
Hex is a unique puzzle game with a simple goal, clear the tiles to win. Tiles might multiply, explode, toggle on and off, and more as you jump between them in this exciting journey through over 80 challenging levels.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很怕这种走错一步不能撤销的游戏
This review is specially made for those who like to get all the achievements and have this game in their backlog (minor spoilers ahead). [b]Description:[/b] Hex is a puzzle game where you need to move a ball through all the hexagons that exist on a given level, by jumping one or two squares, in six different directions. As you progress through the chapters new mechanics are added and the game gets increasingly more complex. The minimalist presentation and graphics help you keep your focus on the puzzles and each new kind of hexagon is easy to identify (if you aren’t colorblind). [b]Achievements:[/b] [b]How many:[/b] 12 Achievements, all are about completing levels. [b]How much time:[/b] Around 10 hours, mostly without a guide. [b]Game difficulty:[/b] Normal. Some regular levels are easy but others will take some time and lots of tries until you figure out the solution. The game doesn’t have a lot of levels but I still needed 10 hours to finish it. The fact that there isn’t an “undo” button is especially frustrating in longer levels. There are guides available. [b]Achievements’ Difficulty:[/b] Hard. To get all the achievements you need to complete the challenge levels and these are particularly hard and require you to follow more specific paths. This is where I spent most of the time and had to check a guide for a solution for 3 of them. [b]Overall opinion:[/b] The core gameplay is very simple, but as new types of hexagons are added, each of them with different limitations the game gets very complex and will require a lot of trial and error, but if you feel stuck there are guides for every level available to get the achievements quicker. [b]Join and follow my group Ribbon Hunters for more suggestions and reviews of easy indie games to get all the achievements:[/b] https://store.steampowered.com/curator/42556190-Ribbon-Hunters/
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hex是款跳格子式的消除遊戲,主要在消除踩過的六邊形, 並且隨著關卡難度提升,會出現更多不同功能的六邊形, 例如灰色六邊形要踩兩次消除,白色六邊形不用消除,可以當作往返的跳台, 也有阻擋的橘色六邊形等等。 此外,每走一步有類似木琴的清脆音調,帶來很有趣的節奏感。 要注意的是,它沒有恢復上一步的按鈕,所以走錯只能這關重頭來過。 一開始我看不懂介紹影片在玩什麼,但是試過之後,推薦給對跳格子消除遊戲有興趣的玩家。
Well-designed puzzles in a good-looking minimalist style. Really liked the sound effects too. A good variety of blocks that make for some really complex puzzles when combined, even without huge levels. The tiles are only distinguishable by color, which is easy enough to remember while you're playing it, but you might want to take notes in case you take a long break :P
good
最让我接受不了的是没有撤回上一步的选项
Simple puzzle game, mid difficulty in general.
有趣的点对点移动的解谜小游戏集,类似于按不同规则画一笔画。
This moment of Zen has been brought to you by Hex.
Hex is a navigation puzzle game, an earlier work from the creators of the excellent Achromatic. You'll need to find your way around a hexagonal board, touching each tile to make it disappear - you complete the level when all tiles are deleted. At least initially, as with your progress, more and more types of hexagons will appear, which do different things - some won't even disappear (but in some levels, you can blow them out of existence anyway :) ). The presentation of the game is nice but not spectacular, and the controls are appropriate. With one exception - there's no undo. It's an annoyance on levels longer than 10-15 steps, and a almost a dealbreaker on some of the challenge levels. The dev says he didn't include undo on purpose, to avoid abusing it - I find this argument understandable, just not very strong, as games with much shorter levels (see Splice for an extreme example) do have undo, and don't seem to suffer for it. The only "legitimate" reason for excluding undo is to hide subpar level design - but this is not the case in Hex, far from it. I don't recall any particularly bad levels, and most of them were ranging from good to great, generally stopping short of being brilliant though. In short, Hex is a great puzzle game with some brainy content - not quite good as Achromatic, but still well worth the price of admission. Recommended.
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