engine for performance, and brought up High Fidelity that is running on the Unreal Engine 4 which on first listen sounds like a nice idea and would be the next social vr game. The only issue that I have is the occlusion culling, it is terribly set up to the point that things that should be in view are not due to this issue and same for avatars, i've also noticed random avatars that stand around that do nothing to assist the player nor add any value to the gameplay, and the hand menu was also effected by the occlusion culling making it difficult to anually do anything, and the starting tutorial uses a basic trigger based system that can get anoying after walking through the same trigger by mistake. p.s when i first installed and started the game, it froze and I decided to close it and it never did close, and I couldnt find it in task manager, so steam thought that high fidelity was still open untill I decided to restart my pc. This game has potential, but attention to detail when it comes to these maps needs to be priority, same with the terrible post processing... please remove the Depth of Field, our eyes already do that, and yes, even with a 2D screen 2 inches from your eyes.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.