
"Hello my World! Lily." is a visual novel about a programmer who finds an unusual way to cope with loneliness and routine. But after a while, his imagination and actions go too far, and the line between reality and fantasy begins to melt rapidly.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1.6K | 12 | 83% | $5.99 | |
| approximately $55 | 1 | 0% | $3.99 | |
| approximately $81.5K | 254 | 97% | $16.99 | |
| approximately $10.1K | 64 | 92% | $9.99 | |
| approximately $9.2K | 234 | 87% | $4.99 | |
| — | 0 | — | — |