
Here Comes Niko! is the cozy 3D platformer for tired people! You play as Niko traveling across scenic islands. Make new friends, catch fish, solve puzzles, snag bugs, and more! Oh, Did I mention your boss is a frog?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.5Kreviews | 92% | — | $669K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Here Comes Niko![/h1] [h2]Capitalist Croakers Commodify Companionship for Cold Hard Cash[/h2] [h2]-Overview:[/h2] Here Comes Niko! is a cozy collectathon platformer about Niko, a young adult who runs away from home. Looking for a job, they land an interview as a "Professional Friend" under the supervision of Pepper, a tie wearing frog. The player must explore a variety of islands, helping out and befriending the characters in exchange for money. Along the way, you learn more of Niko's past, and discover why they ran away in the first place. [h2]-The Good:[/h2] [h3]-The Artstyle:[/h3] I love the art direction in this game, as it works to envelop the player in a cozy, friendly atmosphere. The beautiful pastel and almost desaturated color scheme contrasted with the brightness of everything makes each locale feel cheerful and wonderous. The character designs are top notch as well, with each character looking and feeling distinct, contributing to the feeling of the world being alive. Everything works in tandem to make the player feel relaxed and happy. [h3]-The Writing:[/h3] While a tad hit or miss for some people, I really enjoyed the writing of this game. There are plenty of meta game design jokes that don't feel too fourth wall break-y, and they got a hearty chuckle out of me on more than one occasion. The characters all have distinct personalities, and while some have many repeating lines, each new critter I encountered felt alive and unique. [h3]-The Task Variety:[/h3] The game does a wonderful job at throwing a variety of unique challenges at the player, causing the core systems to never become dull. The platforming is interspliced with simple puzzles and little minigames, which added some much needed variety to an otherwise simple game. [h2]-The Bad:[/h2] [h3]-The Bugs:[/h3] I always provide some leniency to indie games, as I know bug fixing is difficult. I ran into a variety of bugs that seriously hampered my experience, and I just can't ignore that. The handsome frog achievement, despite being listed as fixed in the patch notes, still fails to trigger sometimes. If you dive onto any physics object, there is a very good chance you are launched a decent distance in a random direction. It's not a huge deal, but when you're trying to move around, and all of a sudden you're launched the opposite direction you were headed, it can be irritating. The movement system also would bug out from time to time, launching me a random distance with every wall jump. The most egregious bug in my opinion, happened in the forest area. I believe it had something to do with the shaders, as whenever the cave shaders would load, some foliage and all of the tree trunks on the island would become invisible. In a platforming game such as this, nothing feels worse than slamming your head into an invisible tree that you didn't know was there, messing up your movement. Not being able to see the trees caused me to look back on this level with frustration, not the fondness it deserves. [h3]-The Useless Collectables:[/h3] Throughout the game, there are a variety of different things to collect. This would be seen as a good thing in a collectathon, but they serve very little use. Each level has a different type of bug for the player to collect, but the only use for them is trading thirty of them to an NPC for a coin. You can only do this once per level, mind you, so once the player has collected thirty bugs, there is no use to collecting more. Similarly, players can find cassettes hidden around the map. The only purpose of these tapes is to hand in to one of two NPCs in exchange for a coin. Both NPCs take five tapes for a single coin, and that begs the question: why do we need two separate characters that serve the exact same purpose? Cutting one and requiring 10 tapes per coin would make far more sense. There are also apples strewn about each level, and they are the most ridiculous collectable of the three. [spoiler]The only purpose they serve is to be used as a currency to unlock and use a movement ability given to the player in the last level. As a result, they are completely and utterly worthless throughout the entire game.[/spoiler] The player has a Tamagotchi snail from the beginning of the game, and you can buy cosmetics for it with money earned by moving around. Why not replace that currency with the apples? Or better yet, allow them to be used on small player cosmetics, like changing the color of your clothes. These issues cause collectables in this collectathon to feel pointless, never doing anything but facilitating the grind for more coins. [h3]-The Price Tag:[/h3] While not an issue with the game itself, this game being 25 dollars is ridiculous. I was able to 100% it in a little over five hours. With how much reused content is present, and the short runtime, I'd price this closer to ten bucks. [h3]-Long. Volley.[/h3] I'm not going to go into massive detail, but whoever thought up long volley needs to go to like, super jail. [h2]-The... Confused?:[/h2] [h3]-The Asset Reuse:[/h3] I am of two minds about the reuse of assets. On one hand, it is an indie game, and reusing assets allows for more content at a lower cost. The reused props and whatnot are actually done quite well! I would see assets from other level be reused in ways where they felt natural and unassuming, and I'm quite impressed with how well it was done! On the other hand however, there was no reason to reuse almost every quest in every location. Throughout the game, you can find contact lists. These allow for characters you have met before to show up on previous islands with more quests. In a vacuum, this is great, but it's way overdone. Each character will show up on every island, and they always have the same type of quest. Because of this, I started to become really tired of running into the same people, and doing the same thing over and over again. Here Comes Niko! has a major problem with "Less is More". It's like being given one cake, versus ten. with one, you can enjoy it, and be hungry for more. If you have to eat ten, you're going to get tired of it very fast, and it'll sully the memory of the first few as well. It feels like nothing more than padding out the runtime of the game with mindless tasks you've completed before. [h3]-The Tonal Whiplash:[/h3] The story of this game is handled incredibly strangely. I did enjoy the darker, sadder story about Niko's past, but it was harshly contrasted by the rest of the game. You'll go from helping a little girl plant flowers and tying yourself to a fisherman's pole to act as a fishing hook, to hearing about [spoiler]how Niko escaped their abusive home and receiving voicemails from your mother about finding a doctor that can "fix" you[/spoiler]. None of these darker subjects are brought up with other NPCs, which causes the story and tone of the game to feel wildly inconsistent. Independently I love both of these ideas, but they are not written into the game very well. It feels like Niko's past was slapped onto the game last minute as nothing more than a reason for Niko to be out here. [h2]-Closing Remarks:[/h2] Here Comes Niko! is a strange game when I look back at it. The best description I could give it is a rough, uncut gem covered in itching powder. I know for a fact that there is something amazing in here, as despite my criticisms, I enjoyed my time with the game. This good game however, has many, many small issues, which makes me feel conflicted. It's games like these that make me wish for a mixed review option. While there certainly is something worth playing in here, I cannot in good faith advise someone pay 25 dollars for this game. Wait until it goes on sale, at least.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This tamagotchi comes with a free 3D platformer!
I GIVE IT A TEN A TEN A [EXPLETIVE] TEN
A great game with cozy vibes although for the length I wouldn't recommend getting it for full price, with the way the controls and movement feels you can definitely tell that the same team as A Hat in Time at least touched it
JUEGO TODO PEAKKKKKKK
When I picked up this game for the first time, I enjoyed the novelty of it. I had never seen anything like it before (except for maybe Paper Mario), and I wanted to do everything the game had to offer. I collected all the bottles, did all the quests, and I'm currently also trying to 100% the game achievements on Steam. However, the flaws far far FAR outweigh the good. [h2]The Pros[/h2] - The artstyle is nice. - I enjoyed what story there was. - Some characters were nice. I enjoyed getting clarity on the newest addition (aka [spoiler]Grandpa's garden[/spoiler]) - The game relays some important messages. Like, don't overwork yourself, love your found family, etc. [h2]The Cons[/h2] - The platforming felt janky and weird. I felt as if I would be on the platform one second, and after I jumped, I would be across the map. - This game is full of bugs and glitches. Sometimes I would get stuck on whatever during the arcade sequences. If you jump on top of a collidable box, it will send you FLYING. Shadows would also occasionally disappear, making Volley really hard. - You have to find the story. Literally FIND the story. And the story that comes to you, you can only listen to ONCE. I would've liked to listen to the voicemail again to actgually pay attention instead of "turning my brain off" and just clicking through the whole time. Not ideal. - Jokes felt repetitive and very cookie cutter. Same thing for the ending. "Oh, everyone gets together and wishes the protagonist a happy life!!" - Once you finish an area, there's no more reason to backtrack to it, aside from vibes. - Speaking of vibes, everything was super bright and hurt my eyes. You should just make the brightness... darker? to make it more cozy. - That one gal who set Niko up for the job in the first place. She has no significance outside of the story (which, btw, you still have to find). I also would've enjoyed Niko's whole feedback on things. Like, would they call her back? They have a cellphone, so why not use it? - ♥♥♥♥♥♥♥♥♥ the pricetag Overall, this is a very "pick up, put down" type game. Once you've finished it, there's no reason to play it again. Would give this a 4/10.
The vibes be froggin'
a very cute little game that touched my heart
不好玩,没有中文,没有游戏提示,物品太难找了
Way too overpriced for what you get in return, and problems that rival the 2003 build of Half-Life 2.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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