
11th Dream is a fast-paced third person abstract shooter aimed at hard-core difficulty enthusiasts and fast runners. Visit a place after biological history, where bots became tools for other tools.
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[h1]«11th Dream»[/h1] [b][i]Абстрактный шутер / психоделика. Убиваем роботов и собираем кристаллы.[/i][/b] Геймплей: https://youtu.be/ezPGWCduH3w Мультиплеер пуст, но есть одиночная кампания из кучи небольших уровней + редактор карт. Игра в раннем доступе. Контента не так много. Радует необычный визуальный стиль, неплохая механика и динамичный геймплей, но от игры быстро устают глаза. Дорабатывать мультиплеер смысла нет. Разработчику стоит направить силы на развитие одиночного режима: добавить миссии, сюжетные вставки и какой-нибудь разблокируемый контент. [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
Remember all those mid to late 90s 3D 3rd person action games? When level designers were still figuring out how to help players not get lost in their creations and hide secrets that will be fun and rewarding to look for? When programmers were experimenting with capabilities of early 3D hardware, coming up with hacks and tricks to get more interesting visuals? 11th Dream is trying to bring back and improve upon those games in the same way as pixel art games today build on ideas from the 80s. It is a very interesting idea, but it is not for everyone. Pros: [list] [*]Wild visuals! Definitely play in well lit room. [*]One hour time limit for story campaign, in the spirit of the original Prince of Persia. [*]Difficult situations that require use of terrain, correct choice of weapons, and generally stacking odds in your favor by being clever and skilled. [*]Music. [/list] Cons: [list] [*]Color palette choice and visuals can make situations hard to understand and get clear picture of. I'm sure I killed about as many allies as enemies. [*]Difficulty can be artificial and frustrating at times, just as it was back in 90s. I'm looking at you, 5-minute-long 3rd person platforming level without checkpoints and largely missing visual depth cues! [/list] All in all, it is hard to say where issues are deliberate in pursuit of the chosen art and design style, and where it is just an oversight. If you're looking for something unusual, even when it's rough around the edges, this game might be for you. Make AI normal again!
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Hours played at review time, across 27 reviews with recorded playtime.
11th Dream is a game that plays on your retro feelings in all areas. It is, however, a fairly niche game, and is not even pretending to be casual or mainstream. No tutorial - seriously, we all know how to play FPS games by now, so not having to go through the WASD explanation feels positively refreshing. Visual diversity - all levels feel quite unique, as a result of using different hues and effects. The wild variety of very vibrant effects does, however, result in a headache if played for too long. Music and sound - both are quite simplistic and straightforward, likely not to interfere with the fast-paced gameplay. Controls - these are, sadly, still lacking. My main issue is with the jumping, as the animation does not seem to match the overall movement of the body. Progression - there is a campaign which also includes a hidden path, greatly appreciated by someone who loves to find secrets and not play by the script. And since the levels don’t including anything that could even remotely be approximated to a checkpoint, some parts will bring some strong emotions out of you. Overall a good entry in the retro-inspired FPS genre, and once it gets a bit more polish in some areas, it will be a great game for sure.
➡️ Business Inquiries ⬅️ ______________ For Gameplay - https://youtu.be/NIG7XaklNUw FOLLOW MY Steam Curator PAGE For More - https://store.steampowered.com/curator/40736129/ 📢 squarezerobusiness@gmail.com ________________________________________________________ ➡️ Ratings ⬅️ ______________ ☑ ---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☑ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{Gameplay}--- ☐Very good ☐ Good ☑ It‘s just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{Audio}--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults ☑All ---{PC Requirements}--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Ask NASA if they have a spare computer ---{Difficulty}--- ☐ Just press 'W' ☑ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Game Time}--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☐ Worth the price ☐ If it's on sale ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ The game itself is a big terrarium for bugs ---{?/10}--- ☐1 ☐2 ☐3 ☐4 ☑5 ☐ 6 ☐ 7 ☐ 8 ☐9 ☐ 10
11th Dream, zorlu oyun tutkunlarına ve hızlı koşuculara yönelik, hızlı tempolu, üçüncü şahıs, soyut bir nişancı oyunudur. Biyolojik tarihin ardından, botların diğer araçlar için araç haline geldiği bir yeri ziyaret edin.
You can tell this was made by a studio composed by fine arts students. The game relly looks unique, very weird tron-alignd visuals that drop hard so for that visual experience alone it is well worth your time. Takes place in the AI Metaverse with very straightforward gameplay. Pulsating vibes!
A refreshing experience. This game is chilling by its simplicity, but does not hold your hand. I would even say it can be quite challenging. The controls are simple and intuitive if you are used to any FPS/TPS, There are no tutorials or much indication, yet I was never lost in a level. The gameplay alternates between fast paced action and more contemplative phases while taking you through the story. There is some replayability potential: different character builds, 3 levels of difficulty, beating your best time, and more... Graphically speaking, it is minimalistic, and Has its own style. Very dreamlike universe.
免费 有成就 没中文 《第十一场梦境》(11th Dream) 踏入生命史终结后的世界 —— 在这里,机器已沦为 “其他工具的工具”。 《第十一场梦境》是一款快节奏抽象风格第三人称射击游戏,核心在于超高难度设计,需要玩家投入极致专注力。本作面向硬核游戏类型爱好者与速通玩家(speedrunners)。 比赛伊始,玩家需从 3 种基础专精与 3 种额外专精中进行选择。不同的专精组合将影响玩法风格,包括角色的移动速度、攻击力与耐力。玩家需争夺被摧毁机器人(bots)掉落的蓝色晶体,收集晶体可使专精等级呈指数级提升。 除同步多人模式与异步 “每日模式”(Daily mode)外,游戏还设有一段畅想未来的剧情战役 —— 在这段故事中,人工智能(AI)超越了人类历史。 为将 “梦境游戏” 的氛围呈现在屏幕之上,我们采用自研专属引擎,走过了一段颇为奇特的开发历程。缺乏现成可用的技术,反而激发了我们的想象力:既打破了传统视觉呈现方式,也促使我们为快节奏 3D 射击品类探索全新的艺术表达手法。 核心特色 单人剧情战役(Single-Player Story Campaign) 多人模式(Multiplayer) 快节奏硬核玩法(Fast Paced Hardcore Game-play) 竞技场小冲突地图(Arena Skirmish Maps) 每日挑战与排行榜(Daily challenge and scoreboards) 内置关卡编辑器(In-Game Level Editor) “建议添加光敏性警告!” —— 某匿名用户(J. Doe,代指 “未知身份者”) 历史记录:0X0010-0X0060 0X0010 【历史进程中】 0X0020 【机器人出现之前】 0X0030 【生命意识存在之时】 0X0040 【因力量匮乏与疲劳,工具被创造】 0X0050 【(承接上句,补充语境)】 0X0060 【为缓解劳作不适而造的工具】 历史记录:0X0010-0X0060(生命史终结后) 0X0010 【生命史终结之后】 0X0020 【当机器人】 0X0030 【沦为 “其他工具的工具”】 0X0040 【不再有劳作需求】 0X0050 【却仍处于不适状态】 0X0060 【系统开始陷入衰退】
11th Dream is a nice visual trip integrated to the classical jumping and shooting game.
I had a dream. I actually had ten dreams... and then one more. What made the last one different is hard to describe in words. One just need to experience it in order to fully grasp it. As many of my dreams tend to do, it drew from the pool of my old memories - Quake III: Arena barely running on my grandfather's computer, Blade Runner on a VHS, long lost as a tear in rain, a file called matrix.avi on a CD you've just borrowed from a friend. I would have dismissed it as another simulacra praying on my nostalgia, and there are many of those, watch out for them! But there was something more here. It did not glide smoothly over the surface, it went deeper, resonating with the memories no other dared to touch. Uncompromising, rough and contemplative. It's a dream worth dreaming if you dare. Don't be repelled by its crude form, because the form is the key to a unique experience.
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