
Hell Forge is a retro roguelite survivor where you battle endless monsters to mine souls for the ultimate gamble. Locate the Hell Forge on the map and risk your resources in a high-stakes lottery system to craft Legendary gear.
Modeled estimate, not a reported figure. How we estimate →
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About
Hell Forge is a retro roguelite survivor that focuses on following obsessions.
You don't just survive here—you gamble for power. Slaughter endless waves of monsters to mine their souls, then race across the map to the Hell Forge. Will you forge a Legendary weapon that clears the screen, or will you be buried by monster waves?
Risk & Reward: Success isn't guaranteed. Experience a Legendary tier forge or the depression of a misfortune.
Infinite Variance: With random Stat Options and Tier Rolls, no two weapons—and no two runs—are ever the same.
Max out your weapons to trigger massive Evolutions. Transform a simple spear into a screen-clearing vortex of death. Every run is a unique roll of the dice.
Don't just run in circles. Explore the map to find Divine Statues. Pray to the Angel to receive crucial buffs:
Attack Speed: Turn your weapon into a machine gun.
Magnet: Pull every XP gem on the screen to you.
HP: Save your entire session when you are one hit away from death.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Simplified Chinese, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Its decent. The forge failures seem a bit too punishing. I think the failure rate needs to be rebalanced. 50% failure rate is too high. Imagine opening a chest in Megabonk and half the time you get nothing but still spend the currency. I think the odds for the different tiers of the Forge results is perfect, common, magic, rare, legendary etc. You might even do away with the failure rate, increase the cost and reduce the occurrence or something. Just a suggestion. Overall though I love the art style. Game feels well polished and plays smoothly.
4천원이면 라면을 사 드세요.
i personally enjoy games like this, this game is a lot of fun and for the price. The forge is a great idea to have in the game. its a unique game.
Just skip this one, should be an "alpha" stage game at best. Really rough - the skills are not balanced, the gameplay is flaky and winning depends on pure luck. The more I play it the worse it gets. - balancing is garbage - there is no map or sense of direction - different characters doesn't do anything other than have visual skins - end game is just more monsters with more HP - your character scale depends on luck and how much upgrades you can get is a way inferior survivors like and I got many crashes when I was switching windows, There are much better games out there,
Update: it's actually better than I thought. I think it has a decent chance of becoming my favorite hyper casual game. I'm open to purchasing additional DLC if any (maps etc). Decent game especially for the price. Feels being back in the arcades as in the old days. Burned the last two hours even though I wanted to just check out the game before seriously start playing tomorrow. Magician is a bit OP and it's a lot harder when playing with Knight, but I think I'll get used to it. Highly recommended!
무기 조합하고 강화하는 재미가 끝내줌 강화와 업그레이드가 도파민 요소 데모때부터 시간가는줄 모르고 했음 캐릭터도 다양해서 플레이타임이 쏠쏠할듯 게임 가성비 좋습니다 추천!
아직은 게임이 좀 단조롭긴 한대 재미는 있네요 근대 강화 억까는 좀 심한듯 하네요.. 천장이 있어야 할것 같아요 꼭 필요한 강화인대 계속 실패만 하니 ㅎㅎ
강화가 처음엔 3개만 붙일 수 있는줄 알았는데 더 옵션을 중복으로 강화할 수 있다는걸 안 순간 재밌어졌어요 다음에 열릴 던전이 기대되네요~
O jogo ainda está bem no começo, mas já dá para ver que está seguindo pelo caminho certo, continuem assim! Pelo preço e pelo que ele oferece, eu recomendo. Gostei da mecânica de missões dentro das runs e das formas de evoluir as armas. Sugestão: seria muito bom adicionar suporte para controle. 🎮
Very Cool Game !
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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