
Helle's Undersea City Project - Bringing Air to The Garden - Grow and expand the land with air, aiming to rebuild the undersea city with a lone girl, Hele! A new type of undersea city-building simulation game!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
設備同士の差別化が殆どなく、手探りで漫然とプレイしていても同じ設備ばかり並べて10年程度でクリアできてしまう。 実績の150年経過は拷問なのでせめて15年にしてほしい。 探索もレシピのダブリばかり出てくるのでオーパーツをすべて集めようとすると単調な繰り返しになる。
可愛的小品城市模擬遊戲,時數不會太長,值得一玩。
Simply city builder. Simple gameplay loop, cute narrative, Could use some QoL improvements.
일러는 좋아도 재밌진 않음
这个游戏是可以推荐的,推荐向一些轻度游戏玩家,比如十十二岁的孩子或是无聊的女大学生。但对于对游戏有一定水准要求的玩家,或者是某种强迫症患者,这个游戏的缺点和小毛病实在太多了。很遗憾我是后两者,所以在我的评测里,实在很难给出这个比较想给的推荐。 我也不想长篇累牍地分析这个游戏哪里不好,在这里简单列出几点,如果以下最重要地几点你都不在意或者能接受,一些其他我没有列出的小问题也不会影响到你的。请作为一种参考吧: -0.教程时视频形式。 -1.操作上对PC键鼠不是很友好,鼠标选定地块有一定偏移。 -2.游戏系统缺乏深度和平衡,主要体现在建筑和探索系统。非常非常非常随意。 -3.主线剧情很难评,像是二十年前的日本高中女生的随心之作。 -4.以缺乏建筑等级视图为代表,缺乏很多模拟经营游戏应有的视图报表。 -5.主线流程极短,个人是两个多小时通关。不过主线结束你也可以继续玩。 优点也是有的: -1.建筑可以无消耗移动。 -2.没有任何压力来源。更确切地说,这个游戏没有“失败”的概念。 (生存模式和创造模式的中间态) -3.女主立绘好看。 那该说的话我已说完了,应有的劝我已劝过了,当列的优点我已列出了,看过以后,自有选择的权利为你留存。
It's a decent little city builder, small in scope and you'll probably complete it in 10 hours ish (I'm guessing). It has some pretty unorthodox ui/ux choices, and keyboard controls are qutie bad at times. I think the exploration mini-game would have been better if it ran in the background in some panel while building your city. As it is, it's quite the chore and pauses your income so it feels punishing. Even more so when you have to replay the same explorations in search for a blueprint just to progress the story. It's strange to have 80% of buildings do the same thing, and would probably probably be more interesting if buildings had more of a functional flavor. Placing resource-gathering buildings in the same pattern every time also feels silly after the first few times and something should be done about that. But all in all I like it, it's cute. And I like that it's not a forever game.
感觉还是挺无聊的,不值这个价格
海底火山のレシピが出なくて詰んだ
正直言って面白くない。ストーリーも単調、街づくりも単調すぎて達成感がないし、自由度が低い。はっきり言ってフリーゲームレベルの出来。
都市作りが好きな方におすすめ ただし計画性無く建築をすると後々痛い目に遭う。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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