
A physics-based, realistic 3D sword-fighting game. Immerse yourself in a cinematic adventure, utilizing real sword-fighting martial arts and a variety of historically accurate weapons to survive brutal duels in 17th century Poland. Featuring single-player modes and a LOCAL 2-player mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 3.33/day in the week after.
About
Hellish Quart is a local-only (two players play on one PC, not online), physics-based sword fighting game. Set in 17th century Poland, it features a cinematic story and the most iconic sword fighter archetypes of this period.
With motion-captured fencing techniques and four gamepad buttons representing four attack angles, you'll need to use timing, technique, and speed to defeat your opponents. Choose from a variety of warriors and take part in cinematic story mode, arcade mode, safe sparring, quick fights, survival mode with online leaderboards, or local multiplayer. If you want to hone your sword fighting skills, you can spar with wooden weapons or train in modern HEMA gear. And for the ultimate experience, Hellish Quart also offers an optional VR mode.
Please note that the game is still in development and only supports local multiplayer (two players play on one PC, not online).
physical sword fighting using Active Ragdolls
cinematic story
online leaderboards
realistic historical fencing techniques
optional VR mode
Hellish Quart utilizes active ragdolls and real-time physics to get you the ultimate fencing experience. You can attack from four different angles using the four gamepad buttons. Different button combinations enable special attacks and combos. When you are not attacking, your character automatically assumes a defensive stance, blocking your opponent's attacks using the autoguard feature. Proper timing, technique, speed, measure, and wits are all crucial to winning, just like in real-world fencing.
The game is set in the historical 17th-century Polish-Lithuanian Commonwealth, and the character models are based on 3D-scanned, reconstructed clothes from that period. The single-player campaign, once completed, will be firmly rooted in the reality of life in the region. You will duel against Zaporozhian Cossacks, Polish Hussars, Tatars, Turkish Janissaries, Swedish Reiters, French Musketeers, and more.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ce jeu est incroyable.
mükemmel hasan oynayın
Great
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 30 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Polish*, French, German, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 864 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome premise, awesome designing, TERRIBLE AI (99% of your opponents especially if you are trying to learn). Almost every AI (at every difficulty) flawlessly one-shots you, goes past your useless "auto-guard", cant be grappled but grapple and push you easily. What is the point of trying to master a rigged game, some characters can cheese AI easily, other characters need to hit AI 3 or 4 times to get them when the same AI can still one-shot you. 80% of the attack moveset is useless because the AI does not have a large moveset that it attacks/defends with, so you will be forced to use the same 2 or 3 moves that work with your selected character and cheese your way through. I have 4 hours on the game but I spent around 6 hours learning it from youtube and on a friends pc, and it is much different in theory than when you actually fight because what should work is basically ignored by the AI even if you just defend and not attack. PLEASE FIX YOUR AI INSTEAD OF JUST ADDING MORE USELESS CHARACTERS.
Really awesome casual game.
Absolutely the best sword fighting game ever produced!
This game offers you fantastic expirience of Tekken with Ghost of Tsushima One hit One kill mechanic. And here is the best part... SWORDS. Yes Ladies and Gentleman, you can give your opponent a real Brittish Handshake
♥♥♥♥♥ на постном масле
no online for a fighting game in the big 2026?
Świetna; bardzo satysfakcjonująca bitka na klingi !!! Tylko te bardzo nad wyraz długie szpady i za razem denerwujący wygląd zawodniczek które je dzierżą. Jeżeli chodzi o VR to Super to wygląda jak by się stało i widziało pojedynki średniowiecza na własne oczy. VR- Ma dwa słabe punkty: (-)VRnr1- Gra chodzi jak w zwolnionym tempie :/ (-)VRnr2- Myślałem że będzie można pograć Kontrolerami VR w trybie FPP (to moje marzenie!!) Dziękuje! Że mogłem doświadczyć takiej satysfakcjonującej gry!!! Pod względem, płynności fizyki i Realistyczności DEWELOPERZY !! PROŹBA !!! !!! Bardzo proszę o Tryb FPP z użyciem Kontrolerów ruchu VR!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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