
A physics-based, realistic 3D sword-fighting game. Immerse yourself in a cinematic adventure, utilizing real sword-fighting martial arts and a variety of historically accurate weapons to survive brutal duels in 17th century Poland. Featuring single-player modes and a LOCAL 2-player mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 3.17/day in the week after.
About
Hellish Quart is a local-only (two players play on one PC, not online), physics-based sword fighting game. Set in 17th century Poland, it features a cinematic story and the most iconic sword fighter archetypes of this period.
With motion-captured fencing techniques and four gamepad buttons representing four attack angles, you'll need to use timing, technique, and speed to defeat your opponents. Choose from a variety of warriors and take part in cinematic story mode, arcade mode, safe sparring, quick fights, survival mode with online leaderboards, or local multiplayer. If you want to hone your sword fighting skills, you can spar with wooden weapons or train in modern HEMA gear. And for the ultimate experience, Hellish Quart also offers an optional VR mode.
Please note that the game is still in development and only supports local multiplayer (two players play on one PC, not online).
physical sword fighting using Active Ragdolls
cinematic story
online leaderboards
realistic historical fencing techniques
optional VR mode
Hellish Quart utilizes active ragdolls and real-time physics to get you the ultimate fencing experience. You can attack from four different angles using the four gamepad buttons. Different button combinations enable special attacks and combos. When you are not attacking, your character automatically assumes a defensive stance, blocking your opponent's attacks using the autoguard feature. Proper timing, technique, speed, measure, and wits are all crucial to winning, just like in real-world fencing.
The game is set in the historical 17th-century Polish-Lithuanian Commonwealth, and the character models are based on 3D-scanned, reconstructed clothes from that period. The single-player campaign, once completed, will be firmly rooted in the reality of life in the region. You will duel against Zaporozhian Cossacks, Polish Hussars, Tatars, Turkish Janissaries, Swedish Reiters, French Musketeers, and more.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A lot of fun. Hoping the ranked scene pops off in full release.
It has a very complex and deep combat system that can be very hard at the start. But like any good fighting game, is intensely rewarding once you grasp it's concepts.
Samuel is too bugged and strong, because when I scored several hits the game rightly didn't want to score them even if I had passed a blade through his throat but he defeated me immediately with two hits, rework this thing that can not be hidden behind the "historical accuracy" because here we are talking about bad development and errors in the game, please fix it because in itself the game is amazing.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 30 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Polish*, French, German, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
HEMA
Jedna z najbardziej oryginalnych i satysfakcjonujących gier szermierczych, jakie miałem okazję wypróbować. Twórcy stworzyli produkcję, która zachwyca zarówno realizmem walki, jak i klimatem XVII wieku.
Hotness
Gerçekçi kılıç dövüş oyunu. Parasını hak ediyor
Играл давным давно и уже тогда считал игру лучшим симулятором фехтования, купил недавно и, увидел режим истории, подумал что ,будет легкая визуальная новелла и далее файтинг. Но, попробовав, я был очень удивлен. Немного RPG и свободное перемещение по карте, еще и на лошади дали покататься! Помимо этого, диалоги озвучены и анимированы, и всё это создает атмосферу тех времён.
I axe, they cry
sehr geehrte entwickler. falls es euch noch nicht aufgefallen ist, eure Hitboxen sind für den Arsch zu schade und können mich mal kreuzweise. ich habe es versucht diesem spiel etwas abzugewinnen, jedoch habe ich enormste probleme zu sehen wie man ein spiel Froh und entspannt spielen kann wenn der Boss selbst auf dem niedrigsten schrwierigkeitsgrad arschfickerig stark ist und Blockmechaniken nicht möglich sind. rein gegen normale npcs ist es jedoch einfacher was mich bis heute etwas irritiert, muss man selber entscheiden 6/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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