
Heroes of scene is a multiplayer strategy game with an indirect control. You are in charge of the Kingdom of live toys. Build your own castle and summon toy warriors and spells to win!
Modeled estimate, not a reported figure. How we estimate →
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Languages: English*, Russian**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a very fun game! I've never played a CCG (collectible card game) like this before, and I was pleasantly surprised. There are a lot of different upgrades and a bunch of heroes, many of which are familiar and beloved from our childhood. There's the famous hedgehog from the cartoon "The Hedgehog in the Fog," the robot from Futurama, and many other characters. At first, battles last only 1-2 minutes, but as you level up, these small skirmishes turn into full-fledged battles with a steady stream of heroes! Europeans and Americans have given it a lot of negatives just because it's a game from Russian creators! Let's support our own producer and have some fun together in this really fun game! 10 out of 10 sanctions packages! xD
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
[h1] [/h1]
Кнопка входа, кнопка регистрации, кнопка восстановления пароля - не работают.
Servers are dead
☀️
Bruh
you will be missed :( i wish atleast we got a single player version since servers are down permanently, or use steam to host locally but its too late
dosent work for some reason
Забавный проект давнего времени, сейчас сервера мертвы, если хотите понять что это было можете на Ютубе у Братца Ву глянуть
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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