
A sci-fi stealth game in which you must infiltrate digital facilities, steal back the possessions within, and escape without being seen. These "networks" contain switches that can alter your path or stop guards from seeing you. Activate them on your own or with the stolen possession!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Extract data from nefarious networks!
Infiltrate the depths of cyberspace on a life-or-death mission to reclaim stolen valuables. Stealth around robotic guards, manipulate the surrounding environment, and retrieve your client's prized possession to ultimately escape the network. But once you snag it, the sinister NETBots will shotgun the self-destruction of their own network—all in an attempt to permanently wipe you from existence! Get in, get out, and take back what's NOT rightfully theirs.
Features
Play as Agent Tehsi, a professional spy who's fast on her feet and adept with machinery! You can activate terminals to open and close walls or create walkways to new heights, which also keep you safe from the sights of guards.
Find a possession at the end of the level, then traverse back through it in a different way! Use the very item you've retrieved by putting it on buttons that also open walls or shrink blocks.
Avoid the robotic guards and sentries surveying the area. They'll stop at nothing to capture you and keep the possession from your grasp!
Be prepared to escape the network shutdown! After reclaiming the possession, an escape sequence triggers and demands that you escape before time's up. What's more, certain terminals deactivate, making escape even harder!
Each room has its own camera angle(s), allowing for simple yet effective observation of each challenge.
Enjoy two full levels of accessible and exciting gameplay! At least one additional level will be released with the full version of the game.
Genres
Stats
Languages: English
Reviews
666
Heist.exe is a clever little stealth game that I liked almost immediately because it turns a computer network into the actual level around me. I play as Agent Tehsi, a spy sent into digital facilities to recover stolen possessions while avoiding robotic guards. I really enjoyed how the game mixes stealth, puzzles and movement instead of making the whole experience about simply hiding from enemies. The levels are built around terminals, switches and environmental machines that let me change the layout of the network. I can open and close walls, create walkways and manipulate different parts of the environment to find a safe route. I liked having to think about the level itself as a puzzle because the best path is not always obvious. I have to understand how the machines affect the space before I can move through it safely. The stolen possession at the end of each level adds another nice twist. Once I pick it up, I have to make my way back out through the network, and the item itself can become part of my solution. I can place it on buttons to open walls or interact with special blocks, which means the thing I was stealing suddenly becomes another tool. I thought that was a really neat way to make the return journey feel different from the way in. Avoiding the NETBots is where the stealth side becomes more interesting. I have to pay attention to their lines of sight and use the environment to stay hidden while I work on the puzzles. I liked that I am not simply waiting for guards to walk away. I can actively manipulate the level to create safer routes, which makes the stealth feel connected to the puzzle solving rather than feeling like two separate systems. The visual style also grew on me. The wireframe materials give the levels a convincing simulated computer world look, and the minimalist presentation helps keep attention on the interactive objects. The concept fits the art direction really well because everything feels like it exists inside some kind of digital construction rather than a normal physical location. My biggest issue is that Heist.exe is still an Early Access game, and that is noticeable. The current version feels more like the foundation of a larger stealth puzzle game than a finished experience. Some areas could use more content, polish and variety, and I sometimes wanted the levels to push the mechanics further. The developer has also made it clear that the full version needs significantly more development before it is ready, so I see the current release more as a promising work in progress. Overall, Heist.exe is a smart little stealth puzzle game with a genuinely interesting central idea. I enjoyed manipulating digital environments, using stolen possessions as puzzle tools and finding ways around the robotic guards. It is still limited in its current Early Access state, but the core mechanics work well together and give the game its own identity. I am definitely interested in seeing how much bigger and more polished this concept becomes. Rating: 6.6/10
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