
Become a herbalist in a small village. Treat various diseases using natural methods. Prepare healing mixtures. Travel to search for better ingredients. Do not wait. Find your vocation to heal people…
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
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Day One Review -------------- You walk through the forest to collect ingredients to try and cure villagers with basic items until you can pay formulas from the Merchant - which appear randomly per day. The plant items can be difficult to see at the base of trees - and I never came across things like willow bark in the wild, only sold by Merchant. Calendula and sage I only saw growing near home, and you really want them to spawn more often. Same for the beehives spawning wax slowly. Backpack space is very limited so you're going to running back and forth a lot. I did really like that the herbal remedies were mostly accurate to real life treatments! Game appears to be designed primarily for VR play, which is usually okay when playing without it but also leads to problems with the interface - part of the Help menu connected to F1 appearing offscreen, cursors occasionally disappearing because it's designed for the mid-screen point as a focus. There are a few spelling errors and the game loads up as 'SymulatorZielarza' instead of Herbalist Simulator in your toolbar, which is minor in the scheme of things. TIPS The first thing I'd recommend for all new games would be to slow down the passage of time with your minus key. Hoard as many items as you can in your house, by dropping things with X - as far as I can tell things don't despawn, but spawn points around the house do respawn. Check in with the merchant each night for new formulas. Expect 90% of your villagers to give up, go home, and die, or appear with something that is basically incurable. As it currently stands the game's extremely difficult, but there's no endgame that I could see. -------------- There's a lot of promise for the future with this game however as it currently stands there's not a lot of playability. A few storage areas within the house would be nice, or a way to experiment with your items and discover recipes instead of depending on the Merchant. I'd also love to be able to plant in the house's garden to have plants multiply, or harvest more than once from the same plant - even if it's only for fruits and vegetables. I'll be checking in to see what updates come.
There is no easy way to craft what you need. You walk around and pick up items, and it tells you what it's good for. There's no way to take those ingredients and actually make them into treatment options without buying the recipe from a merchant. Limited backpack space and no way to store them in your small hospital/home. Was excited for this game to come out, and it's a huge let down. Have hope for the future, but until then, seeking a refund.
[quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote] Herbalist Simulator is a Unity asset flip, or what Valve calls a "Fake Game". The "developer" ripped off a low poly Synty Studio asset pack for Unity, changed a few things around with it, and dumped it on Steam as a cash grab. It's important to note EJRGames [b]did not acknowledge they took a Synty Asset Pack to make this asset flip[/b]. Instead, they claim the work of Synty as their own... whether Synty's license for this asset permits it or not, this is plagiarism and highly unethical. EJRGames have a known history of trying to scam people into paying them money for someone else's work. One example of EJRGames doing this is [url=https://store.steampowered.com/app/1057730]VRAdventure[/url], which is really the "[url=https://assetstore.unity.com/packages/3d/environments/dungeons/polygon-dungeons-low-poly-3d-art-by-synty-102677]Polygon Dungeons Asset Pack[/url]" asset, written by the actual developers, Synty Games. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. Herbalist Simulator has an overly optimistic price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
I love the concept of this game. I believe that this is what games really should be used for instead of killing everything in sight. I want to be a naturopath and I love plants. A game like this with more time and money invested could be critical to future learning. I would take pictures of Echinacea Purpurea (Purple cone flower) Indian Pipe, Turmeric, Licorice root, and a host of other medicinal herbs, and scatter them throughout the terrain. Hide rare ones and make it more explore intensive. I love the fact that you have patients to treat. I would make it a bit more simplified for the user so it's easier to figure out. Like "John has the flu" Treat with Echinacea tincture and then you have to go find the Echinacea and make the tincture in the house. I am playing on a computer and the controls weren't clear, if I press escape it doesn't give me an escape menu or anything. Little simple implements could make the game very fluid. The controls and movement already feel very clean like in minecraft, so it wouldn't take a crazy amount of work to put it a lot more into this. I hope you keep adding to it. I have a Chinese herbal remedies encyclopedia that has all the herbs and tinctures and how to make them ect ect. Might help a lot if you want a legit medical game. Good luck!
The game, that says "craft" but not going to explain how to do that. Even was not able to find how to close the game.
I really wanted to like this game, but there just isn't enough direction. Everyone around me dies. Plus, the controls are very bad.
I like graphics.
- Clearly designed for VR, all menus open up as floating windows that you can walk away from, and that can clip into nearby objects. Keyboard controls are clumsy, your only access to your inventory is by scrolling through it with two keyboard keys, not the mousewheel. - Gather natural herbal ingredients like glass jars of sugar by finding where they have randomly spawned in the woods near your house and clicking once. - Patients get impatient and leave over time, and spawn in the instant that you do, giving you no leeway to read the tutorial text or gather ingredients. Several of the first people to show up are going to leave before you can get them anything, and since you won't have medicine at first, most of your early treatments are going to involve feeding people and sending them home. - When I craft things, the result items seem to disappear into the ether, and I can't find them when scrolling through my inventory. You also select things by maneuvering the center of your screen onto them, even though the OS mouse cursor is independently visible. That might just be because I'm on linux, so I'd advise sticking to playing it on windows. It runs well, the graphics form a decent basis, it just really needs a lot of polish in the gameplay and controls, and some more development in general. It looks like they haven't worked on it in a while, so it may be dead, but I'll check back in a few years and see if anything's changed.
Stars received: 0.1/10 _ Note: v.6 [0.0 to 1] = personal impressions [0.1] Controls & Training & Help [0.0] Menu & Settings [0.0] Sound & Music [0.0] Graphics [0.0] Game Design [0.0] Game Story [0.0] Game Content [0.0] Completion time (level/game)? [0.0] is it Enjoyable & Fun? [0.0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0.0] BONUS point: Multi-Player related [0.0] BONUS point: Review for VR [N] - if Registration is required with providing PII [No = Categorical] - is it acceptable to Play the Game in 2023+ ? Game description key-points: This Gamash, should not exist Overview: a horrible content and a worse experience
The idea is good but... we have no idea of what we are doing, there is no menu, nothing to indicate us what to do, and I have an azerty keyboard, so I had to do the thing to turn it into qwerty, but it means that, after I found some indications after pressing randomly on my keyboard, when the indications told me that [ and ] had a use, I had to randomly push again to find these beys, and some of the keys are really not poractical, like X to drop whereas most games use A. So, good idea, but way to unpracticle for now.
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