
Black magic in the age of pike and shot! Reload your musket after every blast in “Heidelberg 1693”, a challenging 2D action adventure set in a dark and twisted vision of Germany in the late 17th century.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Can't figure out how to sex every (((sex worker))) like why is she so fkin high can't seem to find any guides so for now my casual arse is putting it as da no rekommend and idk when i sexe the last gf in geym ill change to kommend.
It´s creative. But combat mechanics are burdensome. Iffy timed ambushes, make you inch along by the couple of pixels, turning progress into a chore. Little joy here for me.
>>>>>>>Just buy this game<<<<<<<< *unique one shot / and reload mechanic *excellent soundtrack * insane morbid atmosphere * hard af Nails all i could wish 4 a game like this !
Challenging game, a fun and refreshingly different take on the classic metroidvania genre. The developers definitely did their due diligence regarding musket dynamics etc.
I recently played "Heidelberg 1693" on Steam and overall, I would give it a thumbs up. The concept of the game is unique and I appreciate the effort that went into creating a historical simulation like this. However, there were a couple of issues that detracted from my enjoyment of the game. Firstly, the character controls were somewhat imprecise and it was difficult to maneuver my character accurately. This led to some frustration during gameplay as I struggled to complete tasks and objectives. Additionally, the difficulty of the game seemed somewhat unregulated. Some tasks were quite easy while others were nearly impossible, leading to a disjointed and uneven gameplay experience. Sometimes the screen is full of deadly enemies and projectiles, that interact with each other or even teleport and it gets really too much to process and thus you die a lot of times with a frustrative effect rather than an educative effect. Despite these issues, I would still recommend "Heidelberg 1693" to others, especially if you are interested in historical simulations. However, it's worth noting that there are some rough edges that may detract from the overall experience. I would recommend the devs to closely study character controls of Blasephemous.
First be aware that this is a difficult game. I finished it with just over 500 player deaths (something the game helpfully and/or cheekily keeps track of for you) in about a seven or eight hour first playthrough. It requires total precision and often memorization of how to survive some longer routes. Think challenge levels for Mario maker style. So right away, this will be a turn off for some; if you hate repeating sections over and over (and over) then this is definitely not the game for you. If you find yourself frustrated by repeated deaths, steer clear. Will those caveats out of the way, this is a really wonderful game. The first thing you'll notice are the aesthetics: pixel art that perfectly walks the line between comical and horrific, while still being totally clear and readable. A fantastic supernatural historical setting, which I appreciate enormously. The zombies, drunks, demons, and various other horrors you will encounter are lovingly made and really set the mood, while the backgrounds keep you grounded. There are some truly inspired designs and concepts among the enemies and levels, and make it worth the difficulty to see what is next. Sound is fine, with a few positive stand outs here and there. The (crucial) counterpoint to the above mentioned difficulty is that the controls feel completely precise, I never felt like any death was the fault of the game or how it handled. This is too often overlooked in 2D games, and is an entirely necessary component of a difficult game. The game can be as hard as you like, so long as it is fair, and this one succeeds. The slow to reload but powerful musket is a nice gameplay element, and adds a feeling of tactical decision making. As to the story, I didn't really understand what was happening or what led to all this madness, just that the King of France sent me to kill the Moon King, but narrative isn't as important as just how evocative the setting is. It felt true to some of the apocalyptic fantasies of the age, to the point it almost feels like playing through an Hieronymus Bosch painting. If there were miniatures of the characters in this game, I would buy and paint them all. All told, I would definitely recommend this game to anyone who thinks it may look interesting, with the strong warning that it is quite difficult and can be frustrating. It can certainly be beaten with enough time, but expect to repeat some parts many, many times. Really looking forward to what this (two person?) team makes next.
'Friendly Fire' is the hero and villain in "Heidelberg 1693". No, no, no, is not about you facing the endless hordes of the undead. It is about seeing everyone/everything get hit on each other and becoming a witness of a beautiful chaos in front of your eyes. Joking aside, your trusted sword and musket will be your help to overcome a big variety of enemies to your wake. Plently of ways to win most of the times, but you need to be extra careful of getting hit very easily. I want to say the power-ups are helpful, but for me weren't sadly. Aside from that, I love the style of the game and if you are a pixelart lover, then this will be an treat for you. So if you want a challenge, then you are in the right place. Get prepared. 8/10
Cool unique game!!
This game is extremely hard, my father entered the room and thought I was playing Contra like we did when I was younger. Couldn't help but agree with him, so many things on the screen to pay attention to! Overall, I've had a pleasant experience with this game, but I should warn that the game can feel a little bit clunky from time to time. Outside of that, pretty fun, if the developer can just make the controls a little bit better, I am pretty sure a sequel of this game could sell well.
多少沾点乳法,后期难度有点开玩了,总体还行
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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