
Procedurally generated strategic RPG with multiple parties and endless worlds to explore. Recruit heroes, build towns and explore dungeons in your quest to restore the Broken Land.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
This game is for a particular audience of people, and I love the dev for bringing something like this to life cause this is what I longed for in a video game. It's a randomized world 4x game to an extent, in the vein of HOMM3 with a randomized dungeon system as a crucial game mechanic, in the vein of a floor on Dungeon Hack; as well as being a blobber, with multiple parties and multiple party dungeons with different routes between parties. It's a pure treat for those looking for exactly something in this vein. Almost perfect even, along with the first one. I hope this gains some sort of traction, cause I continuously recommend it to friends.
日本語化Toolを作成しました。 ↓↓ https://steamcommunity.com/app/1006140/discussions/0/780947379776071085/ プレイレビューではなくて、スミマセン。。。 その他ゲームの日本語化情報 https://steamcommunity.com/groups/japanesemod/curation キュレーターをフォローしていただくと、 ストアページから簡単に日本語化Mod/Tool入手先を表示できます。 また、当キュレーターにて日本語化した他の多数のゲームも、 同様にストアページから入手先を開けるようになります。
unique and fun. More after some significant hours.
After countless hours playing the first one that piano music is forever burned in my skull. More you say? Why yes please
Ver 0.3.4 ・広さNormalでゲームクリアまで3回クラッシュした ・店にアイテムを売ると在庫となり、続けていくと店の処理が重くなる (Mage Towerを建築してCrystal Garden を建築すると、なぜかそこでアイテムを売れる、そこでは在庫にならない) ・レベルアップまでの必要経験が多いように感じる ・一度建築した建物を取り壊せない (なので商品が安くなる強化よりは、品ぞろえが強化される建物優先で) ・優秀なアイテム装備に必要な要求ステータスが高すぎる。 (AlchemistにLaboratoryを建築すれば恒久ステータスUPアイテムを売りに出される) 欠点多いけど、アップデートで良くなる事を祈ります。
Heroes of a Broken Land 2 is the sequel to, well, Heroes of a Broken Land. The graphics and game play have been updated. I especially love the new dungeons. Items are now found on shelves and tables, and chests lean up again the wall instead of taking a whole tile. The first dungeon I went through actually felt hand-designed, and the second was devious with a light fog obfuscating the traps. I had to run away from the first dungeon I explored because the boss was a deadly Skeletal Knight who could kill two of my six characters with each attack. However, there are plenty of other dungeons to gain some experience and gear before heading back to finish the dungeon. The game is still in early access, but it is looking beautiful already!
Absolute Kaufempfehlung! trotz des EA und des fehlenden Contents, ist dies ein herausragender Dungeon Crawler mit viel Liebe zum Detail. Anfangs war ich von der Grafik etwas abgeschreckt, da diese nicht so "treffsicher" wirkte. Aber der Mensch ist bekanntlich ein Gewohnheitstier, und...surprise spurprise, auch an diese Grafik gewöhnt man sich recht schnell :) (Mittlerweile finde ich sie sogar gut :)) Wer ein Ein-Mann-Team unterstützen will, kann dies hier gerne tut. Daher finde ich den Preis auch dementsprechend angebracht. Das Characterbausystem ist sehr komplex und lässt verschiedene Kombis zu. Daher kann man zum Bsp. einen Fighter mit verschiedenen Mage-Skills aufwerten.
The game is not yet playable. Many game breaking bugs, no documentation, missing content. There is only one developer and progress is very slow. Hopefully the game will be better in a couple of months.
Nice Game - For a Certain Type of Gamer. [b]THIS GAME MADE ME WANT TO LISTEN TO 48 HOURS OF YOKO ONO ALBUMS.[/b] With bonus tracks! And a foldout Behind the Scenes Yoko Photo Album. I'm giving it a thumbs up, but... This game is pure RNGeezus, Hail Mary Hoping, and Save-Scum Tedium. I didn't play HoaBL1, so I decided to learn the game on TRIVIAL. Watched some Youtubes. Read the starting player hints - you know; I did my due diligence. I didn't just jump in and start mashing keys. Taking a look at this very attractive game makes one think of inventory management (not so much here), loot (much here), gear upgrades (constantly), and careful potion usage (pretty much). So, on TRIVIAL difficulty, the Boss skeleton double-swings for impressive damage, usually deadly. Despite upgrading after every single fight to make sure my gear was top notch, the very first dungeon boss (and dungeon bosses through level 2 dungeons) were consistently able to kill 4 characters (of 6) 30% of the time, 2 characters 40% of the time, 1 character 25% of the time, and somehow manage to let everyone live 5% of the time - on TRIVIAL difficulty, and no matter if you flanked them or not. There was no strategy involved except in making the decision where to save-scum. Before you open the door? Or after? So 18 hours in, despite hundreds of saves, my progress was struggling against level 2 dungeons. I ran around and wasted time so the old Level 1 dungeon would repop and I could get better gear, level up, etc. I tried the level 2 dungeon at level 2. I tried it at level 3. Flanking, potion use, magic, skills - none of that worked. The Boss was going to consistently take out 2 characters his first double-swing no matter what I did. I'm not dense with these game, either, I dumped tons of points into Endurance and the stat that raised defense. Most of my team had a defense over 80, HPs above 35 - most in the 40s. So this game is GREAT! If you like your guys dying every boss fight. Sure, death is easy, raise the dead ones for a gem in town. Not too big of a deal, but then you realize your dead guys coming back are that much farther behind in experience now. It's bad enough with team members who have never died - they're constantly wetting their pants over that dreaded double-swing of unavoidable death. But to gimp all of the future efforts... on TRIVIAL difficulty. Have I said that before? So I get to 18 hours, I'm giving it all my effort to forget trying to use skill (because even skill doesn't matter much here), now I just want to save-scum past this slog of a dungeon fight at level 2. Like death? This game is for you. Like fights that punish your party for fun? this game is for you. Like a challenge where skill has no noticeable effect on the carnage? This game is for you. Like the feel of that juicy squirt to the face of RNG futility? ... So, despite my determination to resort to the worst of methods, save scumming, 18 hours in on TRIVIAL, my last fight against the level 2 boss, 14 attempts... I gave up. Hoping, praying, moaning, bowing down to the RPG Icon and Relic I have in worship and supplication just wasn't doing it. Did I want to do this for the level 3 boss? And... on? I just didn't want to do it anymore.
I particularly liked the auto attack option. Made it easier and faster to go through a dungeon. You can switch to manual attack when you meet the main fight.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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