
Join the Union of Magical Girls, as they navigate the free market of Magical Girl heroics, in tactical, grid-based combat!
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Alright, now time for a more detailed review with a little more playtime under my belt. The game is the same (but better) than the original in most every way. The main loop remains infinitely generated missions, and I still prefer some of the missions to others- but the game has added a lot more. For one, unlike the "union bargaining" of the last game, there is now a lot less grindy "upgrades" system. You may upgrade your favourite characters with more weapons upgrades, and while the system itself is simplistic it does lend itself to natural progression. Unlike the previous game, they now have added a cast of new playable characters. Now SirCabbage doesn't just need to sit on the sidelines for 90% of the game, and instead he- and other new characters- have the exact same upgrade treatment. Besides the infinite levels, you will also run into a series of special levels which add unique gameplay mechanics. While I do wish I had more options to replay these after (for example, I actually really loved the first main dungeon in the game and would love to do it again)- what does get offered is great. There are a series of puzzle, roguelike, survival and other mini map types you seem to run into and that seems to be only the start. While I do find myself missing as many of the individual character scenes - they still seem to exist for the main characters, and the side characters are also involved more frequently. It makes the team seem more like a team. Overall, honestly, I would have likely paid more for this title. For free this is an absolute steal. The story itself is topical,- and while I hope that the elements touched on (NFTs, crypto, gig economies and similar scams) aren't around for long- I do feel they will likely linger- unfortunately- but at least that makes this game more likely to remain relevant. In regards to the other review. x = back c and v = change members in party. I have yet to run into any bugs yet.
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The game seems interesting, it's a Puzzle game with a mix of Tactical role-playing game, it's really fun to play and satisfying if you defeat all the enemies, the game still have a few bugs tho, It seems that there's no back buttons in the game??, like while your checking the food menu, there's no back button at any of the screen and you have to press the Esc keys just to get out, it will bring you back at the menu screen, but just press continue and you'll get back from playing, There's also no switch members while in combat, so you'll only playing one character even if one of your member is in the combat zone, there's also a bug while playing the first tutorial, but over all I think the game is fine it's just needed a bit of polished. I mean the art style is great I love it, the characters is charming, the music is actually good and the game play seems relaxing in a way I still recommend the game to anyone, have a try, if that's a typed of game you actually enjoy. Update: it turns out the X keys is your back buttons and C, V keys is switch members, sorry about my review, I haven't check all the keys on my keyboard it's just weird to me that X and C, V is the back and switch buttons, it probably said it at the dialog I just forgot or didn't read it, but I will still stand on my ground that the game still have a few bugs.
For a game with such an anti-capitalist story, the game mechanics are ironically very pro-capitalist: no matter how much you grind or how well you strategize, luck is mandatory for success. The first game has actual puzzles in its Summer Vacation segment: no matter how much you grind or how many times you play them, the levels (and your stats within them) are always the same, so you know they can be beaten with what you have. Even the tower, which does eventually require you to get the bazooka power-up from Summer Vacation, always has consistent level design and enemy placement. In contrast, this game's equivalent (the monkey clones) only have tile placement (ground and walls) consistent; enemy placement--and even party member placement--are always randomized. Worse, since this game lets you spend money to upgrade your attack, you can end up under-leveled with no chance of success at all until you grind a bunch more. The game is also really gimmicky. The first game's Summer Vacation puzzles worked because they used the same mechanics as the standard tactics game-play. However, this game has a part where it suddenly switches to real-time combat and gives you no indication that you can't attack manually anymore, nor does it tell you whose power does what, so the learning curve is abnormally steep. Yet, once you get past that, you'll realize it's just a bare-bones, boring Vampire Survivors clone, where enemies do nothing but randomly spawn at the edges of the screen and sluggishly chase you while predetermined power-ups do the same but spawn less frequently. It's on par with asset flips, but thankfully, you can just repeatedly kill yourself in this mini-game to get the game to progress past it. However, the worst part of the game are the rogue-like dungeons (yes, there's more than one). Your health constantly drains, but unlike other rogue-likes such as Fatal Labyrinth or Pokemon Mystery Dungeon, there's no way to heal yourself; no items spawn in these dungeons and none of your magical team members have any healing spells. Despite this, the game really stretches out how many floors you have to pass in one run before the game saves your progress, and floors are large enough (and your vision limited enough) that it can cost an entire team member's health to finish exploring it. Plus, the inherent random level design of rogue-likes means you'll have no clue which way to go to reach the next floor (and it doesn't help that the whole thing is very monotonous, with each floor being just more of the same). Sure, *sometimes* you'll encounter several floor-skips in a row, but you're just as likely to end up wandering around the entirety of a single floor, losing a team member before you find the stairs, then doing the same thing on the next floor. I even tried buying a doughnut (item that temporarily increases stats like attack and number of available turns), only to find out they have no effect because the rogue-like dungeons use different mechanics than the standard tactics levels. Heck, even if you grind enough to kill the enemies in one hit, it won't matter because the time limit is what'll kill you; the only way to succeed is to get lucky. Those who work hard and grind daily get scraps while those that won the genetic/investment lottery get everything. For crying out loud, the game even randomizes which team member you rescue upon reaching a checkpoint floor, so if you want a full party, you have to *replay* the first 10 floors multiple times--and even then, the RNG can land on a character you've already rescued (even if there are still others left!), meaning the checkpoint room is empty and you have to replay those first 10 floors yet again to unlock the remaining characters! And what's your reward for reaching the end of the final, way-too-long rogue-like dungeon? How does the final boss test the skills you've learned throughout the game? It doesn't; the three bosses just teleport to random locations in the very large combat arena, and their attacks only stun you. There's not even a turn limit, so it's only an exercise in patience. Overall, the most charitable interpretation is that the dev ran out of ideas/motivation and just cobbled together what had been made and released it for free for historical/preservation purposes rather than try to flesh out each separate game-play idea properly. The least charitable interpretation is that this is a false flag trying to make woke look bad, like all those "this is life under socialism" memes that are really pictures of life under capitalism.
being Meguca is suffering
[h1]Before I played Hero Hours Contract 2: A Factory for Magical Girls, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Taktiksel, ızgara tabanlı savaşta Büyülü Kız kahramanlıklarının serbest pazarında gezinirken Büyülü Kızlar Birliği'ne katılın!
i've really enjoyed this game so far! my only complaint is that if there's anything in front of an enemy during battle you can't see its hp
Wish I could give a mixed review. I really like the art style and want to see where the story goes. And for free? It's worth picking up. However this game has a somewhat different feel than the original. To me it feels a lot less weighty than the original, and less puzzley. You're able to switch between party members mid 'turn', with turns acting more as an indicator of enemy events. You're also able to use as much of one party member as you want, which I don't exactly like. I've only played a bit of it, so I'm hopeful that I'll begin to enjoy it when I pick it up again.
A wonderful Magical Girl game! I bit rough around the edges, but for its price, it's not bad at all.