
Find the objects that are hidden on the map.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
[i]Hidden Cube World: Top-Down 3D[/i] is an engaging top-down 3D puzzle adventure game that challenges players to explore and solve intricate puzzles in a vibrant, cubic world. [h2]1. Top-Down 3D Perspective[/h2] [i]Hidden Cube World: Top-Down 3D[/i] utilizes a top-down 3D perspective that offers a unique view of its vibrant cubic environments. This perspective enhances gameplay by providing a comprehensive view of the puzzles and surroundings. [h2]2. Intricate Puzzles[/h2] The game features a variety of intricate puzzles that require careful thought and strategy. Players must navigate through complex levels, solving challenges and uncovering secrets as they progress. [h2]3. Vibrant Cubic World[/h2] [i]Hidden Cube World: Top-Down 3D[/i] is set in a visually appealing cubic world, characterized by bright colors and detailed environments. The artistic design adds to the game’s immersive experience and visual charm. [h2]4. Exploration and Discovery[/h2] Players are encouraged to explore the game’s expansive levels, discovering hidden areas and secrets. The exploration aspect adds depth to the gameplay, offering rewards for thorough investigation. [h2]5. Engaging Gameplay Mechanics[/h2] The game features engaging mechanics that involve manipulating the environment and interacting with objects to solve puzzles. The mechanics are designed to challenge players and provide a rewarding experience. [h2]6. Accessibility and Approachability[/h2] [i]Hidden Cube World: Top-Down 3D[/i] is designed to be accessible to players of varying skill levels. Its intuitive controls and progressive difficulty ensure that both newcomers and seasoned players can enjoy the game. [h2]7. Replayability[/h2] The diverse puzzles and secrets within the game provide ample replayability. Players can revisit levels to improve their performance, discover new secrets, and tackle puzzles in different ways. [h2]Conclusion[/h2] [i]Hidden Cube World: Top-Down 3D[/i] offers an engaging and visually appealing puzzle adventure with its top-down 3D perspective, intricate puzzles, and vibrant world. The game’s emphasis on exploration, discovery, and strategic gameplay makes it a compelling choice for fans of puzzle games seeking a fresh and immersive experience.
Want 5 minutes of gameplay for a whopping $26.89? You're in luck! HEDE ... err, "Azerbajan Technology" has something for you! "Hidden Cube World Top-Down 3D" offers everything you'd expect from a classical HEDE: [list] [*]asset flipped scenery (this time it's the example scene from [url=https://assetstore.unity.com/packages/slug/117341]KUBIKOS - 3D Cube World[/url]) [*]terribad music and SFX from FreeSound.org, not all of it used under proper license [*]achievements that work but unlock far too early [*]laughably bad UI design [/list] As usual it's a hidden object game but compared to other entries in HEDE's endless series of crap it's certainly the easiest. There are only 32 objects to be found and they aren't hidden all that well. It took me about 5 minutes to find 'em all. Replay value? None whatsoever! It wouldn't take the absolutely ludicrious price tag to vote "No" on this farce of a game. Icing on the cake are the obvious fake reviews with all of them being direct purchases, written in broken english and full of praise for a game they most likely never played. The accounts used have a history of posting fake reviews so you can safely disregard [i]all[/i] of them. [code][url=https://steamcommunity.com/groups/assetflipreviews]Join my Steam group[/url] for more reviews of asset flips and trash games[/code]
This game is a total scam, it took me five minutes to walkthrough it and there is no more content. You can only repeat the same map with the same hidden objects over and over again. It is sad to see such a beatiful game without an acual content to play except five minutes. Skill of a game designer is great and such a pity that it just wasting his time with these kind of games.
[h1]Spielbewertung von TrophyHunter[/h1] Ich habe ehrlicherweise keine Ahnung seit wann ich dieses Spiel habe. Eins ist aber sicher! Ich habe definitiv nicht den Normalpreis bezahlt! Ebenso möchte ich erwähnen, dass die folgende Rezension sich an alle Teile der "Hidden Top-Down 3D" Spielreihe richtet, welche ich besitze. Bei manchen der Bewertungen werde ich noch zusätzlich etwas spezifisch auf das jeweilige Spiel eingehen, weshalb ein weitere Abschnitt hinzugefügt wird. Nun viel Spaß beim lesen der Bewertung. Das Spiel "Hidden Cube World Top-Down 3D" wurde von "Aztech" entwickelt und beinhaltet ein simples Suchspiel, bei dem man mit einer "Top-Down" Sicht vorgegebene Objekte finden muss. Dieses Spielkonzept finde ich an sich nicht schlecht und vertreibt jedenfalls die Langeweile. Grafisch gesehen ist es für ein derartiges Game ganz okay. Leider ist gefühlt jedes Spiel dieser Reihe mit einem absolut und unnormal überteuerten Preis versehen. Denn dieser ist wirklich eine Zumutung. Ich kann mir beim besten willen nicht vorstellen, dass jemand beispielsweise knapp 200€ für ein derartiges Game ausgeben würde. Selbst die Angebotspreise sind schon viel zu teuer für die umgerechnet kurze Spielzeit. Die Hintergrundmusik ist extrem eintönig und repetitiv, wodurch man wirklich spätestens nach 5 Minuten einen Kollaps bekommt. Jedes Game der Reihe hat jeweils 6 Errungenschaften, welche automatisch nach den jeweils ersten 6 gefunden Objekten freigeschaltet werden. Das Hauptmenü wirkt ganz neben bei, als wäre es in Paint erstellt worden. Ich würde ja dem Spielkonzept an sich eine gute Bewertung geben, jedoch ist mir persönlich der Punkt, zum einen mit der kurzen Spieldauer und zum anderen der absolut überteuerte Preis, ein Dorn im Auge, weshalb ich dieses Spiel leider negativ bewerten muss. Daher auch keine Kaufempfehlung! Macht euch am besten ein eigenes Bild davon oder lasst es einfach so stehen. Müsst ihr wissen. 👑 [url=https://store.steampowered.com/curator/43242924/]Weitere Spielbewertungen[/url] 👑
At 90% off of 99.99$, I got this game for 9.99 thinking it might be a fun little relaxing puzzle game. After 7 mins of game time 3 of that was trying to see if I missed the 2nd level or something but I guess it's just the one. A big pass unless it ever becomes 99% off then maybe for a few mins of "relaxing" clicking "fun".
Find items scattered on the map, nothing difficult, but very beautiful!
Просто зайти на пару минут, найти 32 обьекта и выйти, за нахождение еще и монеты какие-то дают которые нельзя нигде посмотреть...
Hidden Cube World Top-Down 3D, developed by Aztech and published by Azerbaijan Technology, is a minimalist hidden-object experience that revolves around a single, compact idea: exploring a small 3D environment to locate scattered items. Presented from a top-down perspective and built using simple cube-based visuals, the game aims to deliver a quick and accessible search-and-find experience. However, while its premise is easy to grasp, the execution reveals a product that feels more like an early concept than a fully developed game. The gameplay is extremely straightforward. Players are placed within a confined 3D space and tasked with locating a number of hidden objects placed throughout the environment. There are no additional mechanics, no layered objectives, and no evolving systems—just a single goal that remains consistent from start to finish. This simplicity makes the game immediately approachable, as there is virtually no learning curve involved. Anyone can jump in and understand what to do within seconds. However, this same simplicity also limits the experience significantly, as there is little to keep players engaged beyond the initial task. One of the most noticeable aspects of the game is its limited scope. The environment is small, and the number of objects to find is minimal, resulting in a playtime that can be completed in a very short span. There is no sense of progression or escalation; the game does not introduce new challenges, expand its mechanics, or offer additional levels. Once the player has completed the initial objective, there is little reason to return, as the experience does not meaningfully change or evolve. The challenge itself is also quite light. Unlike more refined hidden-object titles that rely on clever visual design and subtle concealment, the items in this game are generally easy to spot. The top-down perspective provides a clear view of the environment, reducing the need for careful observation or strategic searching. As a result, the process of finding objects often feels more like a quick scan than a rewarding discovery, which diminishes the satisfaction typically associated with the genre. Visually, the game adopts a simple cube-based aesthetic that aligns with its concept, but the presentation is basic and lacks variety. The environment is functional and easy to navigate, yet it does not offer much in terms of detail or visual interest. The overall design prioritizes clarity, ensuring that objects can be identified quickly, but it does so at the cost of atmosphere and engagement. Similarly, the interface and audio elements are minimal, providing only the essentials needed to support the gameplay without adding any distinctive flair. In terms of replayability, the game offers very little. There are no additional modes, variations, or systems that encourage players to revisit the experience. Once the objects have been found, the game effectively ends, leaving no meaningful incentive to return. This lack of depth and content makes the experience feel fleeting, especially when compared to other titles in the same genre that offer more variety and longevity. Despite these limitations, Hidden Cube World Top-Down 3D does manage to deliver a clear and accessible concept. For players looking for a brief, no-commitment activity, it can serve as a quick diversion. Its simplicity ensures that it is easy to pick up and complete without any frustration. However, this accessibility comes at the expense of depth, challenge, and lasting appeal. Ultimately, the game stands as an example of a concept that has potential but is not fully realized. While the idea of exploring a 3D environment to find hidden objects could be expanded into something more engaging, the current implementation feels too limited to leave a strong impression. It provides a momentary distraction, but it lacks the substance needed to stand out or remain memorable. Rating: 5/10
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