
Infiltrate various companies, tap into their databases and exit while avoiding contact with employees. You have been invited to participate in the virtual planning of corporate espionage missions.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Infiltrate various companies, tap into their databases and exit while avoiding contact with employees. You have been invited to participate in the virtual planning of corporate espionage missions.
Fast stealth for busy people - frequent saves, rapid retries, over 100 short missions.
Enemies follow your lead - risky strategies invite aggressive responses.
New kinds of interactivity - unprecedented degree of door interaction detail for maximum tactical utility.
New kinds of distractions - surprise your opponents with distractions that will cause them to question their senses.
In the near future, corporate accountability has reached an all-time low. A group of vigilantes has created a darknet company offering corporate espionage services to other companies. Discounts are proportional to the revenue of the target company, to incentivize smaller companies to pool resources against bigger ones. To remain competitive, most small companies eventually start using their services, though this is not publicly acknowledged.
Most missions are simple, and do not require intrusion. The remaining missions - due to their difficulty - require additional planning. This planning is crowdsourced - software is made available to a group of hand-picked participants all around the world. Using this software is like playing a video game - participants make their decisions in simulated scenarios. These decisions are then collected, analyzed and may eventually contribute to the planning of a corporate espionage mission.
You have been invited to participate.
Each mission is set in the office/IT section of a building, a few hours after midnight. Only night shift reliability engineers and night watchmen are still in the building. The missions simulate the propagation of light and sound through the rooms, as well as the reactions of employees to various disturbances that might appear.
Your job is to be a ghost - distract your opponents to clear a path and avoid getting caught - all while completing the mission. As you proceed through the environment, it is important to remember that everything you interact with may set off your opponents, and they will investigate. To keep things interesting, sometimes they might even do something unexpected.
To get you out of tough situations, you are given a tool that you will in time regard as your most valuable companion - a device that is capable of emitting strong light rays and targeted sound pulses, and is therefore guaranteed to create powerful distractions for your opponents at the location of your choice - assuming you have a direct line of sight to that location.
The missions are strictly non-lethal, even remaining hidden is not worth the cost.
To facilitate experimentation, the software includes the "Timeline" feature - a way to quickly create and restore save points at any time, allowing different approaches to be attempted for the entire duration of the mission. Save points can be arranged in a map, or in a progress graph, which allows them to be identified more easily.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
From first impressions, this is a really well made stealth game with well thought out mechanics, lots of QoL, solid, fast paced, speed-running oriented gameplay. Speaking of QoL, the quicksaving and loading system is great. It works super fast and shows the path you took as well as the position you were in from a bird's eye view so browsing which quicksave to load isn't just a menu, it's a comprehensive top down view of the map of the situation you were in when you saved. If you're the type of person that likes watching or executing Hitman speedruns, you might like this a fair bit.
EDIT: Updated my review after the most recent update. I see the dev either took my advice or perhaps I wasn't the only one with this thought, but I'm so glad to see the doors can be opened in just one button press now. I would like it if I could close the door the same way now, but still this is a massive improvement and I'm very glad to see the dev is listening to us :) My review: Unfortunately, there are no good gameplay videos on YouTube yet, making the game seem boring, but it's actually a lot more fun once I start playing. Especially now that the door opening system is fixed. However, there are a few tweaks that I'd like to see. Firstly, I know this isn't that type of game but having some takedown options for the guards would be nice. Even if it meant losing points. There have been a few times where the dude caught me like 8 times in a row and by the next time around I just want to be able to walk up behind him and snap his neck so bad. Secondly, I would like it if the game would remember which of the two tools (sound vs light) I have selected rather than continuously reverting me to the light one. This is nitpicky but it does get frustrating rather quickly and I doubt it would be hard to fix. Third, co-op would be a very nice addition. Granted, that wouldn't be an easy implementation. But I think the game would be much more fun with other people. Especially if the above items are resolved and me and my friends can go around killing the guards. Lastly, I'm not sure how many missions there are in total, but I'd love to see procedural missions added in (or perhaps in a sequel?). Feel like that would be a good fit with the mission types the game currently has. That way the missions would go on forever and I can just keep racking up points. That said; I really like the load/save menu (very intuitive), and how short and fun the missions are. I'm playing on a steam deck and it in a way reminds me of portable ops with the mission lengths. I like being able to play a mission while I wait for a file to download or when I have some downtime after work. The stealth isn't the best but I've definitely played much worse. It's simple but pretty fun, and the more I play it the more I like it. Anyways, enjoying my playtime so far. Kinda surprised I'm not seeing more people talk about it. The game needs some tweaks but it's solid so far. I hope to see more stealth fans check it out. With a few more tweaks I think this could be an excellent stealth game.
Хорошая 3д головоломка. Советую
I was really interested in this game because I like stealth games but so far the controls are really janky and game sends mixed signals to me. Liki finish this mission if 15 seconds but here is 10 different ways to open the doors... It does not feel like everything was well thought through. I will probably wait until more updates to try it again.
Highly recommend for stealth game fans. This one is both unique and creative. I hope the dev gets a chance to expand this concept in their next game. Although, corpo/ghost has all the right ingredients, I am excited to play what this dev will do in the future.
Качественный стэлз-экшен в духе легендарного Metal Gear Solid VR Missions - автор явно был вдохновлен Хидэо Кодзимой. Интересные коротенькие миссии на время в офисных помещениях ночью, главная цель которых - сбежать незамеченным, предварительно выполнив некоторую задачу типа взлома компьютера. В интернете есть русификатор к этой игре.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Grid Ranger | $3.1K | 51 | 84% | $2.67 |
| Voyage: Journey to the Moon | $3.1K | 184 | 78% | $0.99 |
| Hitler My Friend | $3.1K | 112 | 81% | $0.99 |
| King Pins | $3.1K | 106 | 86% | $1.49 |
| Gravity Quest | $3.1K | 103 | 73% | $1.99 |
| They Are Hundreds | $3.1K | 186 | 53% | $0.99 |