
Enter a novel digital universe with infinite possibilities. Whether you resonate with people around the world in a casual conversation, playing games and socializing or you riff off each other when creating anything from art to programming complex games, you'll find your place here.
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Languages: English, French, German, Spanish - Spain, Czech, Dutch, Finnish, Japanese, Korean, Norwegian, Polish, Russian +6 more
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To summarize Resonite in a sentence: if VRChat is a VR focused Second Life then Resonite is a VR focused Garry’s Mod with Wiremod pre-installed.
one of the best creative outlets you can have, if your a programmer or 3d artist and need a outlet this is your game!
I'm sure it's great if you're autistic about making stuff. I know I am. I'd probably have at least 10k hours in Unity and a multitude of other SDKs and editors or tools if I could track those. But there's nothing here for people who just want to open the game and do something. This game will languish in obscurity for the same reasons that kill games like Dreams - there is nothing to do if you do not like fiddling with SDKs and reading docs to make something funny. That can be fun. Not so much if I'm wearing a hot and heavy death trap on my face all the time. Setting aside the inherent discomfort of VR, the process of "find/make an avatar I like (this is not a stealth-diss on furries), calibrate FBT, and check out some maps" has many more steps than it would elsewhere. Even without the context of being a VRC competitor, Resonite is just so grating to get started in, and consistently log into, and it's difficult to drag my friends into playing. If you're not interested in making stuff or looking at stuff people made, there are people to talk to. There are also people to talk to in VRC. And generally more of them. Maybe the people here are, on average, more interesting though - but that's between you and me. I don't really like how it runs either. And the SDK is garbage.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
vrchat but good
This review was a complete drain to write, it took so much thinking, going back and forth in my head on the right way to articulate my thoughts on the game. I feel a great sadness when I play this game, not because the game is bad, but because it has such potential. The creative freedom is often intoxicating, the more I look into the abyss the more I realise how little I understand, but I find that fun. The learning curve is exponential the more you know. Nobody knows everything but that's the fun of it, everyone has a "I know a guy" because that person found something they liked and spear headed it. I enjoy showing the game to new players in my spare time that join, I answer questions, show items, show them how to do things they ask doing my best not to overwhelm or complicate things, and showing them around some worlds. All depends on how much time they have. I do not care for numbers, I do it for the love of the game and to show them the possibilities. We are in a paradoxical situation. Cool game but no players, leaves. I think you can see the issue there, yes there are a select few that enjoy the game for the creativity and come back, but often just drift away. The people coming in mainly want to socialise (as they come from vrchat), they usually don't care for the cool things we can do in here, and are often overwhelmed by it. I'm not saying we will never get out of the paradox, it will just take time. But the thing is, they don't need to learn anything, they can play the game without touching anything technically. You can explore worlds, socialise, play with already made gadgets, take photos with your hands, etc. The issue with that, everyone is building ♥♥♥♥ as they have already done the exploring. You see that and you also feel compelled to build, it's the games main feature right? I'd say no, as you can also build stuff in vrchat (just through a separate program), the main difference is the inventory where you store the cool ♥♥♥♥ you find. Yes you only get 1 gigabyte of cloud storage, but what I say to the people I show around "Think of that one gigabyte as a hotbar for items, you can export items to your computer and still spawn them in", and don't worry, that 1GB can last a long time on it's own especially if you get the files for the items, as the public files don't take up space. There has been many complaints about the game not having an "avatar searcher" from new users, but people that are new to vrchat don't know that it was only after mods disappeared that we got an avatar search world, not even made by the developer, before that you would find them through socializing or searching worlds, and just like vrchat we do have a searcher made by a player that can not only search up avatars but also items and files called redX. You can also use the web version of redX and paste the links into the game to spawn them. People also talk about the dashboard being user unfriendly, but I find that the dashboard is blunt and cutthroat, it gives you what you need without beautifying it, and I personally find vrchat's launchpad harder to navigate, but it goes both ways, we just aren't used to them yet. New users don't know that they can also add custom stuff to their dashboard as well, custom bips and bobs to add information and buttons to their dashboard. On the creation side tho it is really hard to navigate without a mod that allows searching (cherry picker) or a player made searcher, that part is unfriendly and there are some components/flux that provide no examples in what they are used for. The creation side is a f ton of experimentation, time and coffee. The best and worst way to learn is to find something you like and taking it apart, because you will see how it works and fiddle with it, but at times the item could be way too complex, it could be a pile of spaghetti code, etc. There are a great many issues with the game that need to be worked on and developed, it's one guy working on the code. I do not wish for him to overwork himself and I know he most definitely has trust issues after the previous events but man, it's just depressing to think about where we could be if that 1 was brought to just a two.
this game is hard to get into but once it clicks its like discovering fire for the first time, if your trying to get into it avoid the complex systems like UIX and ProtoFlux most things can be done with components and is easier to work with, the community is always willing to help so if you got a problem ask around, You don't need to worry to hard about storage you can export anything you made to your pc and reimport it just by dragging and dropping into the game. Anyway now for the actual review. this game is peak and free you loose nothing for giving it a try.
just rly a horribly optimized and overly complicated unity sandbox,
Yeah sorry. I love creative places like this, but the two main drawbacks are updates like this month's and the lack of accessibility to the cool stuff the community makes. I'd say let it cook and see if things improve but currently I can't recommend.
Like Little Big Planet, and Garrys mod was VR and also made my goated furries. Community is so awesome.
This game/platform is a fantastic alternative to other social VR platforms and even has the potential to surpass them. Most of the content creation tools are used from within the game so it's very easy to find one-on-one mentors to help first-timers get set up right from within a world. Sure, there are some bugs with the IK and renderer and stuff like that, but development is active and pushing updates usually multiple times per week. Loads of customization options and enthusiastic support for modding make this one a keeper. The community is genuinely awesome, too. If you're coming from other platforms, it's a pretty steep learning curve but it's absolutely worthwhile.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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