
Join the Union of Magical Girls, as they navigate the free market of Magical Girl heroics, in tactical, grid-based combat!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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The United States storefront in every case, so this compares stores and not countries.
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Languages: English
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 17reviews | 82% | — | $0 |
| $1.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
A very cute little sequel to the first game! While it is a tad more grindy in some ways (or at least in the way that I played it) than the original, the many other Magical Workers you can get into your union do change things up with various neat little gimmicks of their own, and I won't pretend that wasn't kind of neat to mess around with itself. Plus, if you do like the gameplay enough as something mindless to play, then it does offer a lot of flexibility in that area even when you do finish the main storyline! So that's nice. Cute little story as per usual, and I liked seeing all the different magical outfits and more ridiculous magical names. If you liked the first game, then you'll probably like this game just as much.
Hero Hours Contract 2: A Factory for Magical Girls is an unusual indie tactical RPG that takes the colorful conventions of magical-girl fiction and mixes them with workplace satire, economic commentary, grid-based battles, and intentionally ridiculous humor. Developed and published by Steve O'Gorman, the game builds its identity around the idea that receiving magical powers is considerably less glamorous when the contract effectively turns heroism into unpaid labor. Instead of simply accepting their miserable conditions, the magical girls decide to organize, fight back against their familiars, and seize control of their supernatural careers. The story follows Magical Science Angel, Genius Beauty Knight, and Magical Girl (Provisional) 917B, better known as Bea. Their struggle extends beyond ordinary monsters when magical girls begin disappearing, a suspicious application gains control over the magical job market, and an unexplained problem starts draining electricity across the city. These mysteries give the adventure enough narrative direction to keep its satire from becoming a collection of unrelated jokes. The characters are essentially trying to survive a supernatural gig economy while discovering who is manipulating it and what has happened to their missing companions. Combat uses a tactical grid, emphasizing movement, positioning, and calculated decisions rather than fast reactions. Brainwashed zombie hordes form part of the opposition, giving players opportunities to manage their characters across compact battlefields. The tactical mechanics are approachable rather than overwhelmingly complicated, which makes the game suitable for players who enjoy strategy RPGs but do not necessarily want to spend hours studying enormous character-stat systems. Its relatively modest scope means veterans of highly complex tactical RPGs may find the mechanics lighter than expected, but that simplicity keeps the campaign moving at a comfortable pace. Recruitment provides another important element of progression. Players gradually strengthen the Cooperative Union of Magical Girls and friends by finding and training additional magical recruits. This system fits the story particularly well because expanding the roster also represents the growth of the protagonists' organization. Instead of gathering characters purely because the genre expects a larger party, recruitment feels naturally tied to the game's themes of cooperation, collective action, and resistance against an unfair magical labor system. Exploration eventually leads into The Factory, a mysterious multi-floor dungeon connected to the disappearance of numerous friends. This setting becomes one of the adventure's central locations and provides a traditional dungeon-crawling structure underneath the unconventional narrative. Descending through the facility gives players a tangible objective while gradually exposing more of the mystery. The industrial environment is also thematically appropriate for a story obsessed with labor, production, corporate control, and ownership. The game's strongest characteristic is arguably its willingness to make its satire completely absurd. Players encounter situations involving magical cryptocurrency, questionable methods of recovering image rights, self-employment burnout, and a bizarre infestation of identical monkeys. These ideas could easily feel disconnected, but they share a consistent interest in parodying modern economic frustrations through the exaggerated world of magical heroines. The humor will inevitably be subjective, particularly because it frequently references recognizable contemporary issues, but players who appreciate political and economic satire should find plenty of memorable material. Flexible difficulty modifiers are another welcome feature. Rather than locking players into a single rigid challenge level, the game allows aspects of difficulty to be adjusted during the adventure. This makes it easier to approach the campaign according to personal preference. Someone primarily interested in the characters, comedy, and story can reduce potential frustration, while strategy-oriented players can pursue a more demanding experience. For a small independent RPG, this degree of accessibility is particularly useful. Its pixel-art presentation complements the deliberately retro atmosphere. The visuals are functional and charming rather than technically extravagant, with the emphasis placed on readability and personality. Players expecting elaborate cinematics, extensive animation, or premium production values will not find them here. This is clearly a compact indie project whose appeal comes primarily from its writing, concepts, tactical systems, and peculiar worldview. That modest presentation can occasionally make the experience feel rough around the edges, but it also contributes to its distinctive character. Steam Deck compatibility requires more caution. The Steam version is listed for Windows and provides partial controller support, but it does not currently carry an official Steam Deck Verified or Playable designation on its store listing. Therefore, it is best regarded as officially unverified for Steam Deck rather than guaranteed incompatible. Players attempting it on the handheld may need to rely on compatibility layers, controller configuration, or other adjustments, and the experience should not be treated as officially certified by Valve. As a complete package, Hero Hours Contract 2 succeeds primarily through originality. Tactical RPG combat, dungeon exploration, recruitment, magical girls, zombies, unionization, monopolistic apps, cryptocurrency, copyright disputes, and employment burnout make an unlikely combination, yet the game manages to connect them through a surprisingly consistent central theme. Its tactical depth and presentation are relatively modest, and its very specific sense of humor will not suit everyone, but those limitations are balanced by an identity that is difficult to confuse with anything else. The result is a quirky and focused strategy RPG that understands its strengths and embraces its absurd premise instead of attempting to imitate larger productions. Players who enjoy unconventional indie games, tactical combat, pixel graphics, parody, and socially conscious comedy are the audience most likely to appreciate what it offers. Its mechanics provide a solid framework, but the strange world and satirical writing are ultimately what make the adventure memorable. Rating: 7/10
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"Hero Hours Contract 2: A Factory for Magical Girls" is, wow, a genuinely made product... and I'm not being sarcastic, a lot of work evidently went into this, although as we know from experience and the 120,000 other games on Steam, hard work doesn't mean good work. This is a turn based tactical combat game with an adventure/RPG element on top, basically a JRPG but with a different theme than the usual anime club dropout stuff we usually see (that's also welcome). Regardless, the game was a failure. What do you do in the game? The game revolves around turn based combat and a theme of "hero girls vs. modern capitalism" which is I guess a bit more thoughtful than your average Unity asset flipped first person horror jumpscare adventure game. But the ugly pixelcrap and, err, everything being kinda pink and garish probably deterred gamers from this. And the old dead obsolete GameMaker Studio kitbash look and feel. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. Worse, not all the graphics are pixelcrap, which implies the developer could do better but didn't... so this looks bad I guess on purpose, and also looks inauthentic. Authenticity is the #1 critical aspect to any "retro" game and no attempt at that was made. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
免费 没中文 没成就 英雄时限契约 2:魔法少女工厂 曾经,一名少女与魔法使魔缔结契约,换取强大超凡的力量。 可契约搭档蛮横无理,无休止逼迫少女无偿讨伐魔物。 于是少女与同伴们联合起来,反抗使魔压迫,夺回魔法生产资源! 魔法少女对决零工经济 魔法科学天使、天才美貌骑士,还有代号 917B 的见习魔法少女贝亚一同登场,在自由市场化的英雄行业中艰难求生。 接连不断出现少女失踪事件,一款可疑应用垄断魔法任务市场,整座城市电力也莫名持续流失。 魔法少女对决晚期资本体系 采用网格策略战斗模式,迎战被洗脑的僵尸军团 招募并培育新人,组建属于魔法少女的互助同盟 探秘多层神秘工厂地牢,搜寻失联同伴踪迹 可随心切换趣味难度机制,调整游玩体验 魔法少女对决诡计多端的使魔 维护自身形象权益,反击版权侵占乱象 探寻家中充斥怪异克隆猴子的真相 做空虚假魔法虚拟货币 尽力规避自由职业带来的身心透支危机
Игра 'Hero Hours Contract 2: A Factory for Magical Girls' - это очаровательная и неожиданно глубокая тактическая RPG. Визуальный стиль, напоминающий пиксель-арт, обманчив: под ним скрывается сложная система прокачки персонажей, крафта и развития базы. Боевая система пошаговая, с акцентом на позиционирование и использование уникальных умений каждой волшебницы. Управление ресурсами, особенно деньгами и временем, играет ключевую роль в успехе. Приходится постоянно балансировать между выполнением контрактов, улучшением базы и тренировкой команды. Сюжет, хоть и начинается достаточно легкомысленно, постепенно раскрывает темные стороны мира волшебных девочек, затрагивая темы эксплуатации и ответственности. Главная героиня, изначально наивная, проходит через серьезную трансформацию. Игра затягивает своим геймплеем, который сочетает в себе элементы менеджмента и тактических сражений. Рекомендую всем любителям жанра и тем, кто ищет что-то необычное и с интересной историей.
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