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Languages: English*, Simplified Chinese*, Traditional Chinese**languages with full audio support
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Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
do you love having to wait for your reward to be unlocked? 1-9hrs of waiting time just to open a chest! :D oh and you have limited chest slots, even if you have filled all the chest slots for unlocking, it only unlocks ONE chest at a time, so its kinda pointless buying chest slots using real money :D oh and if your chest slots are full, you wont get any more chest if you play, so its like you're wasting your time playing and not getting new chest plus theres a long wait time for unlocking chest ONE at a TIME :D http://steamcommunity.com/id/QUELLDIEU/screenshot/920291799814126479 yes thats right, this is a mobile port, they dont change it to fit to how we play games on PC, so expect P2W like clash royale here :D if you're curious about this game, try it and experience what a giant paywall looks like :D then you will ask yourself, is it worth the time? waiting to progress and its taking too long then F*** it heres some cash XD now why would you throw cash in a game? coz u cant progress??? haha enjoy that feeling, if your the impatient kind just throw money in this game, be a whale :D oh dont do that, just buy other game, its much worth it than waiting to progress in this game XD
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Modeled estimate over time.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
決戰亞爾薩/Heroes of Arzar - и еще одна китайская мультиплеерная игрушка, выпиленная разработчиком из Стима. Когда еще не выпилили, была обычная мобильная колодостроительная стратежка с адовым донатом. Как итог: да и черт с ним.
This game has absolutely atrocious balance at the moment. Mages are vastly more powerful than anything else generally having more range, more damage and, bizarrely more hitpoints than other types of heroes. The fact that you can cast multiple spells a turn later on while only being able to make one attack a turn even further puts the emphasis on skill power out of whack. Add to that the annoying mobile port mechanics of having to wait for chests to open and this is a definite no-no.
played it for about 3 hours went through all tutorials and about 40ish ranked matches and my conclusion is that while fun, its massively pay to win, the legendary items are stuuuuupidly broken compared to the rares and commons youll have acess to without paying, and ontop of that the prices are rediculous item packs which most of the times contain crap are 1,5usd each, a champion is something along the lines of 20-30 usd. my recommendation dont give this company your money or time before they put some decent business models into place, play any of the less "p2w" f2p card games instead theres lots of them that are way better in that aspect then this.
First of all, I only played 5/6 matches, because Im not very fond of tactical games(moving units around). Now, what do I think of the game? It's interesting, it's a mixture of a MOBA, a TCG game and a Tactical game. You control a "Hero", from a pool of many, during the match you can buy items, like a MOBA, that's pretty much the gist of it. It's simple to understand but I think it might be hard to master. Although I won't play again, it was a fun experience, and I recommend everyone to at least try it out, instead of writing negative reviews just because you can't create a account ;)
So, this game is actually pretty fun. The main issue right now is balance is a bit wonky, but hopefully the Devs will balance a bit more before the official launch. Pros: -Fun Game -Love that Different Characters speak in Different Languages -2v2 is a cool mode -Actual gameplay is easy to learn but has a decent ceiling -Animations/Art is smooth and nice Cons: -Legendary items are a bit too strong -Will take some time to collect runes/items -Waiting hours on chests -Balance (especially around certain summoner spells (don't remember what this game calls them) All in all I think that once the kinks get worked out, this can be a really fun and competetive game.
Extremely unbalanced and P2W.
p2w games make me rage
Huge edit: After having of played for a few days, it becomes very quickly evident at how much power you can actually purchase. It seemed minor only because the people I was playing against hadn't purchased much if any. You can purchase an obscene amount of power, OR wait days and days for it. Not worth the effort. Honestly, quite a good free mobile port. Not perfect, but good. It's great for quick gameplay, fun matches, and it doesn't taunt you with nearly any level of randomness. Best when used as a game that sits on the side for a quick match here and there. Quick Pros: Games are fast and fun Characters are diverse and interesting Polished Gameplay is unique, and allows for a reasonably high level of skill Quick Cons: There is lootboxes and similar content that is 'timelocked unless purchased' A very little bit of power could theoretically be purchased ...honestly not much else __ There's a reasonable amount of content locked behind money requirements, which many people are complaining about, and yet they ignore that on League of Legends and similar games, which this is fairly comparable to. The game will start you out with nine heroes with diverse sets of abilities, so you're not missing out on that much. As for the gameplay, it functions as a tactical grid-combat game with MOBA elements. It captures the feel of laning fairly well, with 1v1 combat matches that don't overstay their welcome. As you farm minions, you'll gain gold to buy items from your 'store'. You build this store using cards you acquire outside the game, often from lootboxes. This is minorly annoying, but honestly, the "rarer' items aren't much better than the common ones, just more expensive. They may give you a late game boost, but it makes your early game tough if that's all you're using, so it works out fairly well. Can't confirm how long the strategy will feel fresh, eventually things may boil down to a few item sets, but if the devs keep up with patches and balancing, or even alternate modes, it could turn out fairly well in the long run. The primary issue I have with the game is the rune system. You don't get many legendary runes, and you're missing a reasonable oomph of power on any of your characters that you don't have their rune for. It reeeaally should be incorporated into the character baseline, and not acquired randomly through boxes. It'd be neat to 'talent' your abilities a bit using these runes, but it sucks when a character is missing flat damage because of a lack of that rune. __ In summary: The game has it's issues. It's immediately noticeable that there is lootbox sales strategies, and other time consuming/money reducing methods used to try and get a buck. However, it gives a more than reasonable amount of resources just through gameplay, and you can often win through careful play despite being lower in some basic power. What you can 'buy' is not much on the powerscale, but it IS on the powerscale, and that's a tremendous negative. Despite all that, the matches are quick and strategic, the characters are varied, and there's a lot of fun little polish that makes the game work well. It's a fun light little game that you won't be worse off for having of tried. Summary Summary: Amazing game that would be awesome at the 20$ mark, with far less in game purchases. It's a great game, but it's got those money schemes that are massively frowned upon.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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