
Hexcells Infinite is an ambient logic puzzle game for PC, Mac and Linux.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a very nice puzzler. Thoughtful and meditative.
final part of the story levels have the best designs for a puzzle ive seen
I love how simple the game is, being minesweeper with hexagons and just a few additions, yet it allows for such complex and interesting puzzles
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我这辈子都在等待的扫雷游戏,死而无憾了哥们
Fun puzzles that sometimes need a whole lot of thinking to find the answer. The cool thing is, that there is always only one right answer. If you need to guess, then you missed something
yeah probably
我太喜欢6-5了,劲爆尾杀
시리즈의 첫 번째 작품이 가장 깔끔했습니다. 기본 골조는 유지하고 있지만, 세 번째 타이틀까지 오는 과정에서 특유의 매력을 흐리는 불필요한 '사족'이 너무 많이 붙어버렸습니다. '인피니트(Infinite)'라는 거창한 부제가 무색하게도, 퍼즐의 본질적인 재미는 오히려 1편의 담백함 속에 머물러 있음을 역설적으로 증명할 뿐입니다.
パズルゲームはほとんどやったことなかったけどハマりました。 三作ある内の最終作ですが、物語とかはないしチュートリアルも丁寧なのでこれからでもできます。 infiniteの名の通りステージをランダム生成することができて無限に遊べるので、ひとつ買うならこれがおすすめ。 でも前作ステージもよくできているのでぜひ1からやってほしい。
Pretty neat game!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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