
Welcome to Alpha 2 of Hello Neighbor. Play against an advanced, self-learning AI in what eventually became Act 1 of Hello Neighbor - the stealth horror home invasion sim.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Stats
Languages: English
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty mediocre with a few bugs there and there, but probably the best alpha out of all. At least it's free
The only reason people act like this is good is because at the time it was released people thought it was good for an alpha and would get better when fully released and now that the full release is known to be terrible people say this is better and therefore good but it is so incredibly buggy. But also its free so definitely worth it.
goodie
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amerykański hitler
any alpha before this or this you should play any alpha after is mid
It's really a polished alpha, i like it. It has cozy fall atmosphere, and it has several routes to enter the basement.
Childhood.
I like it good gameplay, scary, and It's an og
imi palce sa folosesc comande dea face chesti nebuna ca sa activez un chasescene care a fost scos si s-a afla ca inca exista in chasescenul 10 ANI MAI TARZIU sa stii da nu o sa pun pasi care trebuie sa faci casa activezi chasescenul cauta pe YOUTUBE un tutorial cu sa activezi chase scenul. Review Real:Un alpha de Hello Neighbor bun care a lasat developarii consola de face cacaturi cu ea si in rest imi place :)
The basement is the best part bc it's a chase scene and you need to open a door with a key and then turn on a gen when getting chased
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.