
Galactic Strategy | Tactics | Action! Found an empire and expand across the stars, command massive fleets in interstellar conflicts and pilot powerful warships as you battle for victory in Heathen Engineering’s Terran.
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Do. Not. Buy. This. I bought this game a few years back based on the promise it would get better. Fast forward several years and it's still essentially just a ship designer and a single starter mission, and not even a good one. I recommend you look into the "X" games (aside from XRebirth) to get your fix of this sort of game. The newer ones aren't much more expensive than this effing mess and the older ones are still much better, complete, and cheaper than said mess.
DON’T MAKE EYE CONTACT! TL;DR: $40 for this? You make me laugh! REFUNDED! (Or at least tried, but I am over time limit of course) A little more detail: + micromanaging for planets. No such thing! + Gar “flagship” adds interesting dynamic. +/- System defense mechanic marred by micromanagement. ---- (yes that is 4 minuses) AI is dumb. - Limited tutorial. --/+ Not a true 4x, but maybe that is a good way to shake up the usual formula. - Plenty more shown below. I love to read a wall of text!: It is hard not to look at a game and make other comparisons to other experiences you have had with past games. I am going to try to give an opinion from my own perspective. You may like what I do not and you may not like what I do. I myself have a long history of strategy gaming (both board and computer) and very much enjoy 4x games. Sci-Fi has always been my absolute love for these games and Spaceward Ho! was the first I played in this genre that led to playing other games such as the Master of Orion series, the Space Empires series, Emperor of the Fading Sun, Stars!, Ascendancy, Sins of a Solar Empire, Galactic Civilizatons series, Endless Space, StarDrive and Stellaris. So yes, I do have high expectations. I will start with what I consider the Pros: - I immediately liked how little micromanagement there was at least for planet/resource management. I am not saying there is not some micromanaging going on in this game, but not needing to micromanage this can be refreshing (read on in Cons about other micromanaging). - Your Gar “flagship” is a creative and interesting component to the game. You now suddenly have another goal other than preventing your empire from being crushed via invasion, you also have to make sure this ship (which is very powerful in comparison to other ships) does not get killed and you can eliminate another empire by killing that empires Gar. - There is a system defense mechanic that exists for stations. Interesting idea to have that ties in to your stations, but, see Cons. … Ya that is about it for the pros… Here come the Cons (better have the damage control teams on standby): - The AI is dumb as a brick. Period. I have the game beat on my first playthrough against 30 AIs, all I would need to do is clean up. I feel like I clubbed a baby seal that was already mauled and clubbed by a polar bear. - Tutorial is very… limited… - The emphasis placed to the Xs of Expand and Exterminate is not bad in itself, but the execution is cumbersome. o Expand? In fact, the best strategy to Expand is simply to off another empire and the empire’s remaining systems are now yours. After the first early phase of the game, taking the time to grow into your systems on your own is silly. Kill Gar/Citadel and win! Wait, that is exterminate... o Exterminate? Boom, build your huge ass fleet and troll every other empire’s Gar or Citadel system to beat them. Game, set, match. Easily reproducible… Each… And… Every… Time… o Explore? There is no fog of war for stars. You may not be able to see the planets in a system past a certain range, but you know the stars are there. Oh and you can see where every other empire is and which is their Citadel, so… Take your monster fleet, fly directly to their super far away Gar/Citadel and slaughter it! o Exploit? Well, don’t mind if I do with my huge troll fleet! Nom Nom Nom. Oh wait, that would be Exterminate… Once I started gobbling up other empires, managing resources was unnecessary. - Diplomacy is completely non-existent. Some will say that this is refreshing and I can even agree that it is a creative choice that can add something new, but not one that I will favor given the rest of the mechanics for this game. - The micromanagement of your fleets is awkward both in movement and reinforcing. System defense uses ships, but seems very nebulous. - The interface is at best mediocre and often clunky. - The tech tree is VERY limited. A tech is present for each planet type, each Gar ability and each ship type. Once you research a tech, you can upgrade it 5 times I believe. Some may like this as it streamlines the process, but not me. - Ability to drop in to a battle and FPS with a ship, but… Kind of feels like a bad attempt to micromanage at a very VERY low level. I am an empire leader not a ship captain, why would I want to manage a single ship? But I can still say creative idea and maybe a good chance to change up the 4x thought process. - The influence feature for owning a system is wonky! Conclusion: While I see some interesting ideas and find the possibility some may like the game mechanics, for me this is a very low entry into the 4x genre. The Cons far outweigh the Pros as they are game breaking and while the Pros are creative, they don’t hold enough interest to counter the Cons. PS: $40 for this? You make me laugh! REFUNDED! (Or at least tried, but I am over time limit of course)
Great game, I liked the build system its only limited by your imagination. The game is by far from finsihed and is in its infant stage but I can't wait for it to be finished. The Dev team are very quick in responding to questions and input which is very nice to to see.
Wow! I'm not sure what to say about this even v. Star Citizen... nothing there as far as game play goes...
Crap.
UPDATED REVIEW (13TH MAY 2020) I was an early reviewer for the game, and it promised so much more when it was in early access, then they switched gears, left a half finished husk of a game with a massively reduced scope and disappeared. I was in regular contact beforehand, and then I was ghosted completely. But yeah, game's dead, devs have run away with the money and I'm lucky I got a free key tbh. Avoid it at all costs. ORIGINAL REVIEW (FOR HISTORIAL CONTEXT) Very promising game. Devs aren't advertising very much at this stage for good reason. It's nowhere near ready, but as players, they listen to us and take on feedback. I streamed the game last week for the release of the beta patch and the devs watched silently and took notes. Very responsive when people do have issues and very polite when dealing with them. I did receive a press key for my YouTube, and I am a press contact, but I am always impartial and frank. I do recommend this whokeheartedly, but as an investment. If you want to play right now, hold off for a while.
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] Once the game loads you’ll be taken to the main menu screen; here in the left top corner you’ll find Continue (if already have a saved game), New Campaign, Load Campaign, Skirmish, Options, Credits and Exit. On the top right corner in the drop-down box there’s User Guide, Video Walkthrough, Community Hub, Heathen Support, Translation Tool. There are also some Audio Controls (Master, Music, Interface and Environment volume sliders), these can also be found in the game’s options. Upon starting a new campaign you’ll be taken to a screen where you’ll be able to customise your game profile. Here you’ll be able to create a two-tier logo from various patterns and icons, changing colours to your liking. Further down the screen is Gar Design. There are three types of Gars to choose from: Valkyrie, Theseus and Fallen, each with its own abilities (five each in total). For example, The Fallen has Doom (which can instantly destroy a target), The Theseus has Children of Poseidon (which can terraform a planet in to an ocean world), and Valkyrie has Ride of the Valkyr (which can deploy the Valkyr and convert a system to your way. Gars work in addition to your organisation and improve their attributes. They are ornate, huge and powerful warships, which can influence a star system. If you lose your Gar at any time, then it’s Adios Amigos! Choose your Gar wisely as you cannot change it once you start a game. Next you can give your organisation a name and choose the type of organisation you’d like to play as. There are three options to choose from: Corporation, Government and Armada. Each of these has their own benefits; Corporation gives you earlier access to economic and industrial-based attributes, the Government gives early access to population and expansion-based attributes, while Armada give you early access to advanced warship designs and fleet-based attributes. You can still unlock the attributes upgrades of the other organisations, although it may take some time to do so. In the top right of the screen you can also adjust the ratio of planets in your galaxy. You can select the percentage of each type of planet using a slider, or you can use the random button to decide for you. You can also use the rest button next to the random button to reset back to default. The types of planets are Gas Giant, Ice, Molten, Ocean, Rock and Terrestrial, and just below these you can set the number of Opponents (AI Player Count). After you’ve completed setting up and read a bit about the organisations and the goal of the game, you can hit the Start Game button and proceed into the game. While the game loads the galaxy, you’ll be shown some information on random things within the game, such as information on planets and ships etcetera, along with some tips on how to maybe defeat or improve upon a certain planet. After hitting the Start Game button, you’ll be greeted with a window detailing your objective for the game along with the option to do the tutorial. There are two types of tutorial you can chose to go through, one being a Video Walkthrough which will drop you to desktop and then open You Tube. The other is Intro Tutorial, which will take you over the hub showing and detailing each part of the game and what it does. You can choose to Skip Tutorial should you wish, or if you’ve previously gone over it. After declining or accepting the tutorial, you’ll have in front of you a small system with lots of bright points scattered around the screen. In this system you’ll spot your organisation’s name indicating that this is controlled by you; this is your home system. Close by will be your Gar; surrounding them is a blue hue, and around that it’s the blackness of space with many points of light, which could be other star systems. You can select a point of light and if it’s within the blue hue you’ll be given some information on that system. But to start with you’ll need to check out your home star system by selecting the star system indicated by a laurel. This will open a window detailing all the planets in that system; there are several different types of planets. You’re not going to be able to take advantage of all the planets at first; you’ll need to do some research before being able to make use of any resources. To research anything you’ll need to bring up the research window, which can be done by clicking on the icon in the lower left-hand corner. Here you have five research tabs: Available, Gar, Ships, Planets and All. Researching anything can take quite a few months to complete; some research will be needed to unlock some planets and ships. In the planet research you can also upgrade attributes to a planet; these attributes are Colony, Economy, Industry, Science and Terraform. Each planet can have their attributes upgraded five times, and after the fourth time you’ll have the option of Terraforming that planet. However, before you’re able to do so you’ll be required to research the terraforming ability on your Gar. In order to collect resources and colonise planets etcetera, you’ll need to assign an outpost. Depending on the planet it will determine what it’s good for. Rocky planets aren’t good for much, molten or frozen can be ideal for industry, gas giants are best for science and terrestrial planets are good for colonising. You can add different outposts to planets, although if they aren’t very well-suited for that type of outpost, they may still bring in resources (albeit at a much lesser rate). In the centre left of the screen you’ll see three icons, which are System, Fleet and Economic Administration. In system administration you’ll find information like population, trading posts, resources and contested systems. In fleet administration you’ll find any fleets, stations and citadels you currently have at your disposal. You can also create new fleets, stations and citadels here. Creating a fleet is simple - just click the button which opens a window, and here you’ll have all the ships you can create; however, you’ll need to unlock most of them through research. Once you’ve created a fleet you can send them wherever you want by selecting them and then right clicking on where you want to send them. Creating a station will allow you to link near-by systems that you’re currently occupying. They only cover a certain area and you cannot overlap with another station. The citadel is a massive station which is attached to a star system; you start with one of these and they provide defence and insure influence on that system. You can create more citadels as you progress through the galaxy, but you’re only really allowed two of them. The more you have, the more they cost; you can, though, decommission a citadel should you wish to bring one further towards your frontline. [quote]THE FULL REVIEW CAN BE VIEWED IN IT'S ENTIRETY [url=https://www.zeepond.com/zeepond-reviews/heathen-engineering-s-terran] HERE[/url] AS IT WAS TOO BIG TO POST HERE.[/quote] Positives + Steady game, plenty of space to cover + Four to thirty AI opponents + Customisable logo’s +Achievements + Cards Negatives - Only able to research once thing at a time. - Fonts are too small (dev sorting this at some point) Starting from a single star system, research planets, build outposts and terraform them for resources; construct huge fleets as you expand your empire across the galaxy. 7/10 [quote]Key provided by developer/publisher for review purposes via THE CPT FROGGY CLUB! Any opinions expressed are entirely my own! [/quote] [quote]For more reviews, great game giveaways and much more. Come join us @ www.Zeepond.Com and [url=https://steamcommunity.com/groups/thecptfroggyclub]The Cpt Froggy Club[/url] Steam Group[/quote]
This is one of the worst games I've ever played. Complete waste of money. It should be withdrawn from the market until it is more than a shell of a game. The tech tree is extremely thin. Only 3 branches, and a depth of 5-10 in each of the sub elements. Dull. The ability to customise fleets is poor, limited to the balance of 6 standard ship classes from corvette to dread. No ability to customise ships, just general upgrades to attack/defence/speed/cost as one of the 3 tech tree branches. It's very buggy. Frequently, the game hangs and sometimes you can recover by restarting, but not always.
I like it, flying around in space is always fun, hopefully the game grows to its full potential, maybe not alot to do right now because it is an EAG. Definately not the worst thing ive spent 40$ on!
Die Grund Idee finde ich gut, aber der zustand in dem sich dieses Spiel befindet ist schlicht und ergreifend schauderhaft. daher rate ich allen davon ab dieses Spiel zu kaufen Bugs ohne Ende. Ich bedauere den Kauf zu tiefst. zu den Bugs aus den Gefechten kommt man Teilweise ohne das Spiel zu beenden nicht mehr raus , ab und an verschwindet die Maus so das man nichts mehr machen kann, außer das Game neu starten. Gerade nach diesem Spiel bin ich ernsthaft wieder der Meinung das die Welt der Spiele Käufer nur noch Zahlenden Alpha Tester sind Hauptsache man bekommt irgendwie Geld ...... Sehr Sehr Enttäuschend , einen Schiffseditor gibt es auch nicht was sehr Wünschenswert gewesen wäre. Alles in allem Stellt sich mir ernsthaft die Frage wofür geben diese Leute Ihr Geld aus und wie lassen sie Ihre Games Testen ?
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